![]() |


|
|||||||
| Battlefield 2142 - After Action Reports Discussions regarding Battlefield 2142 After-Action Reports on Tactical Gamer Servers. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Jan 2007
Posts: 1
|
Shameful Activities
I gotta tell you I live TG.. Love the teamwork and sportsmanship.
However: Tonight (Sunday 28th at around 1am).. I saw SEVERAL TG members Exploiting Spawn beacon placement to get themselves placed on the roof of HQ on the Camp Gibraltar map. Not only did they continue to do this even after a request to stop, but they were using it to stat-pad by simply throwing frags down onto the opposing team. The squad-chat was active, specifically cause several of those involved were those who would be the first to kick anyone else doing.. yet apparently the rules (OUR RULES - TGs Rules) don't apply to those who've got the power. I found it very poor sportsmanship, and to be honest, the first negative mark I've seen from TG. If your going to play the game like that, then remove your TG affiliation first. Secondly, if your going to hold the REST of us to a standard.. then it's only proper that that same standard be observed by those with admin rights. Shame on you, you make the rest of us TG member look bad. VaAceman |
|
|
|
|
#2 (permalink) |
|
Join Date: Aug 2005
Posts: 4,636
|
Re: Shameful Activities
Hey Vaaceman,
Here's what I would suggest. Take the complaint and write it into a PM including any information you feel is pertinent and send it to an admin. This post isn't the right way to do it. Start here, http://www.tacticalgamer.com/battlef...dmin-list.html Lucky Shot |
|
|
| Sponsored links | |
|
|
|
|
|
#4 (permalink) |
|
Join Date: Aug 2005
Posts: 514
|
Re: RooF Spawn ?
I am wondering this too...bunny hopping is not allowed because it abuses the game, and how hit boxes work and such. UCB camping and taking vehicles is kickable because it is a cheap tactic. I kinda feel roof top spawning falls in line with these.
Only way to combat it is arty strike...which really does not work all to well. Or putting up a beacon by the roof, and trying to spin onto it. Which you usually end up getting shot anyways when you land on the roof. I know this has been discussed before, but it really ruins the game experience for those below the roof getting rocketed... trying to throw a grenade up on the roof in hopes of killing someone, who in all likely hood will just get revived anyways. |
|
|
|
|
#5 (permalink) |
|
Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 29
Posts: 4,294
|
Re: Shameful Activities
We already have an extensive thread about rooftop spawning.
As part of the squad who were spawning on the roof, let me say that you should read the admin comments in that thread and work out whether it was an exploit or not. Rooftop spawning is a grey area for sure and as yet, we don't have a rule against it. The general feeling the admins have is that spawning on a roof for the sole purpose of camping the people below is bad form, but you should consider two factors here: Firstly, we made a couple of assaults from locations where we spawned on the squad leader and he had to place his beacon close to the centre to prevent us from falling out of bounds. It just so happened that Arf managed to get onto the roof, resupply and replace our previously jeapordised beacon. Your squad was spawn camping our beacon previous to that and we also deem camping a beacon perfectly acceptable. It became too hard to maintain the assault with the camped beacon, so we had to find a safer place for it. Our primary objective was to capture the flag, not spawn camp. On several occasions, we sent a fire team down to attempt a capture while the people on the roof covered and suppressed. We did eventually capture the flag, so mission accomplished. Our intention was not to exploit the game and it is definitely not something we make a habit of. I would have preferred if you had contacted one of us via PM to sort this out instead of posting such an accusatory thread and essentially telling us we are not TG-worthy. Sorry mate, but you are making some very bold statements against some very long-standing and respected members of this community and I ask that you address the issue with decorum and maturity. Feel free to contact me on TeamSpeak or via IM if you wish to discuss this further. P.S: I'd like to add that a few rounds previous, my squad was being sniped from a roof by a squad on Berlin and I took no action. Further, I have never taken action against rooftop spawners attacking my squad and as far as I am aware, no admin at TG has ever kicked / banned for this tactic, so your implication that there is a double-standard is straight out false. |
|
|
|
|
#6 (permalink) | |
|
Join Date: Mar 2005
Posts: 972
|
Re: RooF Spawn ?
Quote:
The only thing I can say is that if you're actually up there it doesn't seem nearly as impregnable. There is no cover and there isn't much space. It takes a long time to replenish the Squad Beacon so if the CO had dropped artillery on it and directed rocket grenade fire to the corners we were hiding in we would've been whiped out.
__________________
![]() |
|
|
|
| Sponsored links | |
|
|
|
|
|
#8 (permalink) | |
|
Join Date: Nov 2006
Age: 32
Posts: 964
|
Re: Shameful Activities
I still dont like it. I still say it abuses mouse sensitivity mechanic, that also allows you to cross 400 meter barriers if done correctly. I still say it was not intended in the design. 1000 foot roofs, I doubt they considered people being up there. It can and will continue to benefit people especially on maps with no air units (with some drawbacks, rockets and sniper vulnerable). Gibraltar, Belgrade near the statue and, especially Berlin if you get on the building just west of the first flag.
Quote:
But it is NOT against TG rules.
__________________
Battlefield 2: Battlefield 2142: WoW: Oblivion: NWN2 |
|
|
|
|
|
#9 (permalink) | |
|
Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 29
Posts: 4,294
|
Re: Shameful Activities
Quote:
You say the Orbital Strike could be better used. Well, which is the bigger threat? The walker or the squad on the roof? If it's the walker, then kill the walker. If the squad, then the squad. The point being, if the squad is not a threat, then why are we complaining? If the squad is the biggest threat, then the natural reaction is to respond to that threat. The only time we were able to successfully take the flag was when we had support from another squad. This clearly shows that the defending squad were at a distinct advantage, despite our position. I have a lot of hours under my belt and have faced many rooftop squads. I can unequivocally tell you that not a single squad has been anything more than a mild annoyance. In fact, we have had many good times rocketing snipers off roofs and spawn camping their missed beacon falls. A good squad is a threat no matter which way you look at it, whether they are on a roof or not. At least when they're on the roof, you know where they are. This is not so when they are using the ground and terrain to flank you. To conclude: If someone can present us with at least a couple of scenarios where they believe a roof-spawning squad turned the tide of a battle for their team where they would not have won otherwise, we are all ears. The 2142 admins have probably 1000 hours of 2142 game time between them and not one of us could think of a scenario where this was the case. I am going to close this topic because it's all been said before and I don't think anything can be said that was not said before. If anyone would like to pursue this matter, please send your case via PM to a 2142 admin and we will look into it further. |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

