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Old 07-06-2006, 10:52 AM   #1 (permalink)


 
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Wed 7/5 -- full server goodness!

Wow, no AAR yet for last night's games? It was good to see the server maxed out for a couple of hours. I had the fortune of being in some great squads all night long! Props to Beatnik and all the great squadmembers of his squad. Pleasure to work with you all.

Thanks to everyone for showing up and letting us all play some good 64 player maps again. I even saw P8riot!
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Old 07-06-2006, 12:07 PM   #2 (permalink)
 
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Re: Wed 7/5 -- full server goodness!

I had the pleasure of squad leading for most of the night (can't recall which side!). Can't remember too many details but I do remember SMs being VERY patient with my orders as we defended some back flags. On long defense situtations I have started rotating people out of my Bravo fire team once the game is about half-way through, and have them take positions in my Alpha fire team (usually my fast attack fireteam).

This is a slight modification of a 1st-MIP fireteam format which is suitable for 'vanilla' play with TGers who may not be familiar with Alpha and Bravo fireteam assignments. Keep things simple and designate two people Bravo, tell them they are to use armour in close defense of flag, assign one as Bravo 1 (fireteam leader), and assign three others as Alpha team (with one person assigned Alpha 1 -- fireteam leader) -- assign kits, ask that kits are not changed without permission, and away you go. Assign the more experienced players as Alpha 1 and Bravo 1 and the fireteams will need little direct oversight.

This allowed me to send Alpha on many flag capture assignments while Bravo kept our flag-of-operations safe. Was a little scary when I saw Bommando join my squad -- did not want to let down one with such a good reputation.

Later on on Mastuhr city (or whatever it is with the TV station and the Hotel), I tried to lead a few assaults and fell squarely on my face -- getting killed too often. I need more practice as SL in CQBs on city maps.

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Old 07-06-2006, 02:56 PM   #3 (permalink)
 
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Re: Wed 7/5 -- full server goodness!

That was good times last night. unfortunately my most favorite map came up when I'd had enough and FORCED myself to go to bed before I had to get up for work.. oh.. and -I-WAS-SO-SMASHED- by the end! I really let'r'rip last night.. which is sad to say as my gaming improved as the night went on.. although at no point did it every get very good.

I blame Sugar and Sassy for keeping me up so late - Beatnik was there too, but...

Heyob, Sassy and Sugar my SL's - I did a bit of Squad hoping for variety.. and again - it was S&S's fault . I would have even jumped in a squad with ol' Tempus there, but his was always full when I looked.

Bommando was just a menace.. it was like - every time I turned around it was :

Bommando [pick every weapon in the game] P8riot

- Sordavie was a frustrating 2nd in my menace category.

And what was up with the MEC CO's? it was like a roulette wheel there for awhile.

Lucky Shot's Arty strikes were WILD.. unfortunately they were often on my head, but LS seemed to drop the Arty precisely where it would do the maximum damage every time.. and he did it OVER and OVER, and OVER again.

The pub players were pretty rough around the edges, I heard a lot of reports of bunny hopping it seems but I didn't see any myself. I was punished for a TK 3 times because someone would run over a mine that I dropped.. and one of the punishes came after the player ran me over and then hit a mine. I bet even if I stood there next to the nice RED skull and Cross-bones - WAVING my arms (if I could) shouting "DON'T DRIVE HERE - MINES" (if I could) they would have still run me over to get to the mines to punish me... whatever.. I was happy.. I didn't care . That was the first time I'd ever been punished for a TK on a TG server.. Oops.. was I ranting.. shoot.. anywho..

Good times!
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Old 07-06-2006, 03:08 PM   #4 (permalink)
 
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Re: Wed 7/5 -- full server goodness!

Very good games last night. I wasn't even planning on getting on the server until I looked in the admin tool and saw the server was at 58 people, so I decided to hop in. Played a rough last few minutes of Mashtuur, then Sharqi, which was very fun. We had a new CO and I had a very good squad, but after hopscotch assaulting every flag on the map, we settled in at Suveillance Post about 15 minutes in and managed to hold it for the duration of the game, despite assaults from literally every direction. It was pretty insane.

Karkand was next I believe, and we were an armor defense squad holding the east side, which my guys patiently and diligently held for most of the game, until for some reason our armor stopped spawning, the USMC got a breakthrough, and hilarity ensued.

Inishail after that was pretty crappy, IMO. We kept running into grenade spam everywhere we went, so I bailed. Otherwise, great games though!
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Old 07-06-2006, 03:15 PM   #5 (permalink)
 
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Re: Wed 7/5 -- full server goodness!

