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| Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty. |
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#1 (permalink) |
![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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mp_port
This user-made map might be promising, but I haven't had a chance to actually run through it yet myself. If anyone wants to grab it and take a look, you can download it here (get the Nonpam Version). I intend to check it out later today.
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#7 (permalink) |
![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: mp_port
I'd recommend we test these maps out first on Bone's server. These seem okay, but I don't know how well they'll hold up in multiplayer. I'd rather not screw up what we've got going on the main server with bad maps.
Could we try a test night for these maps on Bone's server first? |
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#8 (permalink) |
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Join Date: Jul 2005
Location: Scotland
Age: 20
Posts: 2,089
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Re: mp_port
I agree with Strag here. I only was able to hav a very short go on this map but I'm not so sure if it would work too well with us. It's feels very tight and claustrophobic. It's a bunh of tight alleyways which the SMG will dominate in. We should test it out on Bones server before we put it on the TG server.
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