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Call of Duty - Maps and Modifications Map and Modification discussion for Call of Duty.

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Old 11-07-2006, 12:29 AM   #1 (permalink)


 
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Training Map

In the past, we've discussed the idea of having training sessions for CoD2 at TG. Now, there's finally an ideal map on which we could do it. Check out Fort {BHC} and see what you think. There are all sorts of things we could use for training in this map, with everything from a rifle range to an obstacle course. It's an extremely well done map.

Here's an excerpt from the map's overview file, to give you an idea of what this map has to offer:


Fort BHC is divided into 15 zones in 3 different areas. They are divided as follows:

Area I: The Base
These zones make up a general meeting place for the soldiers. This is where meetings and lectures will be held. All soldiers will initially spawn somewhere on the base.

1) Main gate - Recruits and non-members will initially spawn outside the fort at the main gate. Someone from inside will have to open the gate to let them in.
2) Headquarters - Officers and senior members will initially spawn in the HQ building. Along with offices, the HQ also holds a lecture hall, planning, and recreation rooms.
3) Barracks - All squad level members will spawn in the barracks. Bunks are available for all members as well as a latrine.
4) Armory – Each weapon from each nationality is available from the armory. Weapons respawn, so soldiers can feel free to take what they need.
5) Parade grounds – The parade grounds is where the soldiers will gather for meetings that are more formal. There are markers in the ground for lining up in columns as well as an observation dais for the officers.

Area II: Main Street (Drilling and Games)
The Main Street consists of zones dedicated to drilling and training. Each zone focuses on one aspect of being a soldier.

6) Grenade Range – Soldiers can practice their grenade placement techniques at the Grenade Range. There are grenade targets, throwing platforms, an observation deck, and a station to refill grenade load outs.
7) Mine Field – Soldiers can practice navigating mines at the Mine Field. These are not the mines you are used to; if you hear a click, you will blow up.
8) Bash Arena – The Bash Arena is a fighting ring to practice melee (bashing) attacks. There is a bash pit, observation deck, and a spectator boardwalk. A horn can be sounded with a switch on the observation deck.
9) Jungle Lane – The Jungle Lane provides close quarters combat and response time training. As a soldier moves though, random targets will pop up. The soldier will have 3 seconds to shoot it before it drops back down. Points are awarded according to response time. Near the entrance\exit, there is a ladder to the observation deck.
10) Obstacle Course – Soldiers can practice navigating physical obstacles at the Obstacle Course. There are stations dedicated to climbing, crawling, jumping, and general navigation.
11) Rifle range – The Rifle Range has 12 targets: three each at 25, 50, 100, and 200 yards. A random target will open at each distance and points will be awarded for hits.

Area III: Scrimmage Area
The Scrimmage Area provides zones of several unique terrain types. These can be used to practice different attack and defend scenarios. There are two faux Search and Destroy objectives. Sticky bombs can be planted and defused by anyone and do not cause damage when exploding.

12) The Farm – A wheat field separates several buildings from some ruins. Hay bales, crates, and a tractor provide cover while moving through the farm field. The farm house holds an objective (A) radio.
13) The Forest – The forest is a heavily wooded and bushy area. There is a MG nest\bunker dug out of a cliff.
14) The River – A small river separates the Hill and the Forest. It flows downstream to the Farm. You can only hold your breath so long before drowning in the water.
15) The Hill – There are bunkers and trenches covering the hill with an objective (B) Flak 88 at the top. The base of the hill is covered with brush and barbed wire.

Spawning and Respawning
These are not your father’s spawn points. All players will first spawn in the Base. Their exact position will be determined by their role (described in the next section).

Once they have moved onto Main Street or the Scrimmage Area their spawn point depends entirely on where they were when they died. You will spawn in the zone nearest to you, regardless of where in Fort BHC your teammates and enemies are. This allows training to be split into several groups without having to trudge halfway across the map to find your group.




We'll have this map available on our server for training sessions, which we'd like to start hosting soon. If you're interested in being a CoD2 trainer at TG, please send TG_Bubba a PM.

