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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) | |
![]() Join Date: Jun 2005
Location: Tennessee
Age: 29
Posts: 1,559
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Vanilla maps that don't get playtime
Here's a point brought up by asch in the Euro Forces support thread that I think is deserving of it's own thread:
http://www.tacticalgamer.com/455407-post67.html Quote:
Would anyone else agree that the words ring pretty true? I know we've beaten some of the favorite/least favorite maps topics to death since the release of the game but is it worth bringing this up? I really don't have a problem with ANY of the maps so long as I'm getting good teamwork on the server. Tons of folks have voiced that they hate Kubra Dam. I've had some incredibly memorable moments and rounds on Kubra. Does anyone else agree that we should give some of the standard maps more playtime? If not, are there changes to these maps that might make you give them another chance? I really miss some of the epic battles we used to have on Kubra, Dragon Valley, etc. Thoughts?
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#2 (permalink) |
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Join Date: Jan 2006
Location: Under a Interstate 80 overpass near Paterson, New Jersey.
Posts: 1,541
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Re: Vanilla maps that don't get playtime
I wouldn't mind seeing some of the vanilla maps changed. There really aren't too many maps that I hate and I seem to enjoy them all so its kind of a moot point for me because I have no real preference.
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#7 (permalink) | |
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Re: Vanilla maps that don't get playtime
Quote:
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#8 (permalink) |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 29
Posts: 4,294
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Re: Vanilla maps that don't get playtime
I'd like to see some maps make their way back into the rotation. The problem is that we either need our pilots to show a little restraint or just take air power out of some maps altogether. Some maps are basically unplayable with the amount of air. Daqing Oilfields is probably the worst, but Kubra and Cleansweep aren't far off. Our pilots have a nasty habit of ignoring each other and just bombing the living crap out of everyone to rack up their kill count. A little balance is needed before these maps become fun again.
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#9 (permalink) |
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Join Date: Feb 2006
Location: Fort Worth,Texas
Age: 22
Posts: 5,738
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Re: Vanilla maps that don't get playtime
^ That's how I feel, I don't even like walking, sprinting, driving a tank or any sort of vehicle on oman or any map that is overpowered by air, it just seems the win/loss is controlled by whoever is better in the air and can bomb more until all the tickets are gone. Then it leaves me feeling angry sometimes and then I feel like I just got pubbed.
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#10 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: In the cell next to Icky.
Age: 54
Posts: 5,805
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Re: Vanilla maps that don't get playtime
I have to agree with Bommando. (He makes a good point again, damn the luck
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#11 (permalink) |
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Join Date: Jun 2005
Location: The Cliffs of Insanity!!
Posts: 117
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Re: Vanilla maps that don't get playtime
I always vote against a map change. I'm with Fault in that as long as I have good teamplay, I don't mind any map. But then I really enjoy Songhua while everyone else seems to hate it.
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#12 (permalink) | ||
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Join Date: Dec 2005
Location: Birmingham, England
Age: 27
Posts: 1,860
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Re: Vanilla maps that don't get playtime
Quote:
But i digress. Id like to see the map rotation freshened up. Preferably with some changes to balance but even without it would be nice to see them again.
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#13 (permalink) |
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Join Date: Jul 2005
Posts: 4,494
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Re: Vanilla maps that don't get playtime
Ok, so the rotation for tonight will be Kubra, Clean Sweep, and Wake. And it'll be a full house, right?
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#15 (permalink) |
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Join Date: Sep 2005
Age: 37
Posts: 327
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Re: Vanilla maps that don't get playtime
I'm with them-- add em all back in. If there's some problems then mod them to reduce the problem.
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Kornkob I want to move to Theory. Everything works in Theory. |
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