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| Battlefield 2 - Tactical Gamer Irregulars Discussion for TG Irregular squads |
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#1 (permalink) |
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Join Date: Jan 2007
Location: Fredericksburg, Virginia
Age: 37
Posts: 128
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Irregular Elite
I was playing on the BF 2142 server today and noticed something. Those clowns in TG-7th are the real deal. They only teamed up together (which kind of sucked because I wanted to learn their tactics) and the results were quite impressive.
We should try to team up as much as possible as well. I'm not saying that others wouldn't be allowed into our squads but, maybe we could get a fighting style working that would make the game more enjoyable if we knew what other Irregulars tendencies were. Just a suggestion. |
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#2 (permalink) |
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Join Date: Dec 2006
Location: Pittsburgh, PA
Age: 32
Posts: 164
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Re: Irregular Elite
Yes they are good, however I believe this is due to other reasons than skill. I am not saying they don't have that though, actually quite the contrary.
Some of the reasons I believe their squad came out on top yesterday: 1. They play together alot. They know each others strengths and weaknesses. 2. As you stated, they had a closed squad. I noticed once in a while maybe one non-TG player was invited, but not often. I don't want to sound cocky, and I guess there isn't really a way to type this without coming off that way, but I would put myself against any one of them and I believe I have a higher than 50 percent chance of coming out on top one on one. I can usually take out a couple each engagement, but again, this is where their communication and teamwork comes in. I can tell that they are using their comms and pointing me out to the rest of their squad because they immediately home in on me. I have however on more than a few occasions been able to sneak up on them and take out their squad. Communication in this game is number one. I am sure I can lead a squad of TG to be number one on a team consistantly if I had a closed squad, but I don't do this. I have done that on many occasions without a closed squad. Seriously, I read over this a couple of times, and I don't want this to be taken the wrong way or taken as I am being cocky, I am just stating my experience in my short time with TG so far. I have had many 7th and 9th players join my squad and they are great guys and I have no animosity or feel I have to live up to any standard. We just have fun fraggin together. |
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#3 (permalink) |
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Join Date: Jul 2006
Location: Fredericksburg, Virginia
Age: 27
Posts: 440
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Re: Irregular Elite
Hey Boxcar, where in Northern Va you live Arlington or Leesburg or something? I live in Fredericksburg. And my suggestion to you as far as squading up with the 7th or any other in-house squad, just join the sqaud if there is an open spot or if they have it locked then just ask for an invite threw ingame chat or hop on Teamspeak
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|TG|Rookie.420 Yields: |
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#4 (permalink) |
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Join Date: Jan 2007
Location: Fredericksburg, Virginia
Age: 37
Posts: 128
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Re: Irregular Elite
Small world Rookie. I also live in Fredericksburg.
The point I was trying to make was STRONGLY reinforced by Dead - they work together a lot and know each others strengths and weaknesses. Also, the communication they use is definately a key tool that helps to achieve their success. And I agree with you Dead - others can, at times, take them down (you more than me - I've seen you play and you rock). But I believe my messege is being misunderstood slightly. Here we are, discussing the success of TG-7th. Why? Well yes, I know I brought it up, but that is because of the comments I heard on TeamSpeak. The reason they did well is BECAUSE they work together a lot. And I think that is what members of TG-Irregulars should do. When I join a squad the first thing I look for is the TG-IRR tag. I want to team up with fellow division members. I do this so I know YOU rather than just a name. And as a added benefit, I'll learn who is a strong leader, who is always there with a revive, and who will lay down covering fire when I rush a position. Now if I can't find a TG-IRR member then I try to team with others from any TG division. I do this because I believe in the Tactical Gamer philosophy. I want to play with people that use tactics and communication. I do team with players not affiliated with anyone as well. Some are REALLY good. Some, I wish, would join Tactical Gamer. Back to the main point though. I REALLY want people to look at TG-Irregulars as an elite fighting force. I want people to have doubts in their abilities when they see us teamed together. Call it psycological warfare. Call it pride in our tag. Call it whatever. But I believe the only way that will be accomplished is if we team up together whenever possible. |
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#6 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 7,966
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Re: Irregular Elite
GREAT post boxcar!! You hit the nail on the head: Playing together is the main reason the Irregulars were founded!!!! (Notice a common phrase in the first two bullet points under the mission statement?)
You are part a team, and the strength of the team is operating as a team - knowing each other's tendencies, strengths, and weaknesses - developing an inherent trust in each other... to get that revive... or intuitively form a defensive umbrella... or delaying spawn without being ordered to. Otherwise, what's the point? To look cool by wearing a |TG-Irr| tag?
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#7 (permalink) |
![]() Join Date: Jan 2006
Location: Alabama
Posts: 143
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Re: Irregular Elite
Yea Good Post Boxcar I change to the 5th about 5 months ago and noticed when entering into the server creating a Irregular squad the Irrs would join. The more we worked together the team work team started paying off and the better we got and don't forget the more fun it is.
