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| Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence |
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#1 (permalink) |
![]() Join Date: Jan 2007
Location: Tennessee
Age: 30
Posts: 704
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BF2 Ported maps.
Ok guys here is what is going on with the ports. If you have any questions let us know. On the positive side, this will make everyones load times 2x as fast.
http://www.pointofexistence.com/foru...pic=12849&st=0 |
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#2 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,235
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Re: BF2 Ported maps.
Thanks for the update. We'll wait until this question from that thread is answered and then we'll make whatever modifications are needed.
Quote:
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#3 (permalink) |
![]() Join Date: Nov 2005
Location: Corvallis, OR
Age: 36
Posts: 1,084
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Re: BF2 Ported maps.
Thanks for the the update!
I'm looking forward to trying vanilla maps with POE2, especially Kubra Dam, FuShe, Mashtuur, Songhua and Sharqi. I'm hoping the admins will be able to work them in if they deem it safe. Now if only we could play some EF and AA maps... ![]()
__________________
![]() Living proof that "Teamplay ensmartens the idiotest of us!" "Let us be neither hasty nor tardy, and let us always be ready to make a new start. If you fall, rise up. If you fall again, rise up again." St. Peter of Damascus, ~1196 AD |
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#4 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,235
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Re: BF2 Ported maps.
Ok, this is installed on TG's PoE2 server.
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#14 (permalink) | |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,337
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Re: BF2 Ported maps.
Quote:
![]() I had a great time on the server last nite - Mashtuur with 2 UCB's and that extra Alley CP on the west side was a lot of fun. That was a super hectic battle and the game seemed to take 5 minutes to play. Songhua was another interesting one - UKR dominated mostly thanks to Santa stepping up as CO. I definitely want to give that some more playtime with 2 COs. I for one am liking the new twists on the old maps - they're different enough (new/different CPs, new weapons, no radar/UAV, no grenade spamming) to have new dynamics in the strategies and tactics available, and spice up the map rotation very nicely. ![]()
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