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| Map Suggestions and Ideas Discuss new and old maps currently not on the server. |
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#1 (permalink) |
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Join Date: Jul 2005
Location: North Pole, Alaska
Age: 16
Posts: 210
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Id like to request the removal of this map, it seems heavily T based, as the terrorists can get to A before CTs have a chance to get prepared. B can easily be covered by terrorists if someone gets up in one of the two buildings above B, while CTs wouldn't be looking there because they're trying to keep a eye out for any terrorists around.
Agree/Disagree?
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#2 (permalink) |
![]() ![]() ![]() Join Date: Dec 2005
Location: Las Vegas!
Age: 24
Posts: 2,910
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Re: de_3rdstreet
Although I believe that it is biased towards T's...I think it is a great map for planning...When Im usually a T I will take over as leader and plan, instead of always rushing the playground. I dont think that it should be removed for the simple fact that it is a REALLY fun map when there are the right ppl playing it.
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#3 (permalink) |
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Join Date: Nov 2004
Location: MN (Middle of Nowhere, MN)
Age: 25
Posts: 920
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Re: de_3rdstreet
This is another one of those maps. When both teams use extensive planning, it's all gravy, but it's very easy to become playground deathmatch because a T rush can get to the playground bombsite at the exact same time as the CT's can from the nearest spawn point to it. So, on CSS1, this map usually ends up in a DM at the playground round after round after round....
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#4 (permalink) |
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 2,745
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Re: de_3rdstreet
I actually like this map because there are so many routes to get into either bomb site, 3 each. There is no songle one choke points on this map, which also make it a difficlt map to defend. But this is what make it great. If yo get people that insist on rushing the playground, just simply use a flash, there is not a whole lot of places to hide there.
Plus, you cannot even measure the fun factor of this map when somebody gets crushed by the train!!
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#5 (permalink) |
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Join Date: Jul 2005
Location: North Pole, Alaska
Age: 16
Posts: 210
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Re: de_3rdstreet
Heh, very big goof on my part, the map im actually talking about is de_view, apperently when the server says nextmap de_3rdstreet it means de_view and im not real keen on learning the map names of maps I hate, sorry for the confusion
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![]() Chewy: i was paraphrasomg [19:01] Chewy: KAMER | [19:01] Chewy: i love you | Drake_Anra : I only have a problem when Kamer talks... /// Chewy : That's very much a universal problem, Drake. :D |
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#8 (permalink) | |
![]() Join Date: Jan 2006
Location: Minnesota
Age: 19
Posts: 326
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Re: de_3rdstreet
Quote:
Back to the point. I am not a big fan of this map. I agree with the playground dm, and think it would greatly help if the t spawn was distanced from the playground. Or drop it... |
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#9 (permalink) |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
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Re: de_3rdstreet
Garrrr. I love this map. And personally, about 60% of the time when I play and the Ts to a play-yard rush, they end up getting slaughtered.
The best combo I have found (for CTs)... 4/6 of force @ B. 1/6 of force @ A. 1/6 of force @ Top A. There are plenty of routes to each of the bombsites, with numerous distractions just waiting to be used. If the CTs play their game right, they can boasting a near-monopoly upon the map (I've seen it done on multiple ocassions). Of course, the reverse is possible too Depends entirely upon teams.
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#10 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: de_3rdstreet
Quote:
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#11 (permalink) | |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
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Re: de_3rdstreet
Quote:
And that B site is relatively easy to take over... flash/'nade over the fence, storm in from both sides, snipe the site from the buildings... bingo. I've found A to be much more secure, once taken. ![]()
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#12 (permalink) | ||
![]() ![]() ![]() Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 2,975
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Re: de_3rdstreet
Quote:
Quote:
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#13 (permalink) |
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Join Date: Dec 2005
Age: 21
Posts: 9
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Re: de_3rdstreet
Myself, I keep flipflopping on whether I like this map or not. I think that the map was designed to be played with fewer people, maybe 6 or so, because with that few people, you don't get into large firefights and DM situations. I've played it when it was 2v2 and that was fun, but when I played it with like 6v6, that was less fun.
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#15 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Re: de_3rdstreet
This map is no good for too many reasons, buuut, it still fun to play
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