Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Point of Existence Discussion


Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence

Reply
 
Thread Tools
Old 01-20-2007, 07:02 PM   #1 (permalink)
 
[tR]Greasy_mullet's Avatar
 
Join Date: Jan 2007
Location: Tennessee
Age: 30
Posts: 704
BF2 Ported maps.

Ok guys here is what is going on with the ports. If you have any questions let us know. On the positive side, this will make everyones load times 2x as fast.

http://www.pointofexistence.com/foru...pic=12849&st=0
[tR]Greasy_mullet is offline   Reply With Quote
Old 01-20-2007, 10:00 PM   #2 (permalink)


 
Tempus's Avatar
 
Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,235
Re: BF2 Ported maps.

Thanks for the update. We'll wait until this question from that thread is answered and then we'll make whatever modifications are needed.

Quote:
Ok went into Mods/POE on the server and located 4 md5 files.

bst_archive.md5
bst_archive_mod.md5
std_archive.md5
std_archive_mod.md5

Removed these 4 files from the server and restarted the server.

Loaded up Gulf of Oman and then tryed to join and found the same response.

Any more info you can give me would be great as I have alot of guys foaming at the bit to play these maps.
__________________
Battlefield 2/2142 Game Officer
Contact me with server/player/admin issues.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.

FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
Tempus is offline   Reply With Quote
Sponsored links
Old 01-21-2007, 02:32 AM   #3 (permalink)
 
Axis of Eeevil's Avatar
 
Join Date: Nov 2005
Location: Corvallis, OR
Age: 36
Posts: 1,084
Re: BF2 Ported maps.

Thanks for the the update!
I'm looking forward to trying vanilla maps with POE2, especially Kubra Dam, FuShe, Mashtuur, Songhua and Sharqi.

I'm hoping the admins will be able to work them in if they deem it safe.

Now if only we could play some EF and AA maps...
__________________

Living proof that "Teamplay ensmartens the idiotest of us!"

"Let us be neither hasty nor tardy, and let us always be ready to make a new start. If you fall, rise up. If you fall again, rise up again." St. Peter of Damascus, ~1196 AD

Axis of Eeevil is offline   Reply With Quote
Old 01-21-2007, 12:05 PM   #4 (permalink)


 
Tempus's Avatar
 
Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,235
Re: BF2 Ported maps.

Ok, this is installed on TG's PoE2 server.
__________________
Battlefield 2/2142 Game Officer
Contact me with server/player/admin issues.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.

FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
Tempus is offline   Reply With Quote
Old 01-21-2007, 03:29 PM   #5 (permalink)
 
icky's Avatar
 
Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
Re: BF2 Ported maps.

Thank you Tempus!

Vanilla maps in PoE coming real soon now. And... no more "verifying client data" on map load!
__________________
Peace through fear... since 1947!
icky is offline   Reply With Quote
Old 01-21-2007, 03:36 PM   #6 (permalink)
Registered User
 
Join Date: Jul 2005
Age: 19
Posts: 3,355
Re: BF2 Ported maps.

I might be the first to load now! Im convinced thats the only thing holding me back.





from using my hacks!
Santa is offline   Reply With Quote
Sponsored links
Old 01-21-2007, 04:19 PM   #7 (permalink)
 
Join Date: Aug 2005
Location: indiana
Posts: 1,000
Re: BF2 Ported maps.

Wow, I have hated the dreaded "verifying" Since i started this game (BF2)

Thanks as usual to mullet and the rest of the POE team!
freekyE is offline   Reply With Quote
Old 01-21-2007, 06:01 PM   #8 (permalink)
Registered User
 
Join Date: Jul 2005
Age: 19
Posts: 3,355
Re: BF2 Ported maps.

A few people are playing Mashtuur right now if you want to hop on the POE server.
Santa is offline   Reply With Quote
Old 01-21-2007, 06:49 PM   #9 (permalink)
 
Beatnik's Avatar
 
Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,337
Re: BF2 Ported maps.

Yep. Load times are down significantly, and it was *very cool* to see pickup kits on Mashtuur, with no Radar/UAV.
__________________
-F- Beatnik
Beatnik is offline   Reply With Quote
Old 01-21-2007, 08:04 PM   #10 (permalink)
Banned
 
thebleakaffinity's Avatar
 
Join Date: Nov 2005
Location: Boulder, Colorado
Age: 20
Posts: 1,133
Re: BF2 Ported maps.

KUBRA BABY YEAH!!!

\m/
thebleakaffinity is offline   Reply With Quote
Sponsored links
Old 01-22-2007, 12:01 AM   #11 (permalink)



 
WhiskeySix's Avatar
 
Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,471
Re: BF2 Ported maps.

Quote:
Originally Posted by thebleakaffinity View Post
KUBRA BABY YEAH!!!

\m/
WhiskeySix is online now   Reply With Quote
Old 01-22-2007, 10:24 AM   #12 (permalink)

 
tHa_KhAn's Avatar
 
Join Date: Sep 2006
Location: The Gunshine State
Age: 28
Posts: 2,201
Re: BF2 Ported maps.

Mash was good fun yesterday. It was actually nice to revisit the maps without all the nade spam.
__________________

tHa_KhAn is offline   Reply With Quote
Old 01-22-2007, 11:29 AM   #13 (permalink)
 
[tR]Greasy_mullet's Avatar
 
Join Date: Jan 2007
Location: Tennessee
Age: 30
Posts: 704
Re: BF2 Ported maps.

Lack of nade spamming is great. If you guys have suggestions for pick up kits let me know.
[tR]Greasy_mullet is offline   Reply With Quote
Old 01-22-2007, 12:47 PM   #14 (permalink)
 
Beatnik's Avatar
 
Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,337
Re: BF2 Ported maps.

Quote:
Originally Posted by [tR]Greasy_mullet View Post
Lack of nade spamming is great. If you guys have suggestions for pick up kits let me know.
We get some AA pickup kits on the traditional air-rape maps like Sharqi and Oman and those two will be much more likely to appear in the rotation.

I had a great time on the server last nite - Mashtuur with 2 UCB's and that extra Alley CP on the west side was a lot of fun. That was a super hectic battle and the game seemed to take 5 minutes to play. Songhua was another interesting one - UKR dominated mostly thanks to Santa stepping up as CO. I definitely want to give that some more playtime with 2 COs.

I for one am liking the new twists on the old maps - they're different enough (new/different CPs, new weapons, no radar/UAV, no grenade spamming) to have new dynamics in the strategies and tactics available, and spice up the map rotation very nicely.
__________________
-F- Beatnik
Beatnik is offline   Reply With Quote
Old 01-22-2007, 12:54 PM   #15 (permalink)
 
[tR]Greasy_mullet's Avatar
 
Join Date: Jan 2007
Location: Tennessee
Age: 30
Posts: 704
Re: BF2 Ported maps.

Stalemate in particular is my fav for being redone. I toyed with changes on some of the others but really did not want to do anything too drastic.
[tR]Greasy_mullet is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 04:36 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved