Go Back   Tactical Gamer > Tactical > Counter-Strike Source > Counter-Strike - Map Discussion > Server Maps Review


Server Maps Review A forum for discussing maps currently on the server.

Reply
 
Thread Tools
Old 08-21-2006, 06:04 PM   #1 (permalink)



 
TheBigC's Avatar
 
Join Date: Jul 2005
Location: Around
Age: 36
Posts: 2,927
cs_Italy_tactik2

Here are a few notes I have noticed on this map:

The map is horrible!!!

There are way too many map exploits for this map to even considered to remain on the server.
  1. You can shoot through all the walls. Next time you are shot, follow the kill shot angle, it most likely goes through a solid wall.
  2. The shadows are extremely flawed. Your opponent can see you through walls every time. They can also see you if you are upstairs in the house and they are underneath you, that is how bad the shadows are.

The map is laid out well as far as game play, but the exploits makes for a miserable time once people have figured that out.

And yes, now you all know!!

Until this map is fixed we need to consider removing it.
__________________


The Meek shall inherit the earth..... after we're through with it!

TheBigC is offline   Reply With Quote
Old 08-21-2006, 08:45 PM   #2 (permalink)
 
Join Date: Jun 2006
Location: Wichita KS
Age: 27
Posts: 207
Re: cs_Italy_tactik2

Most of the walls in most maps can be shot through with the proper gun. And in house shadows are the same on Italy for my machine you can always see people upstairs. It's a CSS issue not really this maps issue.

Which wall are you talking about speceficaly? In the hsotage house you get shot through the walls all the time on any version of italy. Its because the walls are not concrete. I dont know that i have ever been shot through a concete wall. but a normal wall I have gotten shot through many times. Just wondering.
Greflin is offline   Reply With Quote
Sponsored links
Old 08-22-2006, 07:34 AM   #3 (permalink)



 
TheBigC's Avatar
 
Join Date: Jul 2005
Location: Around
Age: 36
Posts: 2,927
Re: cs_Italy_tactik2

Specically the walls in the new rooms i.e. DarkRoom, Sewer, and the new one when you come out from the appartment.
As for the shadows, this map is a allot worse than any stock map. If you pay attention you can see somebody through virutually all walls. If you were to stand at the end of long hall you could see someone hiding in the house behind the front wall. The best example of this is when you approach the new room coming out of the apartment on the right (the ones with the trees in it?!), you can always see someone hiding in there by thier shadow.
__________________


The Meek shall inherit the earth..... after we're through with it!

TheBigC is offline   Reply With Quote
Old 08-22-2006, 03:46 PM   #4 (permalink)
poe
 
poe's Avatar
 
Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
Re: cs_Italy_tactik2

Quote:
Originally Posted by TheBigC View Post
Specically the walls in the new rooms i.e. DarkRoom, Sewer, and the new one when you come out from the appartment.
As for the shadows, this map is a allot worse than any stock map. If you pay attention you can see somebody through virutually all walls. If you were to stand at the end of long hall you could see someone hiding in the house behind the front wall. The best example of this is when you approach the new room coming out of the apartment on the right (the ones with the trees in it?!), you can always see someone hiding in there by thier shadow.
It must be your configurations, because I have no such thing.

I like this map, but I don't think it's one that should be played a lot. If there's a good PCS crowd on, it's a fun/good map, though.
poe is offline   Reply With Quote
Old 08-22-2006, 04:18 PM   #5 (permalink)
 
Join Date: Jun 2006
Location: Wichita KS
Age: 27
Posts: 207
Re: cs_Italy_tactik2

A lot of it does depend on your settings, and shadow settings, if you turn them low or off due to your system you will not be able to see what he describes. Shadows in general are bad with CSS because of showing through walls. Happens on every map really, more so depending on your settings, and the map.
Greflin is offline   Reply With Quote
Old 08-22-2006, 04:58 PM   #6 (permalink)
 
Rincewind's Avatar
 
Join Date: May 2005
Location: Casting useless spells in Oklahoma.
Age: 27
Posts: 2,738
Re: cs_Italy_tactik2

can shadows be disabled server side?
__________________
~~ Veritas simplex oratio est ~~
No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett

<---- You know you're getting old when you rely on your forum meta-data to remind you how old you are.

