Go Back   Tactical Gamer > Simulation > Ghost Recon Advanced Warfighter > Ghost Recon Advanced Warfighter - Map & Mission Development


Ghost Recon Advanced Warfighter - Map & Mission Development Discussion for the development of custom maps and missions for Ghost Recon Advanced Warfighter.

Reply
 
Thread Tools
Old 05-17-2006, 10:01 AM   #1 (permalink)
 
Join Date: Jul 2005
Posts: 142
HUD Mods

I saw this over at the UBI forums. I havent tried it yet but it looks interesting.

http://forums.ubi.com/groupee/forums...3/m/7641093344
Strikeman is offline   Reply With Quote
Old 05-17-2006, 11:28 AM   #2 (permalink)
 
Join Date: May 2006
Posts: 22
Re: HUD Mods

I'm trying that ASAP when I get home. I'll let yall know how it turns out.
__________________
Timberwolf is offline   Reply With Quote
Sponsored links
Old 05-18-2006, 09:07 AM   #3 (permalink)
 
Join Date: May 2006
Posts: 22
Re: HUD Mods

I've gotten the compass mod to work, the group list mod to work, but haven't yet been able to get the MP chat box to go away. I'd recommend the compass mod and the MP chat box mod to everyone. Once I have a better grasp of how to do everything I'll make a walkthrough if it's desired.
__________________
Timberwolf is offline   Reply With Quote
Old 05-18-2006, 10:01 AM   #4 (permalink)
 
The_Jackkal's Avatar
 
Join Date: Jul 2005
Location: New York City
Posts: 30
Re: HUD Mods

thanks, i also tried the post effect where you see everything in more vivid color without the sepia overlay, the game just keeps on loading, had to uninstall and then reinstall it again. can you do the walk through for the hud mod please, i tried it but didn't work.
__________________
|TG-7th|The_Jackal
The_Jackkal is offline   Reply With Quote
Old 05-18-2006, 06:39 PM   #5 (permalink)
 
Join Date: May 2006
Posts: 22
Re: HUD Mods

Hud Mod (and framework for more Moding)

First thing you have to do is extract all the files from the bundle. GRAW has all the files you need to edit bundled up so you don't see them. You need to pull them out so you can edit them all.

1. Download the bundle extractor: http://nemon.myby.co.uk/BundleReader.exe

2. Open the bundlereader, hit 'open bundle' and navigate to c:\program files\ghost recon advanced warfighter\bundles\quick.bundle

3. Highlight the Data Folder, and hit 'Extract Node'. Navigate to c:\program files\ghost recon advanced warfighter\ and hit 'ok'

4. Edit context.xml in the main GR:AW folder, the bottom line should read

<compile xml="true" scripts="false" mopps="false" texture_db="false"/></context>

5. Rename quick.bundle something so the game uses the data files instead (ex. quick-orig.bundle)

* That 's the framework for all modding. All you have to do is edit/replace an xml file within the data directory, and delete the xml.bin(may or may not need to delete the .bin) file that has the same name as the xml you edit.

6. Download the modded HUD files at http://www.ghostaholic.com/page-id-595.html

7. Extract the files into c:\program files\ghost recon advanced warfighter\data\gui

8. Delete or rename the original files, and rename the Modded files to the filename.
ex. delete or rename hud_mp_chat.xml and hud_mp_chat.xml.bin and rename hud_mp_chat_ClXv2.xml to hud_mp_chat.xml


So far I have the chat box gone, and the directionals on the compass larger and easier to read. I moved the group list to the bottom left a bit. The GUI seems much less in the way so far.
__________________
Timberwolf is offline   Reply With Quote
Old 05-25-2006, 03:47 PM   #6 (permalink)
 
Join Date: May 2006
Posts: 22
Re: HUD Mods

Don't follow the directions above. I can't edit my post, otherwise I'd delete it. There seems to be a way you can run mods without having to compile ALL the files, and edit them. Unpacking the files increased load times and the mods were overrides of the original files, making it hard to un-mod your GRAW install. If I get the new way up and running I'll either write up another how-to, or find a link explaining it all.
__________________
Timberwolf is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Observations of Possible Tac Mod Features in Other Mods loyalguard Battlefield 2 Tactical Mod - Feedback & Suggestions 3 06-09-2006 08:58 AM
Oblivion Mods jaymind Role Playing Games (RPG) 21 04-16-2006 09:32 PM
OFP conversions and mods... Magnum50 Operation Flashpoint - Tactics, Missions and Mod Discussions 1 12-08-2005 04:56 PM
TG Community and Mods Riki_Rude_BTYC Battlefield 2 - General Discussion 6 08-23-2005 11:55 PM


All times are GMT -4. The time now is 12:44 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved