Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - General Discussion


Battlefield 2142 - General Discussion General discussion for Battlefield 2142

Reply
 
Thread Tools
Old 11-02-2006, 08:16 PM   #1 (permalink)
 
Telorn's Avatar
 
Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
Patch in the works...

EA has released an official notice about a new patch that will be coming out some time in November...

Read it here
__________________
Telorn


Last edited by Telorn; 11-03-2006 at 06:57 AM.
Telorn is offline   Reply With Quote
Old 11-02-2006, 08:43 PM   #2 (permalink)
 
Maus's Avatar
 
Join Date: Dec 2005
Location: Chicago, IL
Posts: 326
Re: Patch in the works...

"Last weekend we made updates that resolved the issues causing some awards or stats to not be properly awarded to players. We will be continuing to monitor player experience and the stat servers in order to make the proper adjustments to maintain the system. Unfortunately any stats or awards not received before this update can not be replaced."

And why not? That's no fluffing way to build consumer confidence.
__________________
2142: |TG-Irr| Silverfish
BF2: |TG-Irr| Maus


Maus is offline   Reply With Quote
Sponsored links
Old 11-02-2006, 08:47 PM   #3 (permalink)
 
=Sarc='s Avatar
 
Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,491
Re: Patch in the works...

Quote:
Originally Posted by Maus View Post
"Last weekend we made updates that resolved the issues causing some awards or stats to not be properly awarded to players. We will be continuing to monitor player experience and the stat servers in order to make the proper adjustments to maintain the system. Unfortunately any stats or awards not received before this update can not be replaced."

And why not? That's no fluffing way to build consumer confidence.
Most likely that data was lost or corrupted. You can't squeeze blood out of stone...
__________________
JO Guides & Tutorials
Team Element - It's who you game with.
=Sarc= is offline   Reply With Quote
Old 11-02-2006, 10:01 PM   #4 (permalink)
 
Maus's Avatar
 
Join Date: Dec 2005
Location: Chicago, IL
Posts: 326
Re: Patch in the works...

* Titan will no longer be able to move once its shields are down, so that lag within the titan should be significantly reduced and revive inside the titan shouldn’t be a problem any more

Hmm. That's not exactly fixing the issue, is it?
__________________
2142: |TG-Irr| Silverfish
BF2: |TG-Irr| Maus


Maus is offline   Reply With Quote
Old 11-02-2006, 10:08 PM   #5 (permalink)
 
BHack's Avatar
 
Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
Re: Patch in the works...

I see nothing about a patch on that link.
__________________
BHack is offline   Reply With Quote
Old 11-03-2006, 02:20 AM   #6 (permalink)
 
Lorian's Avatar
 
Join Date: Feb 2006
Location: United Kingdom
Age: 18
Posts: 2,036
Re: Patch in the works...

Quote:
Originally Posted by Maus View Post
* Titan will no longer be able to move once its shields are down, so that lag within the titan should be significantly reduced and revive inside the titan shouldn’t be a problem any more

Hmm. That's not exactly fixing the issue, is it?
It's good enough for me.
__________________

|TG-E17th|Lorian

Member since 18th February 2006
Supporting member since 4th August 2006


PGP public key

Processor: Intel Core 2 Duo E6420 Memory: 2x 1GB Corsair XMS2 DDR2-800 RAM
Video Card: XFX NVIDIA GeForce 6800 XT 256MB Monitor: 17" Dell CRT and 15" generic LCD
Sound Card: Creative X-Fi Xtrememusic and Creative Sound Blaster Live! (no Linux X-Fi drivers yet)


Lorian is offline   Reply With Quote
Sponsored links
Old 11-03-2006, 04:45 AM   #7 (permalink)
 
lunisicx's Avatar
 
Join Date: Jun 2005
Location: Ca
Age: 27
Posts: 310
Re: Patch in the works...

Attention soldiers,

We would like to explain here how committed we are to increasing everyone’s experience with Battlefield, especially regarding the updates for Battlefield 2142. We acknowledge that the patching process could have been smoother for Battlefield 2; we have listened to the feedback and learnt from it.

To accomplish this goal Dice has recently formed a Live Team with the purpose of making sure your playing experience on the Battlefield is as solid as possible after the game is launched. Among other things, the team works closely with the community and handles the patching process, together with the Ranked Server Providers.

Your Dice Live Team is located at the Dice Studio in Stockholm and is made up of key people from the game project teams. This means that the same people who actually built Battlefield 2142 will be responsible for updating it. It has the clear advantage of involving people who are fully knowledgeable about the code and design of the game. The patches will also be thoroughly tested in closed beta tests before being released.

The patches will also be entirely dedicated to correcting bugs and making fixes instead of introducing new gameplay mechanics, thus significantly reducing the risk of introducing new bugs with the patches.

With all this said, we would like to announce patch 1.05 for Battlefield 2142. The patch includes more than 25 fixes which will improve every player’s experience on the Battlefield.

The following fixes will be included, along with many others:

* Titan will no longer be able to move once its shields are down, so that lag within the titan should be significantly reduced and revive inside the titan shouldn’t be a problem any more

* Changes in EA master server communication to greatly reduce disconnects

* Players are now able to receive the Titan Survival Pin

* All players will see the same missile silo location numbers in Titan Mode

Patch 1.05 is scheduled for release later in November so keep watching this space for detailed release information. Also, stay tuned for more information on an upcoming competition allowing you to make your mark in 2142.

