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| Ghost Recon Advanced Warfighter - General Discussion General Discussion for Ghost Recon Advanced Warfighter. |
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#1 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,604
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Press Release w/ attachements...
Got another press release a few hours later, this one including a word document with some explainations... and 4 screenshots. (I haven't given up hope, but this happened with Lockdown too, and now see what happened.):
copy/paste: Questions Answered by Mathieu Girard – Producer on Tom Clancy’s Ghost Recon Advanced Warfighter™ Why do you delay the game? To achieve better quality and deliver all the features we wanted to have in the game. GRAW PC is a project developed specifically for this machine so its development cycle was different from that of the other platforms. Can you remind us what the main differences between consoles and PC versions are? We have a gameplay that is very different from the gameplay of the console version; for instance the ghosts are controlled in a way that is specific to the PC, with a much more accurate order system. This involves adapting all the game content (including reprogramming completely the enemy AI) and tuning it to this way of playing. We shared the storyline and setting of the XBox 360, but all the rest had to be reworked, to appeal to a GR1 audience while at the same time taking into account the new PC specific features. The other major differences are, of course, full first person control, and PC-specific multiplayer modes. What are the ambitions of the PC version? We had some very ambitous designs for the multiplayer, and we did not advertise on the exact content until we were sure to be able to deliver it. Things such as simulating a fully interactive physical environment over the network were risky, but we are now comforted that the cooperative mode will deliver unprecedented experience of multiplayer gameplay. The domination mode is also very promising as it changes the control of areas to something more interesting than simply capturing flags. More info to come soon. Included screenshots: ![]() ![]() ![]() ![]() Lets just hope... |
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#2 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,924
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Re: Press Release w/ attachements...
Look the enemy isn't lit up red. That is a good sign, I think....
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#3 (permalink) |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,293
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Re: Press Release w/ attachements...
Why do you delay the game?
To achieve better quality and deliver all the features we wanted to have in the game. GRAW PC is a project developed specifically for this machine so its development cycle was different from that of the other platforms. im going to guess from that statement that the game just wont be a port from the console version, which is great |
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#4 (permalink) | |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,924
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Re: Press Release w/ attachements...
Quote:
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Ikariam.com: World Alpha: Capitol: Sacoma [76:80], Marble Ikariam.com: World Alpha: Colony: CodyTron [64:82], Wine |
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#5 (permalink) |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,293
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Re: Press Release w/ attachements...
well +rep for them, if they are taking extra time to fix things i guess the game can only be better. But if they are wasting time or doing it for PR and money then o well, i can wait to buy it
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#6 (permalink) |
![]() Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,604
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Re: Press Release w/ attachements...
don't forget folks... the exact same press release was released because of the delay for R6: Lockdown... and some have seen what that meant... hell, I'm hoping but don't let them fool you my friends.
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#7 (permalink) |
![]() Join Date: Aug 2005
Location: Vienna, Austria
Age: 29
Posts: 799
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Re: Press Release w/ attachements...
the pc screens look much more cleaned up compared to the x360 screens i've seen. thats a good sign. or they simply havent programmed all those console arcade icons on the screen by now
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#8 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,428
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Re: Press Release w/ attachements...
GRAW was always developed separately for PC but so was Lockdown. Screenshots are nice to help us get through the delay but we're going to need more and more media to stay interested. I want to see some videos of gameplay. Where's this PC customized AI they're talking about? From the current press releases, it seems like the PC version has cool graphics and physics but no AI.
I suggest everybody read reviews and not pick up GRAW immediately when it's released. We wouldn't want another Lockdown to happen to us. This better be a good release if Ubisoft wants to stay alive with the PC community. GRAW has already been delayed when they delayed the 360 release. They need to stick to their deadlines and stop thinking of ways to screw over PC gamers. |
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#9 (permalink) | |
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Join Date: Dec 2004
Location: Ottawa, Ontario
Age: 35
Posts: 751
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Re: Press Release w/ attachements...
Hmmm interesting. I like the screenies.
Quote:
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