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Map Suggestions and Ideas Discuss new and old maps currently not on the server.

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Old 04-23-2006, 11:30 PM   #1 (permalink)


 
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cs_negociator

IMHO this map should be moved into standard rotation from the non-rotation map list. It is very PCS. It has at least 5 entrance points and is non-linear. Neither side really has a particular advantage. And it is aesthetically pleasing.
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Old 04-23-2006, 11:47 PM   #2 (permalink)


 
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Re: CS_negociator

IMO this map is way to big. Dont get me wrong, It is a PCS map, but without the full 16 ppl it really aint to fun to play.
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Old 04-23-2006, 11:49 PM   #3 (permalink)


 
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Re: CS_negociator

Is this the map with the jungle outside and the Lab building with a complex internal structure?

It's pretty big but as most maps once you learn it, the map gets a lot smaller.
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Old 04-23-2006, 11:56 PM   #4 (permalink)


 
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Re: CS_negociator

No vulcan, you're thinking of CS_Eclipse.

This is mainly indoors.
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Old 04-24-2006, 12:19 AM   #5 (permalink)


 
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Re: CS_negociator

CTs spawn on roof, move down elevator shaft and enter either thru elevators or air vents. Two floor office complex.. lots o glass and darkness.
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Old 04-24-2006, 12:22 AM   #6 (permalink)


 
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Re: CS_negociator

Quote:
Originally Posted by Dirtboy
IMO this map is way to big. Dont get me wrong, It is a PCS map, but without the full 16 ppl it really aint to fun to play.

I think this map is WAY more fun 4on4 or 5on5 .. theres too many dark spots and its almost a bit too tight for 8on8... I still dont understand the too big comment...
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Old 04-24-2006, 12:24 AM   #7 (permalink)


 
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Re: CS_negociator

I think dirtboy just got lost a few times. Lesson: Don't drink more than 4 beers before playing a new map.
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Old 04-24-2006, 02:39 PM   #8 (permalink)


 
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Re: CS_negociator

Quote:
Originally Posted by Sloppy Joe
I think dirtboy just got lost a few times. Lesson: Don't drink more than 4 beers before playing a new map.
Yea now that I remember correctly I was just polishing off a 12 pack...Note to self...try not to lead while getting sauced
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Old 04-24-2006, 06:57 PM   #9 (permalink)
 
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Re: CS_negociator

I like this map...Was a lot of fun 4 Vs 4. Lots of ways in...hiding spots...different routes once inside...

Not sure how it would play with 8 Vs 8 but lets give it a try...
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Old 04-24-2006, 10:13 PM   #10 (permalink)
 
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Re: CS_negociator

I think that this would be a good map to have in the rotation.
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Old 04-25-2006, 03:26 PM   #11 (permalink)
 
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Re: CS_negociator

I love this map!
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Old 05-26-2007, 01:55 PM   #12 (permalink)


 
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Re: cs_negociator

This map should be considered to be put back on the server.
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Old 05-26-2007, 03:01 PM   #13 (permalink)
 
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Re: cs_negociator

I second that. It really is a great map.
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Old 05-26-2007, 05:20 PM   #14 (permalink)

 
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Re: cs_negociator

The only problem i had with it first time round was that your rifles stuck out of the vents while crawling through them, however this is reduced if you have your pistal out in the vents so it can be over come.

Was a very fun map and made some use of night vision at times.
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Old 05-26-2007, 06:30 PM   #15 (permalink)


 
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Re: cs_negociator

I thought there was another technical issue with this map? Wasn't it super laggy with all the dynamic lights?
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