Good Job York
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[TG] C4_SGT_YORK |
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#8 (permalink) |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 29
Posts: 4,294
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Re: Irregular Elite
Thanks for the Kudos Boxcar, but I just wanted to clarify a couple of things:
When 2142 was new, the 7th made a point of splitting up across squads / teams and forming LEARN TG squads where no more than 2 of us would ever play in the same squad at a time for the purposes of introducing new members to the TG community and our style of play. Now that the game has been out for a while and many people have experience under their belt, we now like to get back to playing together more because that's why we formed up in the first place: to play with a bunch of like-minded guys. I definitely endorse in-house divisions to play together as well. I have seen other divisions do this on occasion and it's a lot of fun. As long as it doesn't imbalance the game too much, it's worth doing. As to DeadOnAim's claims that he can sneak up on and destroy an entire 7th squad on his own, well, that got me scratching my head ![]() |
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#9 (permalink) |
![]() Join Date: Jan 2006
Location: United states, TN
Age: 35
Posts: 2,815
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Re: Irregular Elite
We always encourage the Irregs to create an Irregs squad (or "Pirates", even "Metamucil") so that the Irregulars can play together. That is why you guys joined the Irregs and we expect it. Also the Irregulars have practices and the occasional scrim versus the in-house squads. Everyone should attend these as they are a lot of fun and very educational.
I would ask that the Irregulars squad be on team speak when playing. Also make sure to keep an eye on how the games are playing out. If your team blows the other team out of the water several rounds then consider switching the entire squad if needed. I also want to remind everyone of this point from our mission statement: "Etiquette * We will not lock |TG-Irr| squads. * We will not kick non |TG-Irr| players from TG-Irr squads. * We will make new members in |TG-Irr| squads feel welcome. * Irregular members are required to form Irregular squads in game. * We are Tactical Gamers first, and Irregulars second. We will try and spread this way of playing as much as possible. This is our main goal. ... "
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|TG-6th|Wimpinator [TGU Staff] |
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#11 (permalink) | |||
![]() Join Date: Feb 2006
Location: Vancouver, BC
Age: 40
Posts: 2,363
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Re: Irregular Elite
Quote:
Quote:
So yes, those "those clowns in TG-7th are the real deal"...as are the 12th, the 5th, the 9th, and on and on ![]() Quote:
![]() Wimpinator for President. Cheers, |
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#12 (permalink) |
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Join Date: Dec 2006
Location: Pittsburgh, PA
Age: 32
Posts: 164
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Re: Irregular Elite
Haha, I knew one would come in here. Thats O.K., I have no problem with some friendly competition, I will gladly take point. I usually am SL and take point anyway. Note its not like I said I can do it all the time, but from time to time I guess I have gotten lucky and taken out their SL and I guess an assault so he can't be revived.
![]() All in good fun. ![]() |
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#13 (permalink) |
![]() Join Date: Sep 2006
Location: Stockholm, Sweden
Age: 29
Posts: 674
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Re: Irregular Elite
I agree with what you say Boxcar. The Irr-insigna (skull & bones) should serve as a description of the fighting-skills of Irr-squads.
![]() Yes, there is definately too few Irr-squads seen in the rounds. I would for sure think that it would be awesome to have Irr-squads more reaccuring, just as one often see the 7th or 12th squads. And as pointed out by previous posters, it will help to learn how other Irr plays and how we can work together and give the in-house squads a run for their money. ![]()
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|TG-6th|Steiner Can't work out how to have several different images [such as banners and ribbons] in the signature, so I will drop that project for now... Caesar counted on his veteran Gaul legions. Napoleon had his Old Guard. Queen Victoria was well served by the Cold Stream Guards. Tactical Gamer can always rely on the 6th Devil's Brigade. "-He has a wife, you know. Do you know what she's called? 'Incontinentia'... Incontinentia Buttocks." |
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#14 (permalink) |
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Join Date: Mar 2006
Location: Jenks, OK
Age: 40
Posts: 657
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Re: Irregular Elite
I continue to try and get in an Irr squad.. when I get on PoE2.. I see plenty of them but they are always full.. even went up against one on my own last night (egoat ;->) Only time I have been able to be in an Irr squad was when Sajier made one on 2142.
I guess I should just start making my own squads even though I dont feel comfortable enough leading..
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#15 (permalink) |
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Join Date: Aug 2006
Age: 18
Posts: 221
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Re: Irregular Elite
This is a very interesting thread, and very timely.
It seems less and less I am running into other Irregulars and it is truly a rarity that I am able to hook-up with them and really play. This may be because most Irregulars have switched to BF2142, or perhaps we just are not playing at the same time. In any case because of this I think out unit cohesion suffers. May I offer some suggestions to improve the situation. 1.Weekly events of some sort. Whether they be practices or mini-scrimmages against other in house squads it seems we always have a big Irr turn out, and we always learn something. These don't have to be at the same date or time, in fact a variety of dates and times might be good for those who can't always make it. 2.Expand the Irregulars tactics, and more widely publish them. The Irregs are always at a bit of a disadvantage in that the players with some experience are often poached by other squads, and we allow everyone to join so naturally we end up with a lot of players newer to TG and BF2. I know that we have some information and tactics scattered around the forums and our Wiki, also other in-house squads have tactics which we can borrow, but it would be nice if we could centralize, expand and develop tactics of our own. And publish them in an easy to read and access format just to setup a standardize means of communication and teamwork so that both new and old Irregs can play together as a cohesive unit (Personally, I would be particularly interested in exploring this both further). 3.Separate Irregular units. Perhaps we can divide up the Irregulars into two groups, a more dedicated unit and then a more casual one. I see the advantage of this being the newer and more casual players can sort of seek guidance from the more advanced players who will keep up with the latest news and tactics. Also the dedicated group could form in game squads and lead practices. |
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