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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
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Join Date: Apr 2006
Location: Albuquerque NM
Age: 36
Posts: 448
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night map kicks?
Ok I posted about getting kicked (CTD) whenever a night map loads and was told it was because I didn't have BF2SF, it seems that PRM uses the SF shaders for these maps. Is this going to be addressed in the next patch?
edit: I went back and read some of the posts about this and they all point towards the .41 patch fixing this but didn't that patch just get installed? Or did I once again miss something? I'm sorry if this has been aswered already but I'm having a hard time finding it.
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![]() ![]() ![]() Last edited by Backlash-7; 12-10-2006 at 11:41 PM. Reason: I'm a dork |
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#2 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,707
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Re: night map kicks?
The PR 0.41 patch has not been released yet.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#4 (permalink) | |
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Join Date: Oct 2006
Location: Manchester, England
Age: 27
Posts: 309
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Re: night map kicks?
Silly Backlash
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#5 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: night map kicks?
from the chatter I heard at PR H.G., the .41 should be around come Christmas if we are lucky.
P.S. Die thread, die.
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