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#1 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,443
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SOP's
Perhaps we should use the Ghost Recon SOP's which, in most part, were written by Badger (US Army Ranger/sniper). We used these extensively for GR to good effect when playing COOP. SOP's can be found here...
http://www.tacticalgamer.com/ghost-r...ncements-sops/ |
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#2 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: SOP's
Quote:
All this is jumping the gun a bit, methinks. |
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#4 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: SOP's
Quote:
I very much doubt that we will need extensive SOPs for ArmA given the type of player that OFP seems to attract. If anything, we will probably have more of a problem with people trying to make the rules more complex than they should be. |
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#5 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,443
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Re: SOP's
Rules should be kept to a minimum and the chosen SL for the mission should relay what he wants to happen, with the squad following those recommendations. We should not be micro-managing people and everyone should be reliable enough to see their objectives through to the best of their ability.
I think once it (finally) gets released, we'll have a superb combat sim that wil llast us a long time. I can't wait to deploy
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#6 (permalink) | |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,712
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Re: SOP's
Quote:
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#7 (permalink) | |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 18
Posts: 2,271
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Re: SOP's
Quote:
__________________
![]() [conduct][volun][drill][sg-c1][tpf-c1] |TG-2nd|munchkin Nec aspera terrent. |
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#8 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,712
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Re: SOP's
I think a lot of people are assuming Armed Assault is going to be a graphical killer. To me, it doesn't seem to be that much of an improvement in terms of graphical enhancements like HDR. The big difference comes in increased texture sizes and polygon count. OFP had options to turn texture quality down and decrease viewing distance plus LOD models. OFP's lighting is already pretty good. It has shadows that respond to a constantly changing lighting environment. You can even shoot out some street lights.
OFP was Ghost Recon on steroids and Armed Assault is going to be Advanced Warfighter on steroids. |
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