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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#1 (permalink) |
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Join Date: Dec 2005
Location: Edwardsville, Illinois
Age: 38
Posts: 534
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Ending a mission...with a trigger..??
Hey guys,
Can anyone give me any idea on how to end a mission after a specific objective has been accomplished??? I've looked everywhere and can't find anything that helps...What I want to do is set an objective...which I can now do...and then once that objective is accomplished make the mission end.. I'm sure it has to do with triggers...but I cannot figure it out!! LOL Thanks, Chappie
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#2 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,925
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Re: Ending a mission...with a trigger..??
I am having objective problems myself too. I know how to get a mission to end one all is destroyed, if that is what you want I can explain that. I think it would be better if once all was destroyed then you go the extraction area and once everyone is their the mission would end. That I can figure out too but I dont know how to combine them so after you destroy whatever you can then extract.
If you want to do the extract one. Just pick where you want them to extract and make a trigger. The selections you need are Blufor, Once, Present, End #1. Then go down to effects and select your ending effects. If you want the mission to end on the destruction of a building, make another trigger. This one you want None, Not Present, End #1. On the Condition line put damage Code:
damage (position player nearestObject ######) >= 1 Hopefully that helps you out some. I am just trying to combine the destruction of something then you can extract. Right now you can extract any time, but I dont want it like that.
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#3 (permalink) |
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Join Date: Dec 2005
Location: Edwardsville, Illinois
Age: 38
Posts: 534
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Re: Ending a mission...with a trigger..??
Thanks Turbo!!
I'll give that a shot.....this stuff is more complicated than I hoped!!! LOL If I run across anything helpful I'll let you know.. thanks, Chappie
__________________
![]() "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo 3/22/06' |
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#4 (permalink) |
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Join Date: Dec 2005
Location: Edwardsville, Illinois
Age: 38
Posts: 534
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Re: Ending a mission...with a trigger..??
Hey Turbo!!
Thanks much man!! that worked perfectly!!! thanks bro...now I just have to upload the darn thing again... woohoo!! a proper ending!! Chappie
__________________
![]() "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo 3/22/06' |
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#5 (permalink) | |
![]() Join Date: May 2003
Location: Carolina
Posts: 499
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Re: Ending a mission...with a trigger..??
This is from a pretty hard core OFP Mission Editing Tutorial, called OpFlash Uber Editor Tutorial (PDF).
Even though Turbo gave you the answer...I immediately thought of this post when I saw this tutorial at the OFPEC site. It's 302 pages of Mission Editing Love. Lot's of other nifty tuts there as well. I don't know anything about editing, and I certainly don't know if this still applies to OFP...but this looks like it may help. Download the file and search for the text "objective". Quote:
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#6 (permalink) |
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Join Date: Dec 2005
Location: Edwardsville, Illinois
Age: 38
Posts: 534
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Re: Ending a mission...with a trigger..??
Hey Houdini!!
Thanks alot bro..looks like alot of good stuff there..definitely will be useful.. thanks!! Chappie
__________________
![]() "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo 3/22/06' |
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#7 (permalink) |
![]() ![]() Join Date: Sep 2005
Location: Patriot Nation
Age: 42
Posts: 2,208
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Re: Ending a mission...with a trigger..??
You said a mouthful there Chappie...I'm thinking of calling out to the more experienced modders and asking for help.
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