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#1 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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HDR and Armed Assault
Well, after the huge disappointment in the visual department of GRAW, I am getting really annoyed with this HDR stuff.
Lets see: - There is a hardware limitation so you cannot use HDR and AA together. - Armed Assault will have HDR. - So, will there be jaggies all over the place for our "most anticipated game"? I know what a huge difference FSAA does for OFP and I dont want to play OFP games without it. What do you guys know about AA, HDR and Armed Assault? |
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#2 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: HDR and Armed Assault
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#3 (permalink) | |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: HDR and Armed Assault
Quote:
AA has HDR and I just wonder if there was anything I missed about its implementation. Forums are here to discuss these kind of things, arent they? As consumers we have expectations and must express them openly. I am doing it in a mature way and timing of a second announcement about expectations with my post is hard to understand. With whom I am going to discuss these things if not with my fellow TGs? |
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#4 (permalink) | |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,129
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Re: HDR and Armed Assault
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If you need AA/HDR get an X1800/X1900 series card. Truth be told you might need Crossfire thoguh well atleast in Oblivion. (But that game needs it even at 1280by1024)
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#6 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,129
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Re: HDR and Armed Assault
^^^It does HDR using SM2. That is why HDR for HL2 works on Xxxx cards. ATI's X series didn't support SM3 but the 6xxx did.
Basically the whole SM3 HDR+AA is this generations ATI staying SM2 and Nvidia going SM3.
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RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield TG Natural Selection admin. Need anything PM me. 7th Infantry FTW!!!!! "Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti "Windows is like Pokemon you gotta catch'em all." kenshinsama1
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#7 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: HDR and Armed Assault
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It's even less understandable than GRAW, because the game does not have a publisher yet, no official listing of specs have been released, and very little is known about how technologies such as HDR are implemented. So your first post, essentially says: "I know very little about the game, but if it doesn't look good, it's a deal breaker." How mature is that? How reasoned is that? I'm all for discussion, but when things go that far, they are getting a bit out of hand. I have to look at the situation from a GO perspective. Do I want players to go frothing at the mouth, then pull away from the game, like Red Orchestra, or would I rather urge caution, so that we don't inflate peoples expectations? To my mind, if the game is simply an update of OFP, with new server code, that would be perfectly fine with me. Anything above and beyond that, either in terms of features or graphics, is gravvy. |
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#8 (permalink) | ||
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: HDR and Armed Assault
Quote:
Maybe you should not try to control what we talk about and instead try to check how we talk about. There was nothing wrong in my original post which required a warning from the game officer. Quote:
Let say I said "I will not play Armed Assault if HDR implementation prevents me from using AA". Where in this statement you cannot find reasoning? It is my choice and perfectly reasonable ! I am not happy with the way you are handling this discussion Mateo. There was nothing wrong with my discussion style. Do you really want to know what would be an immature post like? Here it is: "Oh s**t ! AA has HDR and we will not be able to use AA ! Damn you BI, I will not buy this piece of crap" Now go and read my post again. There was no assertions in that. It was simply a good discussion topic until you put the roadblocks. |
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#9 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: HDR and Armed Assault
I dont want to derail this into something else and would really appreciate if someone who knows about HDR and AA implementation can tell us more about these techniques.
Are there different types of HDR methods some of which are incompatible with AA? Why it is not possible to use HDR and AA together? Why HDR cannot be disabled with an option? Or can it be? Or opinions like: Which one do you think is more important for visual quality? |
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#10 (permalink) |
![]() Join Date: Sep 2005
Posts: 162
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Re: HDR and Armed Assault
Yeah, I would love to disable HDR!!! I don't really care for it at all. It is just eye candy. I think it is way too much "glare" looking. It takes a lot of resources to produce visual effects, resources that I believe could be used elswhere in games. Just my opinion!
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#11 (permalink) | |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: HDR and Armed Assault
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#12 (permalink) | |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: HDR and Armed Assault
A related part from Armed Assault Interview @ Firingsquad.
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#13 (permalink) | ||||
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Join Date: Jul 2005
Location: Sioux Falls, SD
Posts: 650
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Re: HDR and Armed Assault
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#15 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: HDR and Armed Assault
Jaymind,
Thanks a lot for technical explanations. Also nice to know that I am not the only one who thinks anti-alias is an indispensable visual improvement affecting gameplay directly, especially for a tactical shooter. |
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