Here's a picture of the training grounds:

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Old 11-07-2006, 01:49 AM   #2 (permalink)
 
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Re: Training Map

Too cool!
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Old 11-07-2006, 10:50 AM   #3 (permalink)
 
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Re: Training Map

Wow that looks like a really good map. By any chance, do the targets move at all in the rifle range, because i remember a map for the original COD that was called Rifle Range, and it had a lot of moving targets to shoot at and it really helped my accuracy.
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Old 11-07-2006, 01:22 PM   #4 (permalink)
 
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Re: Training Map

Well it looks like there will be pop-ups in the jungle lane.

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Originally Posted by Strag View Post
9) Jungle Lane – The Jungle Lane provides close quarters combat and response time training. As a soldier moves though, random targets will pop up. The soldier will have 3 seconds to shoot it before it drops back down. Points are awarded according to response time.
Oh just great, another place in CoD2 that I'll just be wasting my life away. lol

Looks and sounds amazing.

When can we expect to see this on the server?
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Old 11-07-2006, 06:48 PM   #5 (permalink)
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Re: Training Map

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Originally Posted by |SOG| Vir2L View Post
Well it looks like there will be pop-ups in the jungle lane.



Oh just great, another place in CoD2 that I'll just be wasting my life away. lol

Looks and sounds amazing.

When can we expect to see this on the server?
It's on the server right now but it's not on the list of maps that rotate automatically. An admin can change to the training map though.

We were wondering about how to deal with this training map. I guess we could try it out in an unstructured way just to check the map out and get used to it, but afterwards I think we would like to have a more structured itinerary including drill instructors and training specific tactics.
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Old 11-07-2006, 10:32 PM   #6 (permalink)
 
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Re: Training Map

We tried it out tonight, great fun.

Lots of stuff to do, lots of tools to practice with. I have to say, the grenade range is probably only safe for one at a time.

We should have a shooting range competition sometime, that'd be a hoot
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Old 11-07-2006, 10:53 PM   #7 (permalink)
 
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Re: Training Map

That's awesome. Maybe time for me to pull out my CoD2 cds..
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Old 11-08-2006, 10:33 AM   #8 (permalink)
 
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Re: Training Map

Any chance we could put this map on a mapvote? I think it would be fun if there's nobody on the server for someone to be able to votemap this map into play. I don't know if it would be possible for it to be the only map available for votemap or not, but that would be awesome if it could.
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Old 11-08-2006, 12:20 PM   #9 (permalink)
 
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Re: Training Map

I agree, It would be nice to see this map up when the server is somewhat empty, that way we could get in there and practice more often.
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Old 11-08-2006, 12:48 PM   #10 (permalink)


 
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Re: Training Map

Voting is an "all on" or "all off" thing in CoD2. If we turn on voting for maps, then folks can also votekick players off the server. This doesn't sound like a bad thing until a bunch of idiots come on and start votekicking TG members off the server.

Instead, would there be interest in scheduling times during the week when we have the training map running on a locked server?
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Old 11-08-2006, 12:55 PM   #11 (permalink)
 
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Re: Training Map

sounds good to me.

BTW - I made it thru the minefield without gettting blown to bits. w--t!
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Old 11-08-2006, 04:54 PM   #12 (permalink)
 
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Re: Training Map

Thats a good idea strag. If your looking for nights, Monday night seems mighty empty enough for a training night
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Old 11-09-2006, 05:40 PM   #13 (permalink)
 
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Re: Training Map

that should definatly be a training map it looks phonominal as a training map with its size and areas where you can really hone your skills i think once maybe twice a week practices on that map practicing for 1.5 hour sessions going over weapons training, squad movement, and fundementals would make us very good very quick
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Old 11-09-2006, 05:53 PM   #14 (permalink)
 
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Re: Training Map

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Originally Posted by Clodhopper View Post
Monday night seems mighty empty enough for a training night
I'd suggest that we should be looking at the busier nights. If we want people to show up for training sessions, we should do it on the nights they already turn up.
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Old 11-09-2006, 06:02 PM   #15 (permalink)
 
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Re: Training Map

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Originally Posted by Root View Post
I'd suggest that we should be looking at the busier nights. If we want people to show up for training sessions, we should do it on the nights they already turn up.
Keep your logic on your little island, you!

Last edited by Atomic Dog; 11-09-2006 at 07:28 PM. Reason: By direct mandate of the British Grammar Authority
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