![]() |


|
|||||||
| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
|
Building Spawning
Is it acceptable to put a squad beacon next to a building and spin your mouse so that you land on top of the building (such as in Berlin)? I've certainly been in squads that have used that to great effect, but it seems like if other similar things aren't allowed, this shouldn't be either. But maybe i'm barking up the wrong tree. I don't mind it either way, I have a lot of fun spawning up top of a building.
Anyway, played about 6 hours of TG today and had a blast. Thanks to everyone involved! |
|
|
|
|
|
#2 (permalink) |
|
Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 29
Posts: 4,294
|
Re: Building Spawning
I don't see a problem with it. So far, DICE have not come out and said this is an exploit. As far as effectiveness goes, it's not too different to HALO drops. It's certainly annoying for your opponent, but in my opinion, your squad would be much more useful on the ground. I have picked up a bunch of rocket kills from building campers without them posing any real threat to my flag.
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) |
|
Join Date: Dec 2006
Posts: 22
|
Re: Building Spawning
I think it just add's another tactical layer that allows both sides more options.
Though it's annoying if a squad leader puts your spawn beacon near a wall and you land outside the wall in the punishment zone, and there is no way you can get back in. Have had that happen twice to me. |
|
|
|
|
|
#4 (permalink) | |
|
Join Date: Sep 2005
Location: Albuquerque NM
Age: 36
Posts: 1,331
|
Re: Building Spawning
Quote:
![]() |
|
|
|
|
|
|
#5 (permalink) | |
|
Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
|
Re: Building Spawning
Quote:
I think you were in my squad when I mentioned the spin the mouse thing. Thats really only useful for when your beacon is being camped. It allows you to land farther away from the beacon than you would normally be able to, becaus you can "break out" of the normal fall trajectory. This gives you some valuable time to get oriented. The problem with doing that though is that it shoots you in a COMPLETELY random direction. So, it isn't useful for actually going where you want to go. You could just as well land out of bounds and kill yourself.
__________________
![]() |
|
|
|
|
|
|
#6 (permalink) | |
|
Join Date: Sep 2005
Location: Albuquerque NM
Age: 36
Posts: 1,331
|
Re: Building Spawning
Quote:
|
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) | |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
|
Re: Building Spawning
Quote:
yeah, and again... i have no problem with doing this because I think adding another dimension to the battlefield is interesting, but I just wanted to clear it up. |
|
|
|
|
|
|
#8 (permalink) |
![]() ![]() Join Date: May 2006
Age: 27
Posts: 1,006
|
Re: Building Spawning
Usually when entering a zone through a pod drop. I try to slowly rotate my pod so I can get a better idea of what is going on in that area. Whether I see a incoming vehicle or infantry and try to spot them. I have been doing this for a while and usually can get the drop on a person that is camping the beacon. Or come into combat with a wider scope of the field and inform the squad.
|
|
|
|
|
|
#9 (permalink) |
|
Join Date: Dec 2005
Location: Ontario, Canada
Posts: 715
|
Re: Building Spawning
Someone want to clarify the 'spin the mouse' thing? I've never heard of that. I thought you were pretty much locked into the trajectory when you get beacon pod dropped.
__________________
The Dirty |
|
|
|
|
|
#10 (permalink) |
|
Join Date: Jan 2006
Posts: 40
|
Re: Building Spawning
If your squad beacon is right next to a building like on Berlin, as soon as you pod in spin your pod as fast as you can clockwise (to the right). With a little luck you'll end up on top of the roof and have a pretty nice sniping location. I've been able to shut down entire squads by planting myself on top of a roof with my Zeller. But it's not the best tactic in a squad environment when your squad should be sticking together (the exception is when your squad wants a sniper on top of a building overlooking an enemy position, then its real useful tactically)
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#11 (permalink) | |
|
Join Date: Sep 2005
Location: Albuquerque NM
Age: 36
Posts: 1,331
|
Quote:
|
|
|
|
|
|
|
#13 (permalink) | |
|
Join Date: Jan 2006
Posts: 40
|
Re: Building Spawning
Quote:
lawl A plausible situation for sure, but in most cases I've found that map is so hectic people are too focused on the ground to bother looking all the way up to spot a sniper up there. |
|
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Spawning in at contested flags | Coridon | Battlefield 2 - General Discussion | 23 | 02-08-2006 01:59 PM |
| Buying vs. Building a house | asch | The Sandbox | 5 | 06-13-2005 06:14 PM |
| Commanders building base | LazyEye | Natural Selection - General Discussion | 10 | 12-13-2004 05:43 PM |
| Building a new PC | Vinzalf | Hardware & Software Discussion | 15 | 09-19-2004 03:23 PM |
| Building placements | Wyzcrak | Natural Selection - Tactics and Mod Discussions | 4 | 05-28-2004 03:24 PM |

