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Old 03-19-2006, 03:01 PM   #1 (permalink)



 
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SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

Just wanted to remind everyone that Sunday nights are Tac Mod Nights! I know March Madness is going on, but the Illini have unfortunately fallen so there's no further need to watch.

Remember to adjust your play tonight and work on squad coordination and movement.

Also note that the spawn timer has been capped at 60 seconds again so we don't end up with people sneaking away to watch a basketball game while they respawn.
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Old 03-19-2006, 03:25 PM   #2 (permalink)
 
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

the games should be over by 8pm est, so I shall be there
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Old 03-19-2006, 04:03 PM   #3 (permalink)
 
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

Quote:
Originally Posted by asch
Also note that the spawn timer has been capped at 60 seconds again so we don't end up with people sneaking away to watch a basketball game while they respawn.
Thanks Asch! I know this will be much appreciated!

Do you know if the penalty against the winning team is still effective, and vice versa (where the loosing team sees their spawning time reduced regardless of how many times the players died)?

Thanks!
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Old 03-19-2006, 04:24 PM   #4 (permalink)
 
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

I will be there tonight as usual.
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Old 03-19-2006, 04:41 PM   #5 (permalink)
 
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

Quote:
Originally Posted by DrJOnes666
Do you know if the penalty against the winning team is still effective, and vice versa (where the loosing team sees their spawning time reduced regardless of how many times the players died)?
Yes, we're still trying the dynamic team balancing system. Hopefully this will produce closer and more competitive rounds when the teams are naturally unbalanced, making the games a little more enjoyable for everyone compared to when it's a total blowout. One minor correction, players on the trailing team are still penalized for their deaths, just less so than normal.

On a related note, in the next version of the mod we are going to remove the respawn time death penalty and increase small arms bullet damage. We think that both of these changes influence a careful play style and that the latter would be preferable (and a little more realistic).
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Old 03-19-2006, 05:25 PM   #6 (permalink)
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

Quote:
Originally Posted by SgtDuke
On a related note, in the next version of the mod we are going to remove the respawn time death penalty and increase small arms bullet damage. We think that both of these changes influence a careful play style and that the latter would be preferable (and a little more realistic).
Hmm, sounds niceee I've been looking forward to increased bullet damage.

So what will happen to spawn time Duke? I hope it will not be as short as BF2 vanilla.

I havent played BF2 since last week's Tac Mod and will be there tonight.
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Old 03-19-2006, 05:32 PM   #7 (permalink)
 
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

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Originally Posted by John CANavar
So what will happen to spawn time Duke? I hope it will not be as short as BF2 vanilla.
The default respawn time will be the same as it is right now, 30 seconds.
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Old 03-19-2006, 05:35 PM   #8 (permalink)
 
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

To me, the Tactical Mod was never really about the spawn time. It was about the spirit of the community shaping a game to their ends, and instilling the TG mentality into it. We all, as a community, have created it and we'll play it our way.
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Old 03-19-2006, 05:36 PM   #9 (permalink)
 
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

Sounds good! Thansk for the info.
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Old 03-19-2006, 05:39 PM   #10 (permalink)
 
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

Quote:
Originally Posted by SgtDuke
On a related note, in the next version of the mod we are going to remove the respawn time death penalty and increase small arms bullet damage. We think that both of these changes influence a careful play style and that the latter would be preferable (and a little more realistic).
Be very careful with this.. don't empower the snipers too much, allow the grunts to still slug it out without the bushy lookin dudes 300m away interrupting things. I've actually not had a problem with the amount of damage my gun does so I'd be happy if it were left alone.
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Old 03-19-2006, 05:54 PM   #11 (permalink)
 
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

I want jetpacks.
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Old 03-19-2006, 06:00 PM   #12 (permalink)
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

I want ben to have jetpacks.
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Old 03-19-2006, 06:15 PM   #13 (permalink)
 
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

Quote:
Originally Posted by SgtDuke
Yes, we're still trying the dynamic team balancing system. Hopefully this will produce closer and more competitive rounds when the teams are naturally unbalanced, making the games a little more enjoyable for everyone compared to when it's a total blowout. One minor correction, players on the trailing team are still penalized for their deaths, just less so than normal.

On a related note, in the next version of the mod we are going to remove the respawn time death penalty and increase small arms bullet damage. We think that both of these changes influence a careful play style and that the latter would be preferable (and a little more realistic).
I agree, slowing people down doesnt need to be a function of death wait, but could be part of more effective bullets. One shot your dead would make us less likely to brazenly cover open ground without support and or smoke.
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Old 03-19-2006, 06:21 PM   #14 (permalink)
 
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

question-does the tacmod support the sf tacmod, I havnt got to play it on a full server, or hell even in a populated server
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Old 03-19-2006, 06:46 PM   #15 (permalink)
 
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Re: SLOOOOOOWWW DOOOOWWWNNN tonight and play the Tactical Mod!

Quote:
Originally Posted by perry
Be very careful with this.. don't empower the snipers too much, allow the grunts to still slug it out without the bushy lookin dudes 300m away interrupting things.
Sniper rifle damage will be adjusted so that they aren't any more threatening than they are now. Headshots will still take you down, but anywhere else and you'll have a chance to take cover or escape.
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