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| Battlefield 2 - After Action Reports Discussions regarding BF2 AAR on Tactical Gamer Servers. |
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#1 (permalink) |
![]() Join Date: Nov 2005
Location: Corvallis, OR
Age: 36
Posts: 1,037
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Perfect game: Hwy to Hell, 2/5, 9ish PST
I know this is a bit late, but just wanted to give Kudos to my squadmates for the fun round and excellent cooperation.
I started a LearnTG squad on the UKR side and was soon joined by Shinji, Cuervo, nzwiryk, btrapp and NotOneofUs. We quickly took defense for the Fishing Village and stayed there the whole game, repelling a total of 7 attacks on the flag. Cuervo and I kept people patched up, while the others took AT, Engineer and Support roles. Excellent communication, cohesion and deployment seemed second nature, and orders for vehicle dispsition, a spot to be mined, etc. were carried out quickly and accurately. As the bleed began to drain away the GER tickets, the attempts to take our back flag became more organized and desperate. The Commander was very communicative, primarily spotting enemy movement and keeping supplies at the ready. This was of particular value when our squad spotted an incoming Jeep that had Troublesome4u, