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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,831
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TacticalGamer.com - PR.4 Conquest SERVER CONFIGURATION FEEDBACK
Please provide any feedback on the server configuration in this thread.
Game mode: Conquest w/ Bleed (capture flags in ANY order) Ticket ratio: 200 Players: 64 Critically wounded timer: 30 seconds (may be changing) Total spawn timer: 31 seconds (may be changing) Time Death Penalty: 0 second / death Battlefield Recorder: Enabled Map List Coming soon...
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer Last edited by asch; 11-26-2006 at 10:06 PM. Reason: Changed game mode to conquest. |
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#2 (permalink) |
![]() Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,618
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Re: TacticalGamer.com - PR.4 Conquest SERVER FEEDBACK
Aside from 3 server crashes tonight I would say everything is running smoothly.
![]() I know for a fact it crashed twice on Zhanjiang Security Area. I forget what the other map was. I'm not sure if it's the server or just the mod itself.
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#3 (permalink) |
![]() Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,618
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Re: TacticalGamer.com - PR.4 Conquest SERVER FEEDBACK
Ok it crashed again just now at 11:29pm on Road To Kyongan Ni. There must still be major bugs in the whole kit/quartermaster setup. What happened was I was in 1stMIP's squad and Mosely went down, so I go to pick up his kit since he was the medic and as soon as I pick up the kit, the server crashed. I'm not certain that's the exact cause of it, but that's a hell of a coincidence if it wasn't. Sooo....sorry to everyone in the squad. I was actually having fun with you guys.
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#4 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: TacticalGamer.com - PR.4 Conquest SERVER FEEDBACK
larger tickets
password nights
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#5 (permalink) |
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Join Date: Nov 2005
Location: Israel
Age: 27
Posts: 1,556
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Re: TacticalGamer.com - PR.4 Conquest SERVER FEEDBACK
Agree about the ticket count. There's one map where each team has only 100 tickets, and one team starts off bleeding. That's just ridiculous.
Overall, I played for about 3-4 hours tonight and only lost connection once. Server felt very stable and running smoothly except on maps that are heavy on vehicles. Some complaints of lag and rubber-banding, but nothing game stopping. Could we see a list of the maps in rotation? Last edited by Shafik; 11-14-2006 at 12:06 AM. |
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#6 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,831
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Re: TacticalGamer.com - PR.4 Conquest SERVER FEEDBACK
Ticket ratio updated to 200%. I'll get the map list up soon. It's changing as we figure out what maps work at what sizes.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#7 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: TacticalGamer.com - PR.4 Conquest SERVER FEEDBACK
Just got though playing.
Seeded the server and within minutes a player connected. I helped them with the protocols with the quatermaster Later when it was three on three we played. Those guys had good communication. Unit#26968 was the best Jerry the best.\ Server crashed around 09: 35 hours. Good talent is showing up here.
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#8 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,488
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Re: TacticalGamer.com - PR.4 Conquest SERVER FEEDBACK
Aye sir. Looking forward to pw night on this. Spawntimes are ok for me, however I think either spawntimes should be lengthened or flag capture time lowered.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#9 (permalink) |
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Join Date: Nov 2006
Posts: 3
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Re: TacticalGamer.com - PR.4 Conquest SERVER FEEDBACK
Hey guys I had a real good time last night, too bad my internet shot out at the last minute! John you were a great squad leader the best Ive seen in my game history I cant wait to do it again!
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#10 (permalink) |
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Join Date: Oct 2006
Posts: 14
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Re: TacticalGamer.com - PR.4 Conquest SERVER FEEDBACK
I had a lots of fun last night. I'm not very good but all the guys helped with their direction,had trouble with the med. kit.It sure is nice that people do not get fired up and get mad about people who are not as good and are learning.I don't feel like a chicken with his head cut off when I play on this server.TacticalGamer #1 Best players who help make this a true team support site in gaming. THANKS JimBob
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#11 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: TacticalGamer.com - PR.4 Conquest SERVER FEEDBACK
Sniper Pilot and M|STJimBob,
Great to see you folks on forums. Responsive, mature and true teamplayers like you guys make the TG a great place. Welcome to the last place you will play online-games. |
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#12 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,831
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Re: TacticalGamer.com - PR.4 Conquest SERVER CONFIGURATION FEEDBACK
Welcome to TG guys. Please say hello in our introduce yourself thread.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#13 (permalink) |
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Join Date: Oct 2006
Location: London, UK
Posts: 28
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Re: TacticalGamer.com - PR.4 Conquest SERVER CONFIGURATION FEEDBACK
I played early Sunday evening when the population was low and struggled to get good games going, which led to the pop staying low. Out of about 5 rounds, only one was decent. Here is some feedback on particular maps and suggestions:
Jabal Al Burj: Currently 5 flags even on lop pop (12 players on sunday night). This, together with the inordinately long flag-cap times and lond distances between the flags led to a dire round. (This, and the fact that our opponents refused to fight over just a couple of flags, leading to tiresome whack-a-molality) Suggestion: reinstate AAS for low pops (~12) on this map, at least for the short term. (if it is possible to do this for an individual map) Vanilla Maps: A couple of the Chinese Vanilla maps came up. These were 32-player size on a pop of ~10. The problem of having such large maps is compounded by having both UCB's cap-able. Jets and attack choppers were available too, which in my opinion is inappropriate for such low pops. Suggestion: have 16-player sized maps on low pops, and/or reinstate UBS's to their uncapable status. On the bright side, we had a good round on one of the PRM maps, I forget the name but it had a warehouse and train staion, 4 flags arranged in a square. This map was appropriate for the number of players and for Conquest. [AAR My squad: Lt.Waters, Freno, eFlight, Gahlas, Pope managed to contain the MEC into the warehouse, denying them the other three flags. Waters was sniping from a good position and alerted us to enemy movements, Freno gunned down everything in sight and eFlight and Gahlas saw off any attempts that they made to sneak around the north. Memorable moment, someone (eflight?) demanding : "We have the Warehouse surrounded! Surrender your WMD!" in global chat. Followed by threats to send in Hans Blix /AAR] Well, I have faith we can get things to work well on PRM with low pop. It's frustrating when trying to seed the server to see many good players go because the gameplay is bad.
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-nick 'Ale06' |
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#14 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: TacticalGamer.com - PR.4 Conquest SERVER CONFIGURATION FEEDBACK
good point with the map size.
I thought thought they loaded depending on the amount of players on the server. Granted there are a few maps that do not have variations. Goods Port is a great 16 player map to start the server out on. no vehciles/arty/ and four flags tops.
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(PO3) Marcinko_R. (BF2 PR .509) Squad Member (CPO) Marcinko_R. (BF2 PR .509) Squad Leader (LCDR) Marcinko_R. (BF2 PR .509) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html |
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#15 (permalink) |
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Join Date: Nov 2006
Posts: 1
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Re: TacticalGamer.com - PR.4 Conquest SERVER CONFIGURATION FEEDBACK
Hi,
Thank that you add this Server to PRMM. Today i want to play on it, but it get me sick if i saw an Cheater on our Server. Sry I canīt sent you a link here from the Screenshoot of him. His Name was FFS mrSouthernation. You can see a PB Screenshoot of him were he is Cheating inside the PRMM Forum. Please i want to Play on your Server but with Cheatern on it i must Play on other Servers. MfG Tom |
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