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Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty.

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Old 04-14-2006, 12:38 PM   #1 (permalink)
 
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Lightbulb My thoughts

Heya guys, i've played with you guys a couple of times now, and before i'd start i would like to say i absolutely love your server, bonehead said i'd never find it's equal, and it's true. By far(!!) the best CoD2 or 1 server.

anyway, i don't know if these ideas were already talked about or not, just giving a quick post (not so quick now that i'm finished lol) about things i would like to see on the server in the future:

1) Overheating for the Turret placements, and Submachineguns, but not a thermometer telling you how hot it is, this will make the character more cautious about running and gunning. also, to add a little more hampering to firing too much, you could have a 1/2 - 2 second animation where you character cannot shoot and he pulls back his hand from burning barrel wanting to say a vulgar word or something lol (but of course we can't do that, can never tell how many kiddies on the server), and in the case of a turret, possibly a barrel replacing? or waiting w/o burn would suffice. in the case of a Submachinegun overheating i would say the character's hand gets burnt and reduces aim. . . until he bandages it up? hmmm

(continuing from #1 here..) also, another idea i had for Turret placement overheating, in real life they would use their canteens or bottles of water to cool off the barrel and continue firing. i think it would be nice if each player had useable canteen with 1-2 charges for cooling off a turret barrel or for medicinal purposes. what i mean the latter is if a player has a severe wound, they may need to use his canteen water, and use one of those charges, but not increasing the time needed to bandage, that is high enough as it is

2) higher need for bandages, perhaps needing more than one for severe wounds, but not taking any longer as you would most likely die before it if it took any longer. Also Idea#1 could be used for this as well

3) Jams, i know you guys are working on it, just thought i'd mention as i'm very looking forward to it. and i do not know if this is possible, but maybe have a higher percent chance for certain guns. for instance, the M1 Garand was noted as a very reliable weapon and almost never jammed, whereas the PPSch-41 w/ the drum magazine had quite a bit of problems. and for the sake of being redundant i can't wait for this to be implemented

4) Scare Factor. i remember in Call of Duty 1 (w/ UO?) there was a certain noise you would make when being hit, which seems to be replaced in CoD2 with the whole grunting and neck spirting blood kinda feel, i think it would be neat if an enemy shoots at you (more powerful the gun the more frightened) you have a percent chance to start getting scared. this would reduce your accuracy, and make whimpering noises or something of the sort like in CoD1, the noises your character makes could offset your trying to be sneaky... meh this is a stab in the dark, it would probably take more time to mod this than we would get our bang for, oh well (no pun intended lol).

5) Revamped Reloading. I do not know if this is set in stone by the game itself, but if the game could be modded in such a way that the character is not simply taking bullets from a large bucket and firing them, and grabbing more to reload. i think it would be awesome if the magazines we used are stored in our pouches or thrown to the ground, so there is a penalty for reloading everytime we expend 3 bullets. this would add much to the realism and make for some interesting battles.

6) the looting ability. this was in CoD1 but i've not seen it in CoD2 yet, the ability to steal the nades and items of the enemy. at the moment it is simply run over the corpse of a player and there is an air tube in your leg which sucks up all valuable items Lol. i think this should be changed to where we have to hit the use button, or someting to start searching our fallen comrade for his Frag, and smoke grenades. also the ability to take his bandages and canteen would be nice too. (and as always his guns or ammo)

phew, that turned out a bit longer than i wanted, and please pardon any of my grammatical errors. I think this would spice up the gameplay alot and add to the realism factor. thanks for reading. feel free to post any thoughts on this, both negative and positive. (apart from outright flames, which i do not expect to recieve from you guys )

EDIT- #7 Lol, figures i have this idea just after post, anyways... perhaps modified scopes and change in bullet trajectory for the scoped rifles. i personally do not know how to mod so i'm simply guessing this would be a difficult thing to tackle, but while in scope the character should have to use the "beads" on his crosshairs to hit the enemy, but as all have seen, CoD2 does not have those. so it would make sniping a much harder thing to do if it required the character to measure the distance between him and the enemy, and the fall of the bullet. just an idea, i doubt this one will ever get created in any game, but i think it would be a wonderful thing to have in a game

Last edited by Gileren; 04-14-2006 at 02:18 PM.
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Old 04-18-2006, 09:32 AM   #2 (permalink)


 
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Re: My thoughts

Great post, Gileren. Those are some fine ideas. Interestingly, they would bring CoD2 more in line with Red Orchestra. Unfortunately, I can't do much with any of those things until we get an SDK from IWD. We've been waiting for this for six months, so I've stopped holding my breath.

In the meantime, I've decided to tweak the recoil of the weapons further. The recoil behavior of the weapons in Tactical Gamer Weapons is "okay," but it could be better. I started cleaning this up last night. The semi-automatic rifles and bolt-action rifles are looking much better, but I'm still having trouble with the submachine guns. The game engine just doesn't make proper recoil of these weapons very easy to model.
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Old 04-18-2006, 10:10 AM   #3 (permalink)
 
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Talking Re: My thoughts

Thanks you two, and i can't wait for SDK to come out. glad to hear you are creating more recoil, it seems the following are just tooo easy to control for being a SMG:
MP44
BAR
Bren
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Old 04-18-2006, 10:35 AM   #4 (permalink)


 
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Re: My thoughts

Quote:
Originally Posted by Gileren
Thanks you two, and i can't wait for SDK to come out. glad to hear you are creating more recoil, it seems the following are just tooo easy to control for being a SMG:
MP44
BAR
Bren
Well, these aren't actually submachine guns. The BAR and the BREN are in the same class of automatic rifle/light machine gun. Each fires a full-power cartridge (.30-06 and .303 British, respectively), but they also have significant weight (about 19 pounds and 22 pounds, respectively) to absorb recoil.

The MP44/StG44 is a (the first) true assault rifle. It fires a shortened version of the standard full-power German catridge, known as the 7.92mm Kurz (short). The MP44/StG44 weighs about 12 pounds, so this weight in conjunction with a mid-range cartridge make for very reasonable recoil.

For purposes of balance, we limit each team to only one of these weapons. On our server, these should be considered base-of-fire weapons, and should provide the main firepower for the squad.
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Old 04-18-2006, 01:10 PM   #5 (permalink)
 
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Re: My thoughts

yes i knew they were limited so i liked that aspect, and i totally forgot about gun weight lol, sounds good then
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Old 04-20-2006, 11:48 AM   #6 (permalink)


 
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Re: My thoughts

Regarding future mods, the one thing I would REALLY like to see is the release of the map editor. With this tool, we'd actually be able to create larger maps in which to play (what a concept!). I envision having objectives spread much farther apart, along with having much greater distances between the team spawnpoints. Many of the maps we have now are fine in terms of structure, but most need to be six or eight times bigger, in my opinion.
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Old 04-20-2006, 11:56 AM   #7 (permalink)


 
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Re: My thoughts

Quote:
Originally Posted by Bonehead
Well with the hosed up patch they released, I'd say that we will have to wait a bit longer....Big bummer!
Yeah, IWD hasn't handled CoD2 very well, in my opinion.
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