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Old 02-23-2006, 01:34 AM   #1 (permalink)
 
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Exclamation Community Update - 2/22/06

http://www.ea.com/official/battlefie...yupdate_022106

Good day soldiers, We want to let you know that we have been making great progress on patch 1.21 and are happy to share with you some of the issues that are being addressed. The patch will be tested in a limited beta starting the end of this week. We're working around the clock to minimize your wait on the release of 1.21 but at the same time want to make sure that the patch is thoroughly tested before it goes out officially.

Below is a list of the current confirmed fixes

* Crash bug when using Hummer with TOW in the Special Forces expansion pack has been fixed
* Screen capture is now working
* Performance issues with certain ATI cards has been addressed
* Server browser can now filter by map name
* Claymores - the number that can be dropped at any one time has been reduced to 2

Once again thank you for your patience and see you all on the Battlefield!

The team at DICE and EA
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Old 02-23-2006, 02:37 AM   #2 (permalink)
 
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Re: Community Update - 2/22/06

Nothing about the AT missile bug, noobtubing or the P90? Sheesh!
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Old 02-23-2006, 02:43 AM   #3 (permalink)
 
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Re: Community Update - 2/22/06

Wow, mad!






I'll be very angry if this patch doesn't fix the issues that stop me from connecting to any server.
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Old 02-23-2006, 03:21 AM   #4 (permalink)
 
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Re: Community Update - 2/22/06

default FF off on mines and claymores HAS to go. oh well, who cares about other servers anyway...
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Old 02-23-2006, 08:54 AM   #5 (permalink)
 
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Re: Community Update - 2/22/06

Wow, EA/DiCE are clueless. Here's hoping for the best!
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Old 02-23-2006, 09:11 AM   #6 (permalink)
 
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Re: Community Update - 2/22/06

Unofficial information from a possibly OK - source (could I be anymore vague?)

- Fixed Hummer with TOW crash on Battlefield 2: Special Forces maps (Leviathan and Night Flight)
- Fixed battle Recorder crash
- Fixed screen capture (now able to use print screen)
- Solved issues with PS1.4 on (ATi 8500)
- Reduced the number of claymroes that can be dropped to 2
- Adjusted AA Missle behaviour
- Fixed the Server Browser filter to enable search by map
- Client Server/Synch reversion (see below)
- Tank shells and grenade launchers occasionally don't get rendered when fired
- Occasional dual medic/supply packs are displayed on high latency (300 ping)
- Many weapons don't make a sound/animation when others fire them, this is a big deal as you have no way of knowing what direction you are being shot from
- Grenade launcher grenades and rocket launcher rockets now often disappear after being fired without an explosion
- Hit indictor often doesn't display for sniper rifles and some other weapons
- Packet loss/Lagg bug. 1.2 seemed to of caused lots of short moments where there is a major lag where information is not being sent properly from the player to server.
This includes sniper rifle zooming in, few moments later the person unzooms automatically due to lag because the server wasn't aware the person zoomed in, in the first place. AT Rocket firing and going through armoured vehicles then the rocket not registered as fired, because the server was never aware the person shot. This also includes a hand grenade problem, someone tries to throw but through lag it doesn't happen, the user tries again and two are thrown.
- Mystery death - you die without hearing a shot, seeing a hit indicator or reading how/whom on the console. A simple "player is no more".
- Name bug where a player's name only shows up after they have been killed
- F2000 sometimes depletes the entire clip in one shot, which if they kill an enemy you sometimes don't get the kill.
- Blackhawk flares glitch


http://forums.bf2s.com/viewtopic.php?id=15496
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Old 02-23-2006, 09:15 AM   #7 (permalink)
 
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Re: Community Update - 2/22/06

That's more like it.
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Old 02-23-2006, 09:15 AM   #8 (permalink)



 
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Re: Community Update - 2/22/06

Quote:
Originally Posted by munchkin
I'll be very angry if this patch doesn't fix the issues that stop me from connecting to any server.
oh stop you're crying... sheesh, you'd think people only play this game for multiplayer!? ever heard of 'bots'?
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Old 02-23-2006, 10:05 AM   #9 (permalink)


 
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Re: Community Update - 2/22/06

I dunno.. That last list sounds awfully close to the buglist documented in the totalbf2 forums. Some of it is almost word for word..
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Old 02-23-2006, 10:08 AM   #10 (permalink)
 
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Re: Community Update - 2/22/06

Quote:
Originally Posted by P8riot
Unofficial information from a possibly OK - source (could I be anymore vague?)
i read that exact list in a "collection of bugs in 1.2" thread. so i would not consider this a fixlist, rather a "community collected problems" list.
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Old 02-23-2006, 10:15 AM   #11 (permalink)
 
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Re: Community Update - 2/22/06

Oh that list it nothing, check this out:

http://www.totalbf2.com/forums/showthread.php?t=57621

They compiled a list of what 1.2 created, what they said was fixed (and wasn't), and what it actually fixed. It really makes EA/DICE look like complete and utter morons.
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Old 02-23-2006, 01:44 PM   #12 (permalink)
 
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Re: Community Update - 2/22/06

Yeah - it looks like someone mashed a buglist with the list from EA
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Old 02-24-2006, 01:04 AM   #13 (permalink)
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Re: Community Update - 2/22/06

If thats all EA is going to fix, i will explode.
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Old 02-24-2006, 01:10 AM   #14 (permalink)
 
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Re: Community Update - 2/22/06

Quote:
Originally Posted by TG_Santa
If thats all EA is going to fix, i will explode.
And then I'll come hunker down on your corpse and do my best Earl Gray impersonation...
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Old 02-24-2006, 03:33 AM   #15 (permalink)
 
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Re: Community Update - 2/22/06

"* Server browser can now filter by map name"

How about "We have hired a competent interface programmer and redone the server browser completely"
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