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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Limited Ammo Mod
Last night I thought about this and decided to share it with TG mates.
I dont know if something like this has been discussed before. I am not posting it under Mod Development because I will not get into the technical details here. Think about a BF2 game in which each army has limited assets and ammunition. Lets try to imagine a game like this: - Support Class has limited ammo packs and will need to get into a transport and go to the headquarters to get more packs. Even in the HQ, there will be limited supplies. If your team is out of ammo, you are in trouble. - Every single soldier on the battlefield will use his ammo carefully. This may put an extra incentive for squad cohesion, balanced kit distribution, tactical and smart playing - Sides have limited armors. They spawn only once or limited times which adds incentive to use them with more caution. Limited ammo and assets concept can add a whole new dimension and tactical play to the game >> Logistics Before getting into technical side, lets discuss the gameplay. Would it be fun? |
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#2 (permalink) |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: Limited Ammo Mod
I like the general idea. I'm not sure limited ammo at the HQ would work, but this does sound like a REAL supply-lines system. I like the thought of a support class which zips around in vehicles to try to get supplies to the men at the front.
Must... resist... technical comments. ![]()
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#3 (permalink) |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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Re: Limited Ammo Mod
I like the idea of limited assets: armor, jets, planes, apc's. I haven't thought much about limitting ammo in the sense you mentioned (only limitting the amount a soldier is given to start). In my opinion, given the BF2 engine and it's limitations, any realism added that doesn't totally hamper gameplay (such as only giving players one life) is beneficial and would be worth testing. I'd personally like to see the TacMod lean not only more toward the tactical side, but also toward the realism side with changes such as the removal of the crossair, limited ammo/assets, etc...
Real quick technical blip: I think this is possible by creating a 'ammo' cache at a 'HQ' base. This would basically be a static object at the back of the map that is given the same ability as a support player inside a vehicle. In addition, if that change is made, the suport player (and medic for that matter) should no longer be able to provide 'benefits' while in vehicles and the amount of ammo support players begin with should be limited.
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#5 (permalink) | |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: Limited Ammo Mod
Quote:
I am looking back and I see that most enjoyable and memorable games for me were the ones with higher immersion factors. In mafia, I felt like I was really a mob member, in OFP I was in charge of a military unit, in Rome Total War I was the general in command of thousands of soldiers... These games had elements and presentation styles which made them immersive. Wouldnt it be nice: - to play a transport helo chopper bringing ammunition or med packs from HQ to frontline or transporting support classes back and forth? - to be a squad leader asking status report, getting ammo count and ordering to be conservative on ammo use? - to be the support guy focusing on supplying ammo, requesting a transport for going back to ammo depot In other words, making it an almost totally different experience to play each role and kit in the game. This would make many different games out of a single one ! Current state of the game has little contrast on this. It is pretty much about killing, no matter which role you play. |
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#7 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: Limited Ammo Mod
Quote:
We'd have to add bayonets to this mod and add a melee attack ![]()
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Telorn |
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#8 (permalink) |
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Join Date: Nov 2005
Location: Israel
Age: 27
Posts: 1,556
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Re: Limited Ammo Mod
I love this idea. The commander could have a "Call for Reinforcements" button, and a Support convoy rearms and repairs. Gas stations scattered around the maps could be used as repair and rearm stations, but can be destroyed. You could also think of an option to take the ammo off of dead bodies, not their whole kits, a la OFP.
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#9 (permalink) | |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: Limited Ammo Mod
Quote:
And when I say perfect, I refer to elements almost all of us really liked in those games. - Ghost Recon was great but there were no vehicles and engine was very limiting - Battlefield offers a better engine with vehicles but it is an arcade game - America's Army is good but it is on the other side of the spectrum = VERY SLOW and engine is limited, maps are small - OFP is huge and is closest to that perfect game but lacks the impressive gfx and MP is a shame (you cannot join an ongoing game) Well, we can wait for Armed Assault and OPF 2 but some discussion to kill time doesnt hurt ![]() |
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#10 (permalink) | |
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Join Date: Jun 2005
Age: 37
Posts: 4,077
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Re: Limited Ammo Mod
Quote:
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#11 (permalink) | |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: Limited Ammo Mod
Quote:
SL: "Copy that Alpha, Bravo on its way back to HQ, stand by and keep your heads down" 30 seconds later.... Bravo 1: "Mayday mayday, we are shot, chopper going down...." SL: "Damn it, we lost Bravo. Alpha report status" Alpha 1: "Sir I guess enemy squad is also out of ammo" SL: "Attach bayonets and attack !" ![]() |
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#14 (permalink) |
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Join Date: Sep 2005
Age: 37
Posts: 327
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Re: Limited Ammo Mod
If you're going that route it's time for limtied respawns as well-- perhaps even requiring respawns as full squads.
That would limit the number of 'we need to get acrss the river so we'll keep trying to drive this jeep over there till we succeed' runs.
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#15 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: Limited Ammo Mod
If you do limited lives then you really don't need to impliment the logistics of limited ammo. The limited lives will simulate the limited ammo.
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