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Old 06-22-2006, 02:29 PM   #1 (permalink)
 
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New CoD2 night?

now, as we saw yesterday we have the men needed for the bigger maps and much better games, but dont always have the time to play on wednesday, or have a hard time setting things up on other days.

I think an easy way to fix this would be to make a second CoD2 night so that those of us that cannot make it on wednesday can play on a different day, and to work on populating the server more, the more nights that it is up, the more we'll catch someone's eye.

just throwing the idea out there to see what you guys think, personally i think it is a great idea, but then again having every day of the week being a CoD2 night sounds like a great idea too
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Old 06-22-2006, 02:33 PM   #2 (permalink)
 
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Re: New CoD2 night?

Im not sure if we can get enough people on any other night, that being said just make a post about wanting to play and im sure we can get some others to join in. Maybe start out the night with stock to get the games rolling
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Old 06-22-2006, 03:27 PM   #3 (permalink)
 
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Re: New CoD2 night?

That would be a cool idea for another night. I can get on wednesdays, I'll for sure reserve that night for TG. Like I said earlier, if me and my bud's get some community or Tactical clan going, we would be happy to play and pub on your server. If thats fine with you guys that is .
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Old 06-22-2006, 03:46 PM   #4 (permalink)
 
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Re: New CoD2 night?

Kenny after the work i seen last night on the server, more members like you will not hurt it one bit. We prefer your type of style. Get as many members as you want on there any day. Maybe it will help bring the server around and get it full again
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Old 06-22-2006, 06:36 PM   #5 (permalink)
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Re: New CoD2 night?

I think we should keep the "official night" as just one per week until we stabalize the numbers that are coming.

You know what would be awesome? If we had so many guys that we needed Supporting members reserved slots.

But by all means make a post here and try to round some guys together for a game on any night of the week.
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