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#2 (permalink) |
![]() ![]() ![]() Join Date: Dec 2005
Location: Las Vegas!
Age: 24
Posts: 3,100
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Re: CSS Flashbang Kill
I was right there when it happened and it was probably the wierdest thing that I have ever seen. He had 1HP and got hit by the flash and died. IT WAS AMAZING
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#6 (permalink) |
![]() Join Date: Jan 2006
Location: Brandon, FL
Age: 37
Posts: 792
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Re: CSS Flashbang Kill
That was funny everyone was on the Mic screaming....NO WAYYYYY...LOL!!!
Nice screenshot...Thanks for the post... |
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#8 (permalink) |
![]() Join Date: May 2003
Location: NE Outer London, UK
Age: 26
Posts: 1,540
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Re: CSS Flashbang Kill
this used to happen quiet often in CS beta 5.2... Flashes used to make alot more realistic noise which sounded like a real explosive going off and shards of shrapnal going everywhere...
however since Valve got hold of CS (and dod) theyve been removing features left right and center.. and its really BUGGING me. |
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#9 (permalink) |
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Join Date: Dec 2005
Location: Olympia, WA
Age: 20
Posts: 7
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Re: CSS Flashbang Kill
That is one impressive kill.
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#10 (permalink) | |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: CSS Flashbang Kill
Quote:
And Valve hasn't taken anything out of DoD.
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#11 (permalink) | |
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Join Date: Mar 2006
Location: Prestatyn, UK
Age: 18
Posts: 16
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Re: CSS Flashbang Kill
Quote:
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#12 (permalink) | |
![]() Join Date: May 2003
Location: NE Outer London, UK
Age: 26
Posts: 1,540
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Re: CSS Flashbang Kill
Quote:
bleeding maps bayonets why do you think DOD 3.1 and CS 1.5/1.6 have more players than the source games? |
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#13 (permalink) | |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
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Re: CSS Flashbang Kill
Quote:
Bleeding is probably for appropriateness to age groups (unless it's the kind of bleeding where you move slower or slowly take damage. Dunno, never played DoD). Bayonets... eh. I'm sure they had some sort of good reason for this. Lack of experience makes it hard to say ![]() PS: One reason the source engine has less players might be due to computer requirements.
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#14 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: CSS Flashbang Kill
They did not take maps, bleeding, or bayonets out of Day of Defeat. They didn't include them in Day of Defeat: Source, but you're more than welcome to play the original if you don't like being able to set up a machinegun on your partner's back while they crouch, or shooting the stained glass window out of a church.
And more people play the old ones because 1. they already own them so they don't have to spend more money to play them and 2. their computers run them easily.
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#15 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,559
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Re: CSS Flashbang Kill
Quote:
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