PDA

View Full Version : Late night groove - Chapter 3



KriSpY-Kr3m3
06-08-2004, 11:38 PM
Goodmorning ladies...

Tonight's topic: What would you do to natural selection to make it better? Making a new weapon for marines? Or a new xenoform for the aliens? New upgrades, change in prices, hitpoints?, hitboxes? ect...

~KriSpY

DudeMan
06-08-2004, 11:40 PM
Goodmorning ladies...

Tonight's topic: What would you do to natural selection to make it better? Making a new weapon for marines? Or a new xenoform for the aliens? New upgrades, change in prices, hitpoints?, hitboxes? ect...

~KriSpY


id scrap it and concentrate on a decent game. :)

KriSpY-Kr3m3
06-09-2004, 12:03 AM
...

Your fired :P

~KriSpY

Sniper
06-09-2004, 01:31 AM
Make everything a little more realistic (bitemarks and stuff)
Make lighting the same for everyone
add floodlights
make some parts of the map completly dark, as it should be..
Few more weapons for marines. Mounted machine guns in base

Yah.. :)

old lerk flying + new

HairyNevus
06-09-2004, 02:51 AM
Marine ideas:
Sniper Rifle
Gun that shoots out netting (traps alien)
Kung Fu
Have alternate fire for some guns (throw knives, hit with stock of hmg, double blast shotty)
Better grenade physics
Superman style the jetpack
Aliens:
Uhhh.....
Uhmmm.....
Hmph.

And I did take a lot of the rine stuff from TS.

CingularDuality
06-09-2004, 02:58 AM
Bad Groove: it doesn't apply to all of TG. And you were doing so good until this one...

KriSpY-Kr3m3
06-09-2004, 07:28 AM
pff

man...

CingularDuality
06-10-2004, 03:35 AM
pff

man...
I'm just bummed 'cause I couldn't play in this one... :icon_frow

USN_Squid
06-10-2004, 03:44 AM
Natural Selection? What's that?