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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,163
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#2 (permalink) |
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Join Date: Jul 2005
Posts: 4,494
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Re: TacticalGamer Mapmaking Contest
Yay!
Help us spread the word! http://www.tacticalsites.com/~perry/map_contest.txt - vB formatted text file of our announcement http://www.tacticalsites.com/~perry/map_contest-alt.txt - phpBB compatible formatting http://www.tacticalsites.com/~perry/...ntest-none.txt - no formatting, just plain ole text This is why I was asking for BF2 websites recently ![]()
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Battlefield Admin(BF2 Rules) (BF2142 Rules)
[volun2][medic][defense3][eng2][support] [sg-c1][gchq-c1][tog-c1][ma-c1][taw-c1][tg-c2] Support TG | Write for TacticalWiki | BF2 Sig. Generator | TS Help Last edited by perry; 03-18-2006 at 01:37 PM. |
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#5 (permalink) |
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Join Date: Feb 2006
Location: United Kingdom
Age: 18
Posts: 2,036
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Re: TacticalGamer Mapmaking Contest
Downloading the editor. Never done this before, but I'll give it a shot, should be fun
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|TG-E17th|Lorian Member since 18th February 2006 Supporting member since 4th August 2006 PGP public key Processor: Intel Core 2 Duo E6420 Memory: 2x 1GB Corsair XMS2 DDR2-800 RAM Video Card: XFX NVIDIA GeForce 6800 XT 256MB Monitor: 17" Dell CRT and 15" generic LCD Sound Card: Creative X-Fi Xtrememusic and Creative Sound Blaster Live! (no Linux X-Fi drivers yet) ![]() ![]() ![]() ![]() |
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#6 (permalink) |
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Join Date: Jul 2005
Posts: 4,494
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Re: TacticalGamer Mapmaking Contest
The editor can be a real bear to learn, so good luck! But, you should have plenty of time and $ome motiviation. All the editor dudes hang out at http://bfeditor.org/forum/index.php so you may wanna plop in there when you get stuck
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Battlefield Admin(BF2 Rules) (BF2142 Rules)
[volun2][medic][defense3][eng2][support] [sg-c1][gchq-c1][tog-c1][ma-c1][taw-c1][tg-c2] Support TG | Write for TacticalWiki | BF2 Sig. Generator | TS Help |
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#7 (permalink) |
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Join Date: Feb 2006
Location: United Kingdom
Age: 18
Posts: 2,036
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Re: TacticalGamer Mapmaking Contest
Thanks for the link
![]() I have decided what I am going to do, but that information is limited to me and my E1st buddies ![]()
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|TG-E17th|Lorian Member since 18th February 2006 Supporting member since 4th August 2006 PGP public key Processor: Intel Core 2 Duo E6420 Memory: 2x 1GB Corsair XMS2 DDR2-800 RAM Video Card: XFX NVIDIA GeForce 6800 XT 256MB Monitor: 17" Dell CRT and 15" generic LCD Sound Card: Creative X-Fi Xtrememusic and Creative Sound Blaster Live! (no Linux X-Fi drivers yet) ![]() ![]() ![]() ![]() |
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#8 (permalink) | |
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Join Date: Oct 2005
Location: AZ
Age: 18
Posts: 689
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Re: TacticalGamer Mapmaking Contest
Quote:
Hopefully the BF2 editor won't be too hard to pick up. At least I won't have to worry about how a bottomless pit or incinerator will affect gameplay .
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AKA ContingencyPlan ![]() ![]()
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#9 (permalink) |
![]() Join Date: Aug 2005
Location: Macon, GA, US
Age: 21
Posts: 752
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Re: TacticalGamer Mapmaking Contest
What the hell, I might give a shot as well, just to see what I can do. I've got too much on my plate right now to give it any serious thought, but maybe in the coming weeks. How does it work? Like, how do u make an object?? Do u select from a large selection of existing objects, or make ur own.. or what?
