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| Ghost Recon Advanced Warfighter - Map & Mission Development Discussion for the development of custom maps and missions for Ghost Recon Advanced Warfighter. |
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#2 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: In the cell next to Icky.
Age: 53
Posts: 5,632
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Re: Here it is....
Thanks Strag. Great idea getting this put up.
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Admin Graw 2-- Call of Duty ![]() TG_Mateo: "Forget freedom, democracy, the blues, New York Pizza: our lasting contribution to human society is Bourbon." Sloppy Joe: "Don't play this game like you are on your own, because if you do... it might become a reality." kin3: "I'll try but I have the grandchildren all day today and if I'm not wiped out I'll play."
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#3 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,924
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Re: Here it is....
I am working on a map right now. I don't really know what I am doing so I am just going to throw a city together and see if I can script some stuff. If I turns out that I can actually do it right then I will get working on some hopefully good maps then.
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Ikariam.com: World Alpha: Capitol: Sacoma [76:80], Marble Ikariam.com: World Alpha: Colony: CodyTron [64:82], Wine |
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#5 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,924
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Re: Here it is....
I don't have much yet. I have about 2 city blocks setup so far, I didn't get into the details yet. I want to at least get 6 blocks setup then I need to see if I can make the map work in coop. If I am successful then Ill expand the map and do all the fine details then.
I wonder if we can modify the OGR maps that they included with the pack. If that can be done then we could probably make a few maps out of them. Just add new objectives and change enemy positions etc.
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Ikariam.com: World Alpha: Capitol: Sacoma [76:80], Marble Ikariam.com: World Alpha: Colony: CodyTron [64:82], Wine |
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#6 (permalink) |
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Join Date: May 2006
Location: Alexandria, VA
Age: 27
Posts: 1,080
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Re: Here it is....
Turbo, I think it is. There's a program that extracts the compressed data bundles of GRAW... you might be able to find the map files you need through that. Although I'm not sure what directory or file you'd look for.
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#9 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,924
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Re: Here it is....
A White Tiger remake would be great if their was actually stuff textured for a forest. Almost everything is for a city.
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Ikariam.com: World Alpha: Capitol: Sacoma [76:80], Marble Ikariam.com: World Alpha: Colony: CodyTron [64:82], Wine |
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#11 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: In the cell next to Icky.
Age: 53
Posts: 5,632
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Re: Here it is....
I understand that the original GR had some good maps. Can some of those be converted?
__________________
Admin Graw 2-- Call of Duty ![]() TG_Mateo: "Forget freedom, democracy, the blues, New York Pizza: our lasting contribution to human society is Bourbon." Sloppy Joe: "Don't play this game like you are on your own, because if you do... it might become a reality." kin3: "I'll try but I have the grandchildren all day today and if I'm not wiped out I'll play."
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#12 (permalink) | |
![]() Join Date: Jul 2003
Posts: 1,436
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Re: Here it is....
Quote:
I heard, btw, that GRAW has no doors (meaning that the game engine is not built to handle doors). That could limit the usefulness of most of the GR maps, unless all the buildings just magically had no doors. If anyone figures this stuff out, I've got quite a bit of stuff modelled I'd be happy to share with the TG crowd. Aside from two complete maps (one un-released), I've got tons of objects like desks, shelves, lamps, telephones, crates, vending machines, trash bins, computers, etc. Some work might need to be done to create higher-resolution textures, as I imagine GRAW handles much more than GR did.
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#13 (permalink) |
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Join Date: May 2003
Age: 26
Posts: 65
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Re: Here it is....
the trees in the game are not even 3d, it makes me mad when map makers put trees in the grond to look like bushes, and they are not 3d so it makes the game look like crap, cus the tree follows you
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