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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Apr 2005
Location: 71439
Age: 20
Posts: 378
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Our current realism mod to be just found a buddy.
And oh SNAP is it a buddy. (I apologize for ever using that phrase.)
Just found this in the new mod section for ES. Realism Mod Version 1.0.1 _____________________________ Requirements o Eventscripts V1.3 _____________________________ Features o Make CSS more life-like! o Near death symptoms include: + Loss of accuracy (If limp is disabled) + Hear your heartbeat + Start heavy breathing + Blackness in vision o Other things include: + Realistic pushing of view when shot (Left shoulder pushes left) + Extremely customizable + Gives the effect you are dizzy when falling and getting shot in the head + When critically stabbed, your view is horribly distorted you lose vision for a second (red vision), and make a groaning sound + When shot in either leg you begin to limp on that leg, when both are shot you are very slow and have a horrible limp + Every leg shot your speed is decreased + Built in jump height-to-speed ratio enforcer, the slower you are the lower you jump http://www.youtube.com/watch?v=lMGsBSZC3uI (Ignore the cheesy slo-mo.) http://forums.mattie.info/cs/forums/...ic.php?t=11253 Valve screwed up the black and white stuff, apparently, so that's not in there :P Anyway, this is by the same guy that made the sprinting mod. I suppose the update to that was put on hold for this.
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#2 (permalink) |
![]() ![]() Join Date: Dec 2004
Location: Illinois
Age: 25
Posts: 1,929
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Re: Our current realism mod to be just found a buddy.
I love this idea so hard.
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It only takes 2 bites [insert parasite] to get to the center of a meatpop. TGNS Admin | NS Forum Moderator Digz | NS Play Tester Natural Selection | TGNS Primer | Communication Awareness! Army Info: Deployment or Bust - June 2009 |
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#8 (permalink) |
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Join Date: Apr 2006
Location: Tampa, Fl (org. New Orleans, La pre-Katrina)
Age: 25
Posts: 479
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Re: Our current realism mod to be just found a buddy.
It'll change tactics so much here. Yes we go for realism but alot of our tactics involve getting into a cloud of smoke and hoping to not get shot. This will change alot of those plans.
And that's a good thing IMO. For now, let's focus on one realism mod at a time, figure out what we like, and then worry about adding this second one. Another good find.
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#9 (permalink) |
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Join Date: Jan 2007
Location: California
Posts: 90
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Re: Our current realism mod to be just found a buddy.
Well, I feel really stupid. I was so sure this was not possible.
This will completely change the game, which I wasn't really trying to do, but then maybe that was just me trying to make myself feel better for not being able to change anything else. ...I wonder if he intentionally copied my name and mod name or we just think a lot alike... If someone could find a way to contact him so I could talk to him about combining the mods, I'd appreciate it. |
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#10 (permalink) |
![]() Join Date: Jan 2006
Location: Brandon, FL
Age: 37
Posts: 796
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Re: Our current realism mod to be just found a buddy.
Wow this will really be interesting. Especially since I have a hard time shooting people as it is...
If all of this additional realism doesn't hinder the games performance overall this will be a lot of fun... |
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#11 (permalink) |
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Join Date: Nov 2006
Location: Norton,Massachusetts
Age: 25
Posts: 95
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Re: Our current realism mod to be just found a buddy.
worth a try for sure, maybe we could setup a weekend and give it play and see how it works out for us all.
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#12 (permalink) | |
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Join Date: Apr 2005
Location: 71439
Age: 20
Posts: 378
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Re: Our current realism mod to be just found a buddy.
Quote:
Combining the two mods sounds like a dream- just because yours is simpler doesn't make it any less valuable. With these two mods put together (if we can test both of them together), ye olde 99 damage in 3x10^7 hits will be out the door.
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#14 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Re: Our current realism mod to be just found a buddy.
Sounds very interesting indeed
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#15 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Our current realism mod to be just found a buddy.
Quote:
![]() I still feel like you've given us a great job of trying to make the damage values more realistic.
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