Go Back   Tactical Gamer > Simulation > TG Racing League (TGRL)


TG Racing League (TGRL) Tactical Gamer Club Racing Leage Discussion

Reply
 
Thread Tools
Old 11-11-2006, 12:30 PM   #1 (permalink)
 
Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
League development update

Things have been kinda quite from me lately. I just want everyone to know that despite this, I am working on bringing the league system up an running.

I discovered a web based league management system similar to the abandoned-before-fully-used GPCOS system. This new system is another 3rd party, community app called SLS (Simracing League System). It's a PHP plugin that Apophis has gotten integrated into the TG site this past week. I've been mucking my way through the setup for seasons etc, and had some small glitches to deal with (requiring Apo's involvement as I'm no PHP man).

So far, there's still some issues to work out, namely getting car selection to work with driver registration etc. At this point, it looks like these are issues that can only be resolved by the SLS devs... a particularly daunting task as their forum (apart from the English tech section) is all in Polish. Oy!

I have initiated discussion on their forums and am awaiting replies and hopeful fixes. As soon as these things can be hammered out, peeps can start registering and we can have ourselves some proper *league* racing again.

In the meantime, I invite everyone to head over to our SLS page and poke around a bit. I ask that you don't register an account yet as it's not quite ready. But you're certainly welcome to take a peek under the plastic, so to speak, and see what's coming.
__________________
Mirfee is offline   Reply With Quote
Old 11-11-2006, 12:58 PM   #2 (permalink)
 
RocketPunch's Avatar
 
Join Date: May 2006
Location: NY, USA
Posts: 1,119
Re: League development update

All Hail Lord Mirfee! Again, thanks for you wrork.
__________________
Slow is Smooth. Smooth is Fast!
RocketPunch is offline   Reply With Quote
Sponsored links
Old 11-11-2006, 06:07 PM   #3 (permalink)
 
Turbo's Avatar
 
Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,925
Re: League development update

Nice, cant wait.
__________________
Ikariam.com: World Alpha: Capitol: Sacoma [76:80], Marble
Ikariam.com: World Alpha: Colony: CodyTron [64:82], Wine
Turbo is offline   Reply With Quote
Old 11-11-2006, 08:07 PM   #4 (permalink)
 
Clodhopper's Avatar
 
Join Date: May 2006
Location: Saskatchewan, Canada
Age: 25
Posts: 1,273
Re: League development update

Very cool Mirf, keep up the good work!

Got called in for work this weekend, so I'll be gone for a good portion of November, but when I get back, I may have the cash to get me a wheel... then watch out! I'll be in those point races!
__________________
|TG|Clodhopper - Intelligence is the key, and I'm locked out!

"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| New to TG? || Tactical Gamer Primer || Want to be |TG|? ||
Clodhopper is offline   Reply With Quote
Old 11-13-2006, 10:31 AM   #5 (permalink)
 
Chappie's Avatar
 
Join Date: Dec 2005
Location: Edwardsville, Illinois
Age: 38
Posts: 534
Re: League development update

Very cool Mirf!!!

Thanks for all your hard work bro!!!

Chappie
__________________


"I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo 3/22/06'
Chappie is offline   Reply With Quote
Old 11-14-2006, 10:06 AM   #6 (permalink)
 
Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
Re: League development update

Mini-update...

I can't seem to get any response from the devs on the SLS system. I can't proceed until there's a fix (drivers can register accounts, but they can't select cars... which is how one signs up for a season. Kind of a critical hurdle.).

__________________
Mirfee is offline   Reply With Quote
Sponsored links
Old 11-15-2006, 04:01 AM   #7 (permalink)
 
xTYBALTx's Avatar
 
Join Date: Aug 2005
Posts: 3,676
Re: League development update

Do we need any software for our purposes? It seems with so few people in our leage (as in, less than a dozen), that an Excel spreadsheet or something similar would suffice?
__________________
Current Tybalt theme song: Mason v. Princess - Perfect

"$250,000 a year won't get me to Central Park West."
xTYBALTx is offline   Reply With Quote
Old 11-15-2006, 07:05 AM   #8 (permalink)
 
Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
Re: League development update

We started out with an Excel spreadsheet. It's perfectly fine for displaying all the info. However, it's massively labor intensive inputting all the results from a race.

Well... that's true given my own personal experience/knowledge with Excel. I had to put everything in manually. Just a few formulas to compute averages, cumulative points, etc.

Anybody here a master of Excel? Cause what we need is a setup that can read a result file (.txt) from the server and parse all the data into Excel.

These online stat systems I've been trying to work out are designed to automate everything... from scheduling, driver registrations, individual race results, cumulative season results, etc etc. Right now there's a lot of front-end time and headaches trying to make it work. But this should be all relative 'one time' in nature. The old Excel system was constantly time intensive.
__________________
Mirfee is offline   Reply With Quote
Old 11-20-2006, 08:59 AM   #9 (permalink)
 
Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
Re: League development update

Major breakthrough!

With some rigorous tech support from the SLS developer, we found and compensated for a bug which was preventing completion of setup for our use.

Technically, our SLS page is fully working now. I just have to write up the info defining how TGRL will run it's racing seasons.

Watch for a post in the next day or two announcing TGRL 2.0!
__________________
Mirfee is offline   Reply With Quote
Old 11-20-2006, 10:01 AM   #10 (permalink)
 
Turbo's Avatar
 
Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,925
Re: League development update

Cant wait to get back to racing.
__________________
Ikariam.com: World Alpha: Capitol: Sacoma [76:80], Marble
Ikariam.com: World Alpha: Colony: CodyTron [64:82], Wine
Turbo is offline   Reply With Quote
Sponsored links
Old 11-20-2006, 10:41 AM   #11 (permalink)
 
Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,702
Re: League development update

Me too!
__________________
Mirfee is offline   Reply With Quote
Old 11-20-2006, 11:54 AM   #12 (permalink)
 
RocketPunch's Avatar
 
Join Date: May 2006
Location: NY, USA
Posts: 1,119
Re: League development update

man! nice!
__________________
Slow is Smooth. Smooth is Fast!
RocketPunch is offline   Reply With Quote
Old 11-21-2006, 02:32 AM   #13 (permalink)
 
USN_Squid's Avatar
 
Join Date: Oct 2003
Location: Denver
Age: 38
Posts: 3,071
Re: League development update

/applause for Mirfee!
__________________
New to TG? Start here!

USN_Squid is online now   Reply With Quote
Old 11-21-2006, 02:09 PM   #14 (permalink)


 
Strag's Avatar
 
Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,003
Re: League development update

Verra niiice!
Strag is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Very Long read on windows vista RGM-79N_GM_CUstom Hardware & Software Discussion 50 02-13-2006 01:43 PM
TG BF2 League: End of Week Two Poll. And what's to be done with these COs? ABRA Battlefield 2 - General Discussion 29 01-30-2006 02:47 PM
Hey, you guys hear about that cool new TG Scrim League? ABRA Battlefield 2 - General Discussion 41 12-16-2005 12:04 PM


All times are GMT -4. The time now is 03:16 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved