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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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TacticalMod Monday
Seeing as I haven't been able to play TacMod yet due to it falling on Sunday, I say lets make Monday Madness (Map pack 3) TacMod instead so I and others can check it out
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Telorn |
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#3 (permalink) |
![]() Join Date: Jun 2005
Location: Kansas City
Age: 35
Posts: 1,580
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Re: TacticalMod Monday
I'm all for it. An admin could install 0.8 on the private server if it isn't already. I only got to play a few minutes last night because of ISP problems, which thankfully seemed to be resolved as of this morning. I don't think it even necessarily has to be Map Pack 3, just the 0.8 release of the Tactical Mod.
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#6 (permalink) | |
![]() Join Date: Aug 2005
Location: Macon, GA, US
Age: 21
Posts: 694
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Re: TacticalMod Monday
Quote:
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#8 (permalink) |
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Join Date: Jul 2005
Posts: 4,494
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Re: TacticalMod Monday
Just checked, server 2 is running tac mod right now. I was gunna try to get tacmod for Monday Night Mayhem, but we can play on server 2 instead...
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Battlefield Admin(BF2 Rules) (BF2142 Rules)
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#10 (permalink) |
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Join Date: Jan 2006
Location: Under a Interstate 80 overpass near Paterson, New Jersey.
Posts: 1,541
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Re: TacticalMod Monday
So wait, does that mean we aren't doing Monday Night Mayhem anymore? Man, I loved MnM.....
In either case though, I'm game. |
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#11 (permalink) | |
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Join Date: Jul 2005
Posts: 4,494
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Re: TacticalMod Monday
Quote:
Don't know what the status of Monday Night Mayhem is... seems lots of folks like TacMod, and we were getting kinda tired of map pack 3.. who knows.
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Battlefield Admin(BF2 Rules) (BF2142 Rules)
[volun2][medic][defense3][eng2][support] [sg-c1][gchq-c1][tog-c1][ma-c1][taw-c1][tg-c2] Support TG | Write for TacticalWiki | BF2 Sig. Generator | TS Help |
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#12 (permalink) |
![]() Join Date: Jun 2005
Location: Kansas City
Age: 35
Posts: 1,580
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Re: TacticalMod Monday
MnM is still in full effect, I think we are just talking about tonight maybe it could be Tactical Mod. It's possible that the private server doesn't have it installed yet so using server #2 for MnM would make things easier since it's already installed there.
Unless server # 2 were password protected this wouldn't necessarily be an SM only thing though.
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#14 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: TacticalMod Monday
I think the idea is to make Monday Night Mayhem this week Tactical Mod instead of Map Pack 3. The term 'Monday Night Mayhem' doesn't mean Map Pack 3. It's just a night for SM to gather to do something they want to do.
Can we get an official word on what Monday Night Mayhem will be tonight? I don't want us to plan on TacMod AND Map Pack 3...That would only seperate us and cause a night that isn't as fun do to a lower turn out for each event.
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Telorn |
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#15 (permalink) |
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Join Date: Jul 2005
Posts: 4,494
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Re: TacticalMod Monday
Mayhem can be tacmod if that's what the SM's want; I just don't know what version is on the private server right now...
Yea, we've done small maps with infantry only, AAS, and SF on Monday Night Mayhem.. It just depends on what the SM's want. Map Pack 3 was just something to increase interest and get the games going again. Now that we have the interest, the SM's can decide what they want on the private server..
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