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| Map Suggestions and Ideas Discuss new and old maps currently not on the server. |
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#2 (permalink) |
![]() Join Date: Jul 2006
Posts: 528
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Re: de_Gallery
This is a small claustrophobic bit of joy.
The architecture is unique and well done, and quite small. Sites can be held easily and I think the Ts will have a hard time penetrating. In my oppinion this is a good thing, as in order for the T team to win teamwork has to be employed. I see no reason this map couldn't become part of the full-time rotation. It is great fun and something quite unique, and also great for lower numbers. Props to Gogeta for recomending it! -Aaron Last edited by What Is Schwa?; 11-20-2006 at 12:37 AM. |
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#3 (permalink) |
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Join Date: Oct 2006
Location: Texas
Age: 23
Posts: 205
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Re: de_Gallery
I played this map as a terrorist and I have to say that this map is awesome! There are alot of routes from one place to another, bomb site B has some great (short range) sniping opportunities, and the art gallery part of the level is tight with all of the shotgun loving that that implies. I love the vents (and I got a neat little kill while hiding in one). I also love the sheer number of different paths that you can take to get from one place to another. Also, if you have time, the level is filled with art on the wall (it is an art gallery after all) that you can look at. I liked the 'motivational' posters in the office part of the level better though.
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#4 (permalink) | |
![]() Join Date: Jul 2006
Posts: 528
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Re: de_Gallery
Quote:
I also agree with you on about the short-range sniping opportunites at B. Defending that site is an excercise in hopeful paranoia. Everywhere you hide you always have an open flank. I can only imagine what it is like assaulting that site, I suspect you are always concerned there is someone camping one hall over... -Aaron |
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#5 (permalink) |
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Join Date: Apr 2006
Location: Tampa, Fl (org. New Orleans, La pre-Katrina)
Age: 24
Posts: 479
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Re: de_Gallery
that's right you hide in that vent while I *bang* ow...
heh, was a fun match. I loved this map. There's alot of places to get upstairs and downstairs fast, lots of open and blocking areas. It's weird like that. What I'm concerned about is how far are the CT's allowed to go? My opinion was that for A guarding, the first hallway was okay, and so were bathrooms (to the blown out wall), and B up to the hole in the wall (since from that point you can still quite see B's bombsite), but need some more opinions on what's right for thsi one. I did enjoy the map, there's opprotunity for plenty of good gun matches, with cover and spaces in between to hope you don't get sniped at. The open window section of the map is tricky when dealing with a decent sniper, and the open courtyard/stype area of A is good yet tricky to guard since it has many accessable routes.
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#6 (permalink) | |
![]() Join Date: Jul 2006
Posts: 528
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Re: de_Gallery
Quote:
I think after playing extensively on both sides it will become clear where the boundaries are, just like every other map. -Aaron |
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#9 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,115
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Re: de_Gallery
This map is pretty good. Despite the size and the closer quarters which I don't think is too big of a deal; some maps are huge, some small. This one has a good variety of routes and it seems that CTs can get to the sites first. As long as CTs don't bother T spawn I think it's good to keep on the server.
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#10 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,115
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Re: de_Gallery
Why isn't this map in rotation?
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#11 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,776
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Re: de_Gallery
Lots of de maps and we like to mix up the rotation to spread cs and de. I figured with some of the other de maps we could always vote this one in on the server, there are plenty of good de maps.
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#12 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,115
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Re: de_Gallery
Sometimes it's nice to have good maps in rotation so that they come up automatically. So that we don't have to hope that we get onto the server when an admin happens to be on. How about replacing linear DE maps (like Dust 2) with this one? Have players vote on the old, boring, and alley-shoot-out-only-a-couple-of-routes maps instead and put the more interesting teamwork oriented maps into rotation.
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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