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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) | |
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Join Date: Nov 2005
Location: Israel
Age: 27
Posts: 1,556
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Communicating after you're dead
Taken from the Ghost Recon forums.
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#2 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: Communicating after you're dead
It's less of an issue in BF2 because people respawn. (GR kept dead people's text off the screen but with no in-game VOIP, TS was used for comms [and could therefore be used while dead].). If you're sticking to your guns for realism, yeah, hush up, but since it's entirely possible that in 15 seconds you -- the player that died -- will have another shot at your killer, speech while dead isn't all that bothersome.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#3 (permalink) |
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Join Date: Jul 2005
Location: NJ/NYC
Age: 22
Posts: 1,106
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Re: Communicating after you're dead
vanilla bf2 is pretty arcadish so i dont really have a problem with it... I am pretty sure that a dead person cannot talked to a person that is alive and im also pretty sure that a critically wounded person can talk to a person that is alive.
But no voip when your dead would make things very interesting for tacmod...but then people resort to things like teamspeak
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|TG-1stMIP|DrunknSoul 1st Mechanized Infantry Platoon (C-Team) [medic][conduct][combat][defense] [tog-c1][ma-c1][tpf-c1][ma-c2] |
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#4 (permalink) |
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Join Date: Nov 2005
Location: Israel
Age: 27
Posts: 1,556
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Re: Communicating after you're dead
I mute TS during the actual round. It was cool seeing "There is a problem with your connection", unmuting TS, and hearing everyone moan at the same time. But anway, good points. I guess it really isn't an issue.
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#5 (permalink) | |
![]() Join Date: Feb 2006
Location: Vancouver, BC
Age: 40
Posts: 2,363
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Re: Communicating after you're dead
Quote:
I don't think it's a problem at all. If I couldn't engage in the squad chatter while 'dead' I'd get kinda frustrated...especially in tac-mod, where I spend a lot of time 'dead'. Cheers. |
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#6 (permalink) |
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Join Date: Jul 2005
Posts: 722
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Re: Communicating after you're dead
I would like to see this implemented
Ive always wanted to be flying the blackhawk and this is what my SL heres- MAYDAY..MAYDAY, WEVE BEEN HIT...WERE GOING DOWN...MAYDAY..MAYD..CHHHHHHHHHHHHH than my SL yells-ZUIQUAN ZUIQUAN, COME IN, DO YOU COPY ZUIQUAN, DAMNIT ANSWER ME!!!!! than my SL get the report form the CO that my BH was shot down over mashtuur city. the CO warns my SL that there was no hope of survival, but he kept on fighting. they sent in a recon team led by my SL to locate the wrekage, it was pretty well defended but he fought through You see I was the only survivor of the wreck I had fought my way through some of the insurgents that originally found me, but they heavilly wounded me(I only had 3 bars left) I needed and medic quick! I had lost all hope of ever getting out of there, but out of the blue I saw someone that I never though Id see- Darkviper bombing the recon team as they were about to rescue me........than he turned around and gunned me down........ the end ![]()
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"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu ingame name: Zuiquan1 |
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#7 (permalink) |
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Join Date: Feb 2006
Location: United Kingdom
Age: 18
Posts: 2,036
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Re: Communicating after you're dead
Wouldn't it have just been quicker to respawn?
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#8 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: Communicating after you're dead
Yeah, exactly
![]() BF2 isn't very realistic. I actually thought for a while that you couldn't talk when you are dead, since when you hit the transmit button the little icon doesn't show up, but after flying helicopters for a while I've discovered you can. I don't think there's anything wrong with it in a game where a defillibrater will fix your massive head trauma.
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|TG-Irr|TychoCelchuuu
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#9 (permalink) |
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Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,397
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Re: Communicating after you're dead
I usually dont say anything if I get killed but if I'm wounded I'm speaking up. I always thought dead people could only talk to dead people.
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"I once thought I had mono for an entire year. It turned out I was just really bored." |
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#10 (permalink) |
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Join Date: Aug 2005
Posts: 4,636
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Re: Communicating after you're dead
I hear dead people! In fact, I admit, I talk every time I die. Number of people inbound, their approach route, Whether I see/hear armor, where I am respawning and of course, Medic!
Lucky Shot |
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#11 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: Communicating after you're dead
DICE never seemed to care that much about the tactical aspect of the game over the action so they wouldn't have spent the time to make sure dead people can't speak to living.
Depending on the situation, I'll inform my squad of what happened. Usually I'll try and spot the guy and if I die, I'll just tell them to look on the radar.
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Telorn |
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#12 (permalink) |
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Join Date: Aug 2005
Location: SF Bay Area, CA
Posts: 392
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Re: Communicating after you're dead
I personally don't have an issue with it, mainly because of what people have said above (bf2 favors action over tactical, short respawn times, etc.). However, one time on AA, I did this talking after dead thing and pointing out enemy locations and ended up getting slightly reprimanded for doing it. Just remember, if you ever do head over to other games like AA, don't talk after you're dead, or you'll have Turbo all over you.
Just kidding, Turbo is a great instructor for new players on AA. Anyway, on bf2, no big deal, imo.
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#13 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,138
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Re: Communicating after you're dead
<3 Badger.
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#14 (permalink) | |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,931
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Re: Communicating after you're dead
Quote:
BF2 is a totally different animal with the unlimited re-spawns per player. FYI:Game Club is playing AA this Sunday night.
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#15 (permalink) | |
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Join Date: Jul 2005
Posts: 722
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Re: Communicating after you're dead
Quote:
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"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu ingame name: Zuiquan1 |
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