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| Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty. |
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#1 (permalink) |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,373
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TG COD2 Map
Okay mod tools are out, so lets do something for our server (thanks bonehead and strag), possibly even more. Lets get a list of likes and dislikes going and then we will see what we can do useing the tools.
Likes: Large maps for full server but also make it so when just 8 people on some good hard battles can happen. Alot of buildings for cover and movement also like to have the spawn points obstructed so grenade spamming cant occure Dislikes Small tight maps Snow To many MGs No sniper spots |
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#3 (permalink) | |
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Join Date: Jul 2005
Location: Scotland
Age: 20
Posts: 2,043
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Re: TG COD2 Map
Quote:
Chokepoints can be good but not if there is only one that you must go through. There is COD2 map in which the whole of one team must go through one little door. Thats not much fun.
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#4 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,003
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Re: TG COD2 Map
To help provide the most useful suggestions, it would be a big help if folks were to read this first. Pay attention especially to the discussions and examples of the BOMB mission, as this is what corresponds to Call of Duty 2's Search & Destroy gametype.
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