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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#1 (permalink) |
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Join Date: Jul 2005
Location: Halifax, Canada
Age: 26
Posts: 1,232
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Mission - Hostage Rescue
This is my first mission. It's a better example of a mission with the AA scripts.
If anyone has the chance, I'd like some help testing this mission out on multiplayer. I'm not sure the AA stuff works properly in multi-player yet. |
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#2 (permalink) |
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Join Date: Dec 2005
Location: Edwardsville, Illinois
Age: 38
Posts: 534
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Re: Mission - Hostage Rescue
Jepzilla,
I'll give it a shot when I get home from work today...not sure if I'll be able to get online to try it out tonight though...Monday nights are busy for the family and I. Looking forward to trying it out!! Chappie
__________________
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#4 (permalink) |
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Join Date: Jul 2005
Location: Halifax, Canada
Age: 26
Posts: 1,232
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Re: Mission - Hostage Rescue
I suspect that this version of the AA script will break in an amazing way in MP mode, so I'd suggest not until I can test it out and fix the suspected bug. :-)
(MP scripting is screwy, and the game is lacking some pretty basic functionality. ) |
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#6 (permalink) |
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Join Date: Jan 2007
Location: Tromsų, Norway
Posts: 2
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Re: Mission - Hostage Rescue
I Did a little offline test to check out the mission. I usually die soon after placing the bomb, but I think that might be because I suck (and don't have any other people helping out) or I'm using a bad strategy.
A couple of suggestions though: - Make insertion point markers for both teams (I had deactivated waypoint info and map info, so it was slightly disorienting (especially when I respawned into the second team) - Forgot about the second part, will sneak it in if I remember it ![]() |
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