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Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty.

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Old 05-04-2006, 01:26 PM   #1 (permalink)

 
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mp_port

This user-made map might be promising, but I haven't had a chance to actually run through it yet myself. If anyone wants to grab it and take a look, you can download it here (get the Nonpam Version). I intend to check it out later today.
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Old 05-04-2006, 03:53 PM   #2 (permalink)
 
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Re: mp_port

if i can get up in those towers and snipe..im all for it
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Old 05-05-2006, 10:22 AM   #3 (permalink)
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Re: mp_port

Look like we will be able to take advantages of our weapons mods in this map. Some tight streets for the SMG close quarter combat and the riflemen on the roofs of buildings.
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Old 05-08-2006, 10:49 AM   #4 (permalink)

 
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Re: mp_port

I still haven't had a chance to check out this map yet, but from what I've seen it's been generating a lot of positive feedback.
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Old 05-08-2006, 07:51 PM   #5 (permalink)

 
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Re: mp_port

I ran through this one. It's okay -- probably worth checking out in multiplayer.
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Old 05-08-2006, 11:45 PM   #6 (permalink)
 
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Re: mp_port

why not.....cant hurt...even if is just use members playing....


i vote yes
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Old 05-09-2006, 12:15 AM   #7 (permalink)

 
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Re: mp_port

I'd recommend we test these maps out first on Bone's server. These seem okay, but I don't know how well they'll hold up in multiplayer. I'd rather not screw up what we've got going on the main server with bad maps.

Could we try a test night for these maps on Bone's server first?
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Old 05-09-2006, 07:00 AM   #8 (permalink)
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Re: mp_port

I agree with Strag here. I only was able to hav a very short go on this map but I'm not so sure if it would work too well with us. It's feels very tight and claustrophobic. It's a bunh of tight alleyways which the SMG will dominate in. We should test it out on Bones server before we put it on the TG server.
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