Required Reading for all TG sandboxers
Rincewind is offline   Reply With Quote
Sponsored links
Old 08-22-2006, 06:23 PM   #7 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: cs_Italy_tactik2

Quote:
Originally Posted by Rincewind View Post
can shadows be disabled server side?
I'm not aware of such a setting, but if someone is better informed, they can share the info and I'll try it out.
__________________
BFCL TF2 league admin
Root is offline   Reply With Quote
Old 08-22-2006, 06:38 PM   #8 (permalink)



 
TheBigC's Avatar
 
Join Date: Jul 2005
Location: Around
Age: 36
Posts: 2,927
Re: cs_Italy_tactik2

So are we saying that somebody that has the shadows turned on high now has an huge advantage? Maybe. But for some reason the only two maps that I have any issues close to this are cs_Haste and this one. The rest are fine.
__________________


The Meek shall inherit the earth..... after we're through with it!

TheBigC is offline   Reply With Quote
Old 08-24-2006, 07:10 PM   #9 (permalink)
 
Fearfull Dave's Avatar
 
Join Date: Feb 2006
Location: U.S.
Age: 18
Posts: 170
Re: cs_Italy_tactik2

yeah a person with their shadows on the highest setting will have an advantage. I keep all of my settings on high and on alot of custom maps the shadows can be bad in spots. most of those have been removed/not on TG.
Fearfull Dave is offline   Reply With Quote
Old 05-31-2007, 08:57 PM   #10 (permalink)
 
Join Date: Jan 2007
Age: 15
Posts: 139
cs_italy_taktic

Ok, we had a dispute today while playing. We had a T on my team move up into apartments and take the top to guard the middle. We had complaints about this and we knew a dispute was upcoming. So, here is the post to dispute! A ruling would be nice.
__________________
------------

------------
Spectrums is offline   Reply With Quote
Sponsored links
Old 05-31-2007, 09:38 PM   #11 (permalink)

 
MagnaCentipede's Avatar
 
Join Date: May 2007
Posts: 1,899
Re: cs_italy_taktic

As far as I know it's considered illegal defense. I was thwacked with ye olde rolled up newspaper for getting in that little pocket with the paintbucket to stop any of that silly long-mid-long-mid-long dancing. (Turned out they were so used to mid being unwatched they wanted to rush it and wound up draining my P90's entire magazine.) So yeah... Italy's so T-sided by nature that advanced positions are always frowned upon as far as I can tell.
__________________
MagnaCentipede is offline   Reply With Quote
Old 05-31-2007, 09:43 PM   #12 (permalink)
 
ednos's Avatar
 
Join Date: Dec 2006
Location: Massachusetts
Posts: 3,762
Re: cs_italy_taktic

I've seen PCS players do it in the past; I have no objections.
__________________

The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
ednos is offline   Reply With Quote
Old 06-01-2007, 07:29 AM   #13 (permalink)

 
† Disciple †'s Avatar
 
Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 1,873
Re: cs_italy_taktic

Just because PCS player has been seen to do it doesn't mean that its an up for grabs tactic. Theres been alot of this recently and im just gonna use a parents classic line "If your friend jumped off a cliff would you?" Maybe your friend knows how to fly! What im saying is maybe that PCS knew how to communicate appropiately with his team and knew that he had cover from team mates that would mean he could gather intelligence and be able to retreate safely with covering fire.
__________________



"A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
Winston Churchill
† Disciple † is offline   Reply With Quote
Old 06-01-2007, 12:25 PM   #14 (permalink)
 
ednos's Avatar
 
Join Date: Dec 2006
Location: Massachusetts
Posts: 3,762
Re: cs_italy_taktic

I'm not excusing the fragmonkey who hunts the apartments for Atomic Dog and other easy kills; I'm saying it *is* a legitimate tactic, and I list my example with the PCS players as evidence. It may not always be appropriate, but it's not straight up banned.
__________________

The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
ednos is offline   Reply With Quote
Old 06-01-2007, 12:30 PM   #15 (permalink)
 
Atomic Dog's Avatar
 
Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,003
Re: cs_italy_taktic

Ednos has a good point. This position is key to the map on many an occasion. I've seen a lot of fragmonkeying going on in the apartments, I've also seen a lot of excellent communication and tactical maneuvering in regards to this same building.

Again, what it's always come down to on our server is intent and communication. Securing the apartments solidifies defenses for T's and keeps this important location out of the hands of CT's, as such it is a perfectly sound tactic to secure it.

Rushing off right off the bat without saying a word to your team of your intentions or location does nothing for your team. It's blatant kill hunting and it should be frowned upon by everyone. However, only your team will know of this. CT's will have no way to tell the difference. But again, CT's should be prepared regardless of how they feel about boundaries in this map. You should not step out of your spawn without being ready for a fight.
Atomic Dog is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 02:49 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved