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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#1 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,925
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COOP respawning? Need some help.
I found this on the BI forums
To have players respawn, change the "respawn=<parameter>" in the missions description.ext file But I can't find the "respawn=<parameter>" anywhere in my files, anyone know where to find it or add it? If I can figure this out I have a small 8 man coop mission ready for release then. But right now when you die you go right to the bird even with AI alive.
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Ikariam.com: World Alpha: Capitol: Sacoma [76:80], Marble Ikariam.com: World Alpha: Colony: CodyTron [64:82], Wine |
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#2 (permalink) |
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Join Date: Dec 2005
Location: Edwardsville, Illinois
Age: 38
Posts: 534
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Re: COOP respawning? Need some help.
Turbo,
I believe there is a description.ext file editor in that Chris's Script utility you posted about in an earlier thread...I've used it today. You can set up missions with respawn parameters.. Good luck, Chappie
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#3 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,925
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Re: COOP respawning? Need some help.
Thanks Chappie. I'll give it a try later.
__________________
Ikariam.com: World Alpha: Capitol: Sacoma [76:80], Marble Ikariam.com: World Alpha: Colony: CodyTron [64:82], Wine |
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#4 (permalink) |
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Join Date: Aug 2005
Location: indiana
Posts: 1,000
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Re: COOP respawning? Need some help.
Does this respawn parameter mean actual respawn or only taking ove an AI soldier?
This game isnt going very far if people have to wait 45 minutes to retry simply because the enmy AI can see through a bush from 2000 meters better than we can. That demo co-op mission is absolutely impossible......hell it would take me 30 lives to clear out that many guys. |
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#5 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,925
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Re: COOP respawning? Need some help.
You spawn back into friendly AI in your squad. We usually dont have a problem finishing missions in coop.
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Ikariam.com: World Alpha: Capitol: Sacoma [76:80], Marble Ikariam.com: World Alpha: Colony: CodyTron [64:82], Wine |
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#6 (permalink) | |
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 2,758
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Re: COOP respawning? Need some help.
Actually there are several types of respawns you can do. You can either respawn into your team, yourself, or as a desinated respawn point. Description.ext
Quote:
Here is a example of one I used: disabledAI=0; respawn="3"; respawndelay=5; Basically, the above lines represent a respawn at "respawn_west" marker with AI turned on (disabledAI=1 turns all AI off), you can manually turn off AI at the lobby. The last option is the ammount of time before you respawn. You may not want to use a respawn point on smaller maps, they do not need unlimited respawns. But in more tof the epic battles you might want to include it, it sucks being a seagull for and hour and a half.
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