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| TG Racing League (TGRL) Tactical Gamer Club Racing Leage Discussion |
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#1 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
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Open Racing this week
I'm planning on running the server a few extra nights this week. This is for 2 benefits...
1) Allow some new players to join up for online tracktime (looking at you, Strag. Yeah, I know your wheel isn't here yet, but no excuses ).2) Generate results files that I can upload to GPCOS. Turns out, I ran into a wall when trying to set up our next series, the first we'll be doing through GPCOS. Seems they didn't have any track info for GTL due to encrypted game files (rFactor, GTR2 apparently haven't posed such a problem). Well, it looks like we're the first full GTL league to use thier system, so I'm helping them get their backend up to speed ASAP so they have the necessary data for parsing official results when we have a completed event. What this means, simply, is that I have to run practices/races for 10 tracks so they generate result files. Nothing fancy, just a short practice session, and then a short race. The server generates the files when each session completes. To date, 15 tracks were already logged on my server, so I was able to send that data on (which is now incorporated into GPCOS, and the related tracks can now be scheduled there). So ten more tracks over the next 3-4 evenings should be *no* problem. I just hope some folks will show up. ![]() So... planning on running it this Wed-Thurs evenings starting around 9pm ET. Fri-Sat evenings starting around 9:30 ET (for our more western time drivers). Sound off if/when you're thinking of attending.
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Last edited by Mirfee; 10-12-2006 at 05:11 PM. |
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#5 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
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Re: Open Racing this week
Great to hear. Glad to see new faces looking to join.
For the sake of welcoming newer drivers, I'm happy to lower the difficulty level. This will allow toggling-on driving aids like traction control, ABS, etc for those players who might want it (or need it, especially if using a keyboard). Anyone comfortable at full Pro level can simply opt to leave those aids toggled off. This will be a limited departure from Pro. Official series events will resume running at the highest difficulty. Hope to see you guys!
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#6 (permalink) |
![]() Join Date: Oct 2003
Location: Denver
Age: 38
Posts: 3,030
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Re: Open Racing this week
I'll be there a night or two. Saturday will definitely be a race night for me.
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New to TG? Start here! Ikariam.com:Alpha Capital; Firopolis isle of Rothatia 74:83 -Crystal Calamari isle of Lereos 75:82 -Sulfur Squidfor isle of Naehios 74:82 -Marble
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#8 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,925
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Re: Open Racing this week
I think you can toggle them off and on in the options and I beleive their are a few keys like F5 and such that let you do it in game while driving.
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Ikariam.com: World Alpha: Capitol: Sacoma [76:80], Marble Ikariam.com: World Alpha: Colony: CodyTron [64:82], Wine |
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#9 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
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Re: Open Racing this week
Your game manual should specify which keys are which. But in general, the first few Function keys (F1-F5 or so?) should do it. Normally, Pro level disables this toggle, with the exception of automatic clutch.
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#15 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
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Re: Open Racing this week
It's actually more of a severity rating than a gear suggest. The lower the number, the more slowly you have to take it. You may notice on some faster tracks that a turn will be marked "6." Clearly not suggesting 6th gear, as none of these cars go above 5th.
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