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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#1 (permalink) |
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Join Date: Dec 2006
Location: Atlanta, GA USA
Age: 33
Posts: 37
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Improvised Explosive Device Script
Feel free to use this in mission making when you need something to blow up. I've been told the weapon that causes the "huge" explosion can cuse crashes in network games so be careful with that one.
Demo mission included, here's the ReadMe: Improvised Explosive Device Script v1.1 Author: Jeevz 12/12/2006 This script makes things blow up. Send it two arguments, the object you want to blow up and the size of the explosion. Sizes available are Small, Medium, Large and Huge. The included demo mission offers a brief example of the script. example [car1, "Medium"] exec ied.sqs The ammo types in the script can be changed easily to suit your needs. http://rapidshare.com/files/7263728/IEDScript.rar.html * I can't post urls yet so if you'll have to copy & paste Last edited by Apophis; 12-13-2006 at 08:19 AM. |
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#2 (permalink) |
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Join Date: Dec 2005
Location: Edwardsville, Illinois
Age: 38
Posts: 534
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Re: Improvised Explosive Device Script
Hey jeevz,,
sounds really cool bro!!!! Thanks for making the script. I'll give it a go tonight after work!! EDIT: jeevz...I think the included readme is for a different script..Kronzky's Urban patrol script??? thanks, Chappie
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![]() "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo 3/22/06' |
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 35
Posts: 8,774
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Re: Improvised Explosive Device Script
Jeevz, Do I have permission to move that to a more-accessible download location?
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#4 (permalink) |
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Join Date: Dec 2006
Location: Atlanta, GA USA
Age: 33
Posts: 37
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Re: Improvised Explosive Device Script
Let me fix it, so the correct readme is in there, I also have a different explosion to test for one of the sizes. I'll fix it this evening and then you can put it wherever you'd like
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#6 (permalink) |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,373
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Re: Improvised Explosive Device Script
http://www.rapidshare.com/files/7311...cript.rar.html
awesome work, cant wait to actually try this out |
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#7 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 35
Posts: 8,774
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Re: Improvised Explosive Device Script
Excellent. I'm going to actually make a page within TG to download the various ArmA add-ons and scripts that we collect and/or develop. This would be a great addition to start off that list! Just let me know when I'm good to add it!
__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#8 (permalink) |
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Join Date: Dec 2006
Location: Atlanta, GA USA
Age: 33
Posts: 37
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Re: Improvised Explosive Device Script
As long as it's easy for you to change out you can add it now. I have an idea to differentiate between the levels of explosion better but I won't be able to try it til tonight.
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#9 (permalink) |
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Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,638
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Re: Improvised Explosive Device Script
Here's my little tribute to Jeevz's... great job dude, with guys working behind the lines on AA like you, AA is going to be big real soon...
http://www.tacticsandteamwork.com/Vi...7;20Script.wmv ![]() |
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#11 (permalink) |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,373
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Re: Improvised Explosive Device Script
Just wondering if you had any links to help mod AA. Or if there is anything you use to do it, like languages or stuff that we could learn to help get this ball going
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#12 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 35
Posts: 8,774
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Re: Improvised Explosive Device Script
Quote:
__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#13 (permalink) |
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Join Date: Dec 2006
Location: Atlanta, GA USA
Age: 33
Posts: 37
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Re: Improvised Explosive Device Script
Currently the IED is totally hidden or just attached to an object in the world. For demonstration purposes, the IED spawns into the lead Humvee in that mission to make sure it gets destroyed.
Right now the script will blow up anything, last night in testing, I made IED's, tripwire style anti-personnel booby traps, truck/car bombs and even suicide bombers. A mission where you are scouting for IED's and eliminating them would be a good idea but making them able to be destroyed will be a bit more involved, I will look into it. |
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#14 (permalink) | |
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Join Date: Dec 2006
Location: Atlanta, GA USA
Age: 33
Posts: 37
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Re: Improvised Explosive Device Script
Quote:
flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi? ofpec.com (OFP Editing Center) community.bistudio.com/wiki/Main_Page (BIS "Biki") I just use the editor and notepad for mission making, mod tools for ArmA have not been released yet. The language used to write scripts is BI's own, it has some similarities to the web scripting languages I use at work everyday (PHP, ASP, Perl, Javascript, etc.) and good old BASIC with it's "goto" commands. |
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#15 (permalink) |
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Join Date: May 2003
Age: 35
Posts: 620
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Re: Improvised Explosive Device Script
Awesome script there Jeevz!I actually jumped a bit when the vehicle hit the IED in the vid. Can you imagine the psychological impact of unexpectedly hitting one of those in game? Nice stuff!
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