I played through Half of Mashtuur, Sharqi, Karkand and Inishail

Seems that we are having trouble getting CO's into the game. I hopped into Mashtuur partway through and immediately went CO as the US had no flags on the east side and had no assets. Sharqi, my squad spawned at the alleyway. The rest of the team spawned at the hotel, and of course no CO until just before we lost our assets. Karkand, went 1/3rd of the game with no CO until I hopped into the role. Inishail Forest shrunk to a point where a CO wasn't needed (fortunately).

I recognized on Mashtuur that I was going for mass kills with arty which helps, but switched partway through to hitting lesser defended targets IF I had a squad moving into that flag. I think thats when the US really started to turn it up. Tickets drop so much faster with bleed than it does with the 4 or 5 kills you get with placing arty in high population areas.

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Old 07-06-2006, 04:09 PM   #6 (permalink)
 
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Re: Wed 7/5 -- full server goodness!

I guess I pretty much played the same maps that Lucky did - got on near the end of Mashtuur and stayed till Inishail. All I remember from Sharqi was that almost the entire MEC team spawned at the Hotel. With no defenders, we lost city entrance right away. We got a beating on that map.

I squad led on Karkand and Inishail. Everyone in my squad did great last night. We got top squad both rounds. Good job guys.
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Old 07-06-2006, 04:21 PM   #7 (permalink)

 
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Re: Wed 7/5 -- full server goodness!

Was the Factory armor spawning correctly on Karkand? I was always on the west side of the map so I have no idea but I heard this brought up with no mention of what was the issue. The armor is now supposed to not spawn for the US if they take it. Did all of it respawn after the MEC retook the factory?
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Old 07-06-2006, 04:31 PM   #8 (permalink)
 
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Re: Wed 7/5 -- full server goodness!

We're not sure what the issue was. It spawned initially and my squad took control for defense of the east. After each got taken out it didn't respawn for over 20-30 minutes, until after the flag was capped once by USMC and re-capped by MEC. I don't know if it was some kind of flag cap bug or what.
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Old 07-06-2006, 06:49 PM   #9 (permalink)
 
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Re: Wed 7/5 -- full server goodness!

Another great night! Yeah the server already had 62/64 when I joined.. nice!

I played 2 maps Mashtuur & Sharqi before I have to log. Both with Reader1234 as SL, and individual SM's loggin in and out of our squad.
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Old 07-07-2006, 10:49 AM   #10 (permalink)
 
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Re: Wed 7/5 -- full server goodness!

Quote:
Originally Posted by Lucky Shot
I played through Half of Mashtuur, Sharqi, Karkand and Inishail

Seems that we are having trouble getting CO's into the game. I hopped into Mashtuur partway through and immediately went CO as the US had no flags on the east side and had no assets. Sharqi, my squad spawned at the alleyway. The rest of the team spawned at the hotel, and of course no CO until just before we lost our assets. Karkand, went 1/3rd of the game with no CO until I hopped into the role. Inishail Forest shrunk to a point where a CO wasn't needed (fortunately).

I recognized on Mashtuur that I was going for mass kills with arty which helps, but switched partway through to hitting lesser defended targets IF I had a squad moving into that flag. I think thats when the US really started to turn it up. Tickets drop so much faster with bleed than it does with the 4 or 5 kills you get with placing arty in high population areas.

Lucky Shot
Well your not going to get new guys stepping up to CO if people keep trying to kick the CO if the new CO doesnt give orders the SL's want. People tryed kicking MEC CO over and over. They guy said he was new and was trying,what more can you ask for? In most cases any CO is better than no CO. If there is a new CO, SL's should be trying to help him out NOT trying to mutiny him.
Mutiny should be left for a last resort for unresponding COes.
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Old 07-07-2006, 11:03 AM   #11 (permalink)
 
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Re: Wed 7/5 -- full server goodness!

I thought the MEC CO, who I didn't recognize and so was probably new to the server, on Karkand was fine. He wasn't all that talkative, and, I had to give him some suggestions from time to time; but overall, I think he did fine. I agree with phenom. We shouldn't mutiny just because we're losing. Although, perhaps all those mutiny votes came from that bug.
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Old 07-07-2006, 11:09 AM   #12 (permalink)
 
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Re: Wed 7/5 -- full server goodness!

I bet it was the bug where the votes pop up everytime sometime joined. Its so annoying.
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