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#1 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Natural Selection 3.2 Beta 2 released
Hot on the heels of new server announcement, Natural Selection has released its next beta version for 3.2! This version is expected to be the last beta release before 3.2 final.
Tactical Gamer Supporting Members can download the update at high speeds here, in the Tactical Gamer Downloads Section. For all others, head on over to the main NS site and see what mirrors are available. We'll be standing up a 3.2b2 server shortly. A copy of the changelog for this release: Bugfixes: o Fixed: Spectator names replaced with cam view name o Fixed a bug where targetondeath was not firing when hives died. ( Thanks Kouji_San ) o Added shiva to mapcycle Balance Changes: o Reduced Marine RT Health from 6000 to 5000. o Increased Onos HP from 700 to 950. o DC Limit: each entity can be healed by only one DC per tick o Each DC heals 10 + 3% per tick. o The third hive grants an armor bonus equal to the 3.1 armor bonus. Other Changes: o Remove LMG icon from scoreboard. o Increase the points awared for killing an RT from 3 to 5. o Gorge spit activates 'the enemy approaches' on a building hive. o Player sprites on the minimap now have a border to make them more visible. o Updated ns_caged - Re-added the weldable between Purification and Vent (Central to Vent is still just a breakable) - Removed the Upper Sewer Opening to the Vent into Marine Start - Adjusted the location of the Sewer Hive Res Node o Updated ns_lucid - Fixed any dodgy clipping I could find - Filled in the alcove behind Nemesis Hive - Fixed HOM near Void hive - Fixed minimap for cl_lablemaps 0 o Updated ns_machina - Fixed readyroom bug. - Fixed sunlight in Tau Ceti - Fixed dropping problems for commander in Tau Ceti. - Fixed sinking behind hive in Mausoleum, by making it unbuildable on the transparent infestation. - Fixed some commander view irregularities. - Fixed not being able to leap from The Pit floor. - Fixed various stuck points. - Fixed being able to walk/jump along the edge of Circumn - Added vent from Mausoleum hive to Turning Point, to Otherside. - Added ledges to the base of two 'chutes' - one from Maus, one from Turning Point. - Added ledges along the edge of the chasm in Crater to act as a safety net for fades & jetpackers. - Added a very minor vent system to Marine Start. - Added infestation to Mausoleum hive, intended to provide camoflauge/cover for aliens. - Added a ladder to The Pit from which players can jump into the vent there, allowing them to cross to Southern Shell over the chasm. - Added a large grating across the chasm in Crater, from one chute exit to a vent entrance to The Pit. Essentially is a vent from Southern Shell to The Pit, but can also be considered a path in its own right (if a very precarious one). - Added weld to The Pit. Marines can now make the two pillars descend into the floor for better room coverage. - Many ladders introduced allowing floor-bound aliens to access the vents in hives. - Added some blocking architecture to the marine start in an effort to reduce fade/lerk dominance. - Removed pit beneath Imine Falls, replaced with water - Removed a path in The Pit area, to simplify. - Removed lift in Crater, and cut off the walkway before reaching the Destroyer. - Replaced lift to The Pit (from Snakes Body) with a large slope. - Made cosmetic changes to Crater South - Destroyer. - Detailed Turning Point, The Approach, Southern Shell, and Otherside. - Slight visual addition to Circumn. - Made some cosmetic changes to Angels Grave - The two-part bar door will now kill anyone who blocks it. - Enlarged minimap (thanks JazzX) - Rotating lift has been replaced with a more stable train-lift. - Northern Shell's lighting has been somewhat redone for better visibility. Still a WIP. - Redirected vent from Ceti Noon to The Pit - now goes from Ceti Noon to Barren. - Expanded Tau Ceti. - Opened up a wall between Snakes Tail and Central Node Descent
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#2 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: Natural Selection 3.2 Beta 2 released
I'm real glad about the gorge spit, most of all. I really hated having to run back and forth to use the hive, dodging bullets all the while.
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|TG-Irr|TychoCelchuuu
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#5 (permalink) |
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Join Date: Apr 2004
Age: 20
Posts: 1,649
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Re: Natural Selection 3.2 Beta 2 released
I agree. This could be a huge incentive for the marines to adopt considerably more defensive strategy.
-Zephyr
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You were once like the newbie who needed a hand from above and TacticalGamer gave you it. You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer. Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline. Everyone should be assumed mature until proven otherwise. We are no clan. We are not a single game. We are mature, intelligent, and cooperative individuals. We are TacticalGamer, a community above and beyond its name. |
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