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| Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty. |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Tactical Gamer Weapons 2.0
After a couple of days of tweaking, I've got TG Weapons 2.0 ready for testing. Is anyone available to try this out at some point? Changes include:
- recoil of all weapons changed to behave more realistically - possible rate of fire of semi-automatic rifles increased due to increased/improved weapon recoil (it may now be possible to fire faster, but it's harder to stay on target) - weapon damages adjusted where needed |
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#2 (permalink) | |
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Join Date: Dec 2005
Posts: 58
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Re: Tactical Gamer Weapons 2.0
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#3 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Tactical Gamer Weapons 2.0
Quote:
I'm actually pretty happy with all of the weapons except for the submachine guns. The submachine guns aren't bad, but they aren't exactly what I'd like them to be, either. The limitations of the CoD2 engine can be very frustrating. |
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#4 (permalink) |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,830
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Re: Tactical Gamer Weapons 2.0
I think the sniper rifle is the best gun in the game, or any game with a sniper. It actually takes skill to play with it on the server.
And you are right i hated playing with the other rifles cause they where just not right. Strag have you thought about putting those files up on fileplanet.
__________________
that sounds like a good idea trooper. -Vulcan |
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#5 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Tactical Gamer Weapons 2.0
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#6 (permalink) |
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Join Date: Apr 2006
Posts: 54
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Re: Tactical Gamer Weapons 2.0
Very Cool! can't wait to see this on the server, i do hope the recoil is big enough to still prevent RnGing eheh.
__________________
"Never interrupt your enemy when he is making a mistake." - Napoleon Bonaparte |
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#7 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Tactical Gamer Weapons 2.0
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#8 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Tactical Gamer Weapons 2.0
Quote:
![]() There's a file called Tactical_Gamer_Weapons_2.iwd in my FTP area. For testing, it'd probably be best to create a new subdirectory for this file (along with all of our other current mods) by making a copy of the current "live" version's subdirectory. This way, you can just use different shortcuts to start the server ("live" version and "test" version), which is handy. I don't think we should run Tactical Gamer Weapons 2.0 as part of the live server yet -- we need to have a few private test sessions first. There are two other files in my FTP area as well. One is the exploit blocker, and the other is wrm.cfg. Don't worry about wrm.cfg -- it's an old version, and can be deleted from my FTP area. We can set up the expoit blocker tonight, if it isn't already installed. Thanks, Bone! |
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#9 (permalink) | |
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Join Date: Jul 2005
Location: Scotland
Age: 20
Posts: 2,083
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Re: Tactical Gamer Weapons 2.0
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#10 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Tactical Gamer Weapons 2.0
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#12 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Tactical Gamer Weapons 2.0
Thanks for the feedback, guys.
I didn't have much trouble with submachine gunners, but I was definitely getting clobbered by semi-automatic riflemen all night. I don't even want to think about how many times AngerM|Silence killed me with a Garand. It was embarassing. If the submachine guns turn out to be too deadly in anything but CQB, I can decrease their accuracy. The submachine guns SHOULD dominate in CQB, but not at range. I'm kind of hoping this will promote better teamwork among us, to the point where we'll at least work in buddy teams of a rifleman and a submachine gunner. And if we got some team coordination going on an even bigger scale, that would be great. |
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#13 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Tactical Gamer Weapons 2.0
Quote:
I would recommend making a new folder called "tg3" (or something similar), copying everything from the current game folder into it, and then making sure that the old TG Weapons file was deleted from the new folder. |
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#14 (permalink) | |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,830
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Re: Tactical Gamer Weapons 2.0
Quote:
yeah its nice to see the server being used again.
__________________
that sounds like a good idea trooper. -Vulcan |
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#15 (permalink) | ||
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Tactical Gamer Weapons 2.0
Quote:
Quote:
Last edited by Strag; 04-21-2006 at 01:36 AM. |
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