![]() |


|
|
#1 (permalink) |
|
Banned
Join Date: Oct 2006
Location: Indiana
Posts: 80
|
Inferno Map
Hey, just acouple of minutes ago i was playing on Inferno (TG server). I led a team through long hall A to the passage way that goes a little underground to appartments middle. While doing this i killed many t's and went back to B. I informed my team that i was doing this. Is this alowed?? Please tell me.
|
|
|
|
|
|
#2 (permalink) |
|
Join Date: Jul 2006
Posts: 527
|
Re: Inferno Map
Sounds like kill hunting.
The "everything is ok as long as you are communicating it" is a bit mis-leading. You can't outright break rules just because you let your team know you're doing it... Moving up the long A hall on Inferno is a grey area. You better have an incredibly good reason to do so. -Aaron |
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) |
|
Join Date: Jun 2006
Location: Wichita KS
Age: 28
Posts: 238
|
Re: Inferno Map
It was the start of a round, we hadn't engaged anywhere yet, him and 3 others moved up that tunnle took out a fair bit of the team. They didn't know for sure we were there, we weren't pinned down, and bomb wasn't down. It was kill hunting.
|
|
|
|
|
|
#4 (permalink) |
![]() ![]() Join Date: Nov 2004
Location: Okinawa
Age: 25
Posts: 1,317
|
Re: Inferno Map
as a CT...I guard Bombsite A and Bombsite B. If bombsite B is getting over run...I go there. If bombsite A is getting over run, I go there. By the quickest. Means. Available. Period. Now if my buddies at B tell me theres a sniper in the middle pickin them off...am I opposed to throwin a grenade down there..nope. Hell, ill even run by and try and pick them off...then go back to guarding A. Kill hunting? eh...i doubt it...just tryin to help my buddies out who are guarding a choke point to their respective bombsite. That being said...I cant see too many reasons for going underneathe that little area (which is like...the biggest death trap in the world) to catch a few Ts with their pants down...
Unless someone calls bombdown..etc etc, you know the caveats... it seemed to me that CTs were everywhere when we were playing. I was the only one left alive...with the bomb...and there were CTs more than half way down the far right side (from the T perspective). No where NEAR B... Now bomb WAS down...so maybe someone called it...but i picked it up right away...so ya never know... meh...just my thoughts...but like i said, I was a Terrorist during the particular game youre talking about. |
|
|
|
|
|
#5 (permalink) |
|
Join Date: Oct 2006
Location: Texas
Age: 24
Posts: 205
|
Re: Inferno Map
And when these CTs were everywhere, they were using SniperBob did it as an excuse, which is another reason to be cautious. However, them being everywhere made it easy for us to win later rounds, once we realised that fact.
|
|
|
|
|
|
#6 (permalink) |
|
Join Date: Dec 2006
Location: Indiana
Age: 24
Posts: 49
|
Re: Inferno Map
i don't see an issue with being in the middle.. the T's have plenty of area by their spawn to run around.. i don't agree with the fact that you have to be right next to the bomb site to guard it. getting good positioning, even if it means going towards middle a little to keep an eye on things, is not what i call kill hunting. i think if you sit in a spot too long it kind of hurts your chances of effectively guarding the bomb site.
i do agree going around looking for kills is not necessary but i don't think that should limit you to staying within a 10 foot radius to the bombsites. i'm not trying to be a smarty pants either.. just my own opinion.. so come on and drill me now guys
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) |
|
Join Date: Jun 2006
Location: Wichita KS
Age: 28
Posts: 238
|
Re: Inferno Map
Umm the A hallway can be sufficiently guarded by being by the car and sandbags, the B hallways can be guarded form the top middle and the apts window. all sufficiently guarding the bomb sites while being close enough to them, there is no reason to be in the middle. I have played on Inferno and won as a ct 9-0 by not going beyond those areas. You don't need to do it, the only reason to go there was to ambush to get kills, not defend the site. If you had the T's pinned down in the right hallway and could CONFIRM that the bomb was there you could possibly get away with flanking them because the bomb is there and that is your objective to not let that get planted. But that is an extreme case, this was not the case there was no one pinning us down it was just to get some kills.
|
|
|
|
|
|
#8 (permalink) |
|
Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,123
|
Re: Inferno Map
I'd only see a problem with this if you left bombsite A or B completely undefended in order to do this. Taking 3 guys with you says to me that one site or the other was lacking sufficient defense. In that, this says kill hunting to me. Otherwise, when done properly, it's a tactic quite commonly employed on that map.
|
|
|
|
|
|
#10 (permalink) | |
|
Banned
Join Date: Oct 2006
Location: Indiana
Posts: 80
|
Re: Inferno Map
Quote:
|
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#11 (permalink) | ||
|
Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,123
|
Re: Inferno Map
Quote:
Quote:
|
||
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| de_inferno_bis_v1? this map burns the server | Ben | Map Suggestions and Ideas | 9 | 11-18-2005 11:17 AM |
| Valve redoing Inferno | Vulcan | Counter-Strike - General Discussion | 4 | 04-16-2005 01:04 PM |