See you on the Battlefield!

Your Dice Live Team

Source:
totalbf2142.com
__________________
[TG-5th JTF] LuNiSiCx
5th Joint Task Force

5th Joint Task Force TacticalWiki





[squadl]
[ma-c1][ma-c2]
lunisicx is offline   Reply With Quote
Old 11-03-2006, 06:49 AM   #8 (permalink)
 
BHack's Avatar
 
Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
Re: Patch in the works...

thank you sir
__________________
BHack is offline   Reply With Quote
Old 11-03-2006, 06:57 AM   #9 (permalink)
 
Telorn's Avatar
 
Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
Re: Patch in the works...

Link fixed. That was the wrong news link.
__________________
Telorn

Telorn is offline   Reply With Quote
Old 11-06-2006, 10:56 AM   #10 (permalink)
 
Carbon Eclectic's Avatar
 
Join Date: Oct 2006
Location: York, PA (soon to be San Francisco, CA)
Posts: 27
Re: Patch in the works...

Quote:
Originally Posted by Maus View Post
* Titan will no longer be able to move once its shields are down, so that lag within the titan should be significantly reduced and revive inside the titan shouldn’t be a problem any more

Hmm. That's not exactly fixing the issue, is it?
No, it isn't. This might seriously affect the balance of the titan games. This takes a considerable amount of power away from titans that have been boarded.
__________________

Carbon Eclectic is offline   Reply With Quote
Sponsored links
Old 11-06-2006, 11:50 AM   #11 (permalink)
 
Telorn's Avatar
 
Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
Re: Patch in the works...

If you're the CO you better make sure you aren't about to pass over a missle silo if your shields are low..might get stuck over it and hit by the missle no matter who controls the silo.
__________________
Telorn

Telorn is offline   Reply With Quote
Old 11-06-2006, 03:40 PM   #12 (permalink)
 
=Sarc='s Avatar
 
Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,491
Re: Patch in the works...

Quote:
Originally Posted by Telorn View Post
If you're the CO you better make sure you aren't about to pass over a missle silo if your shields are low..might get stuck over it and hit by the missle no matter who controls the silo.
That's a good reminder for any CO. Plan that titan move so it'll never pass over a silo.
__________________
JO Guides & Tutorials
Team Element - It's who you game with.
=Sarc= is offline   Reply With Quote
Old 11-09-2006, 11:09 PM   #13 (permalink)
 
Join Date: Nov 2006
Posts: 112
Re: Patch in the works...

Uhmm, that missle launch is just an animation and so nothing can 'get in the way' of a missle coming out of a silo that is destined for the team's titan who is not in possesion of that silo.. sorry to kill your dreams of cooler physics in the game.. and speaking of physics why can't we get an upgrade to the collision physics engine, it's really really bad. Just about 15% of the time if I get out of a vehicle and anything is too close to me I die, and if the vehicle is on an incline forget about it, you will die no matter how slow the vehicle is slipping.. also there are huge bugs in the procedures that govern podding (for instance, try landing directly on an un-occupied tank or other armor - you will DIE when your pod lands on it)! LOL The titan restriction in the future patch is not a fix, just a stop gap so they can silence us annoyed players.. it really is going to limit the tactics and possibilities in gameplay. LAME
Elite_Master is offline   Reply With Quote
Old 11-10-2006, 06:21 AM   #14 (permalink)
 
=Sarc='s Avatar
 
Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,491
Re: Patch in the works...

Yeah, the physics is kind of weird sometimes. Once I touched a friendly walker and got TK'ed. Another time I was happily running between the legs of an enemy walker before some other guy shot me in the back.
__________________
JO Guides & Tutorials
Team Element - It's who you game with.
=Sarc= is offline   Reply With Quote
Old 11-10-2006, 09:45 AM   #15 (permalink)
 
jepzilla's Avatar
 
Join Date: Jul 2005
Location: Halifax, Canada
Age: 26
Posts: 1,232
Re: Patch in the works...

Quote:
Originally Posted by Elite_Master View Post
Uhmm, that missle launch is just an animation and so nothing can 'get in the way' of a missle coming out of a silo that is destined for the team's titan who is not in possesion of that silo.. sorry to kill your dreams of cooler physics in the game..
Considering that if your Titan gets in the way of one of your own missiles you'll take the hit, I think there's more to it than just an animation. Plus, as CO the game tells you the flight paths of the missiles. And anybody who ever flew a lot in BF2 should remember that flying over your own artillery when it's firing is dangerous; DICE likes to model projectiles, not just cause magic explosions.

I suspect that flying a transport over a silo as it launches would probably destroy your transport, although not stop the missile. Still, I'm pretty sure the missiles are in there as actual missiles, because when you consider all the dynamics of missiles flying around the map, it adds a lot more dimension to the game.
jepzilla is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
patch 1.4 beta? sculls Battlefield 2 - General Discussion 15 07-06-2006 07:12 AM
Lockdown patch in the works! Magnum50 General Discussion 1 06-07-2006 03:13 PM
Dice Live Chat About Patch Usarion Battlefield 2 - General Discussion 27 09-23-2005 02:16 PM
Patch Two (v1.03) is Live! C3PO Falcon 4 - General Discussion 5 09-17-2005 01:39 PM


All times are GMT -4. The time now is 11:59 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved