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| Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source |
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#1 (permalink) |
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Join Date: Apr 2004
Age: 20
Posts: 1,649
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A little thought that went through my head the other day...
Okay I need to know if this can be done:
A script that swaps CT spawnpoints with T spawnpoints. Why? Defusal assault missions. (script: extend bomb timer) <<this might be a bad idea regardless though, more interested in the following idea Hostage escape missions. (script: kill hostages acceptable, victory for T's if all are terminated) No client side change. Oh yeah. Mhm. -Zephyr
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#3 (permalink) | |
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Join Date: Jul 2006
Posts: 527
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Quote:
I discussed the "escort" style hostage missions with Root once, and he pointed out that for a pub server, it would be a headache to try and explain to people that "sometimes it is ok to kill hostages, sometimes not." We didn't really want to open that can of worms. I just figured no one would be interested in playing something like that as the CS:S community usually frowns on any sort of alternative gameplay maps. If the interest is indeed great enough, i'd be happy to whip up an alpha for playtesting -Aaron |
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#4 (permalink) |
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Join Date: Jun 2006
Location: Wichita KS
Age: 27
Posts: 219
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Re: A little thought that went through my head the other day...
The switching spawns for a bomb site sounds interesting. Would have to increase the timer to something like 4-5 mins but it would be really fun to see how the t's defend on something like Dust 2.
Would you have to rebuild the whole map? Or can you edit dust 2 for these sort of changes? |
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#7 (permalink) |
![]() Join Date: Jan 2006
Location: Brandon, FL
Age: 37
Posts: 795
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Re: A little thought that went through my head the other day...
I played a Best Buy map (Normally a hostage map) into a Hostage Rescue AND bomb map. It was a race to rescue the hosties and defend at the same time…
It was fun, a little switch from the norm and you had to plan a couple things at once but then again it was a ‘run n gun’ server so there was not much planning… |
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#8 (permalink) |
![]() Join Date: Apr 2005
Location: MA
Posts: 3,581
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Re: A little thought that went through my head the other day...
The double objective maps are pretty bad. The bomb goes off just about when the CT's rescue the hostages. I would like to see an escort map played out, like VIP.
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#9 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,822
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Re: A little thought that went through my head the other day...
Quote:
On any other server (and even on ours when there were too many pubbies), it was a boring deathmatch map, but put a bunch of PCS players on there, that were actually interested in the objectives, and it was a beautiful thing!
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#10 (permalink) |
![]() ![]() ![]() Join Date: Dec 2005
Location: Las Vegas!
Age: 24
Posts: 3,181
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Re: A little thought that went through my head the other day...
I like the idea of a double objective map. I think that it would be somewhat of a welcome change to the servers to add at least one map in rotation. Or maybe on standby for a captains game
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#11 (permalink) |
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Join Date: Apr 2006
Location: Tampa, Fl (org. New Orleans, La pre-Katrina)
Age: 24
Posts: 479
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Re: A little thought that went through my head the other day...
I remember playing csde_walmart back in old CS. That was a fun map, tricky because you want to save the hosties... but those bombs are about to go off...
how would the auto slay feature work with the two objectives?
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#13 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: A little thought that went through my head the other day...
We tried a double objective map a while ago, and the results were disappointing. Perhaps though, it was down to the map itself. I remain open to further map suggestions.
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