And, how demanding is the program in comparison to BF2? and edit: where do u d/l the editor? |
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#10 (permalink) |
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Join Date: Feb 2006
Location: United Kingdom
Age: 18
Posts: 2,036
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Re: TacticalGamer Mapmaking Contest
You can select an object from esistings ines, or make your own. It has to render it just like the game would, so it is probably just as demanding. You can get the editor on the BF2 downloads page on the official site
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|TG-E17th|Lorian Member since 18th February 2006 Supporting member since 4th August 2006 PGP public key Processor: Intel Core 2 Duo E6420 Memory: 2x 1GB Corsair XMS2 DDR2-800 RAM Video Card: XFX NVIDIA GeForce 6800 XT 256MB Monitor: 17" Dell CRT and 15" generic LCD Sound Card: Creative X-Fi Xtrememusic and Creative Sound Blaster Live! (no Linux X-Fi drivers yet) ![]() ![]() ![]() ![]() |
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#11 (permalink) | |
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Join Date: Aug 2005
Location: Michigan
Age: 41
Posts: 729
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Re: TacticalGamer Mapmaking Contest
Quote:
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|TG-7th| Gixxer_USMC " Winners Never Quit ..... Quitters Never Win " ![]() ![]() ![]() ![]() ![]() ![]() [combat][squadl][conduct][defense3][medic] [armor][tog-c1][tg-c2][ma-c1][taw-c1] |
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#12 (permalink) |
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Join Date: Aug 2005
Location: Michigan
Age: 41
Posts: 729
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Re: TacticalGamer Mapmaking Contest
I've made a few maps with the Battlefield Vietnam Editor when that game was big .... is the BF2 editor similar ?
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|TG-7th| Gixxer_USMC " Winners Never Quit ..... Quitters Never Win " ![]() ![]() ![]() ![]() ![]() ![]() [combat][squadl][conduct][defense3][medic] [armor][tog-c1][tg-c2][ma-c1][taw-c1] |
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#13 (permalink) |
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Join Date: Feb 2006
Location: United Kingdom
Age: 18
Posts: 2,036
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Re: TacticalGamer Mapmaking Contest
Done a little practicing with the editor, it is kinda difficult to get used to the fact that everything is a lot bigger than it looks. I was intending on making an area of water with a small bank at the edge, with a flag at the top, I ended up with a "small" bank where you could fit like 5 tanks back to back.
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|TG-E17th|Lorian Member since 18th February 2006 Supporting member since 4th August 2006 PGP public key Processor: Intel Core 2 Duo E6420 Memory: 2x 1GB Corsair XMS2 DDR2-800 RAM Video Card: XFX NVIDIA GeForce 6800 XT 256MB Monitor: 17" Dell CRT and 15" generic LCD Sound Card: Creative X-Fi Xtrememusic and Creative Sound Blaster Live! (no Linux X-Fi drivers yet) ![]() ![]() ![]() ![]() |
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#14 (permalink) |
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Join Date: Jul 2005
Posts: 4,494
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Re: TacticalGamer Mapmaking Contest
I think that you will find that learning the editor is not something you can do in an afternoon and making a high quality map is not something that can be done in a weekend. We've given 2.5 months for this very reason. Keep pluggin away and I'm sure you'll come up with something good
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Battlefield Admin(BF2 Rules) (BF2142 Rules)
[volun2][medic][defense3][eng2][support] [sg-c1][gchq-c1][tog-c1][ma-c1][taw-c1][tg-c2] Support TG | Write for TacticalWiki | BF2 Sig. Generator | TS Help |
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#15 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: TacticalGamer Mapmaking Contest
How convenient, I'm already 50+% done with my 2nd map
. Going to need quite a bit of testing to get the gameplay right though, as this is only the 2nd map I ever made for any game.Tip for people who haven't worked with the editor yet: Do not even bother unless you have a gig of ram or more and a Radeon 9800 pro or equivalent/above. The editor is even more of a ressource hog than the game itself as you cannot turn off details and there is no Level of Detail, everything is displayed at 100% detail even from far away. Also, save a lot. Like every 10 minutes. The editor crashes a lot and if you suddenly get very low FPS, save, because that means it's about to crash or run out of video memory. I don't want to discourage people, just know what you're getting into. The editor is still in beta and while it's very powerful and relatively easy to use after you learn it, it eats up computers alive. |
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