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#3 (permalink) |
![]() Join Date: Feb 2006
Location: In LaLaLand!
Age: 51
Posts: 3,493
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Re: FOV - let it grow
I second the motion!
When I saw that option in the video settings I was wondering if it worked. Now I know! DB
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|TG-6th|Blonov «I wanna go home, to my snow!» Skud PR:How to get started | Teamspeak | Banned ? Kicked ? | The 6th Devil's Brigade ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#5 (permalink) |
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Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 26
Posts: 9,022
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Re: FOV - let it grow
Okay kind of off topic but kind of on. How do i get a panoramic Screenshot to cascade across 2 monitors like that. I have plenty of awesome ss but i cant use them because most are Panoramic.
And those pics really make me want to go download the game.
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that sounds like a good idea trooper. -Vulcan |
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#8 (permalink) |
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Join Date: Aug 2005
Posts: 3,979
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Re: FOV - let it grow
Everyone with a widescreen monitor has a similar advantage. People running at 800x600 have a disadvantage...
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A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek "$250,000 a year won't get me to Central Park West."
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#9 (permalink) |
![]() ![]() Join Date: Aug 2005
Location: By the PC
Age: 35
Posts: 2,267
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Re: FOV - let it grow
You cannot worry about which pieces of hardware gives players advantages. Bigger monitors, more monitors, faster CPUs more RAM, keyboards with keypress sequence support are all elements which affects gameplay. Theese things simply cannot be controlled, and it drives the game development industry to utilize this new hardware which again improves gameplay.
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-- VI VI VI - the number of the beast |
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#10 (permalink) |
![]() ![]() Join Date: Aug 2005
Location: By the PC
Age: 35
Posts: 2,267
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Re: FOV - let it grow
I am unsure if I understand your question. Triplehead2Go makes it so that three monitors acts as one. That is your desktop spans through the monitors instead of being 3 separately controlled monitors. The Triplehead2Go splits the signal so that the 1/3 of each vertically splitted images gets placed on the right monitor.
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-- VI VI VI - the number of the beast |
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#11 (permalink) |
![]() Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,259
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Re: FOV - let it grow
I was only kidding with my "not fair" comment. I recognize that people with different hardware/network access are already at an advantage/disadvantage situation (just ask Bommando about his ping).
That being said, I do think this is a new area of disparity and it does really impact the gameplay since spotting first == killing first most of the time in ArmA. Having a dual or triple monitor setup seems an order of magnitude more significant then the difference between a 50 and 200 ping or 800 x 600 and 1600 x 1200.
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#12 (permalink) |
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Join Date: Aug 2005
Posts: 3,979
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Re: FOV - let it grow
How about 2560x1600 or the less exotic 1920x1200? Every increase in resoluction nets an advantage.
However, I recall turning my resolution down for CS:S - it made my targets look bigger and headshots easier. I personally look at all of thise super wide monitor business as just another example of early adopters getting the sweet stuff first. Just like how some people had ISDN connections in the days of dial-up, so do these folks have widescreen in the days of the skinny screen.
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A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek "$250,000 a year won't get me to Central Park West."
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#13 (permalink) | |
![]() Join Date: Jul 2003
Posts: 1,437
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Re: FOV - let it grow
Quote:
Still, I say enjoy it as pretty as it can be.
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#14 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: FOV - let it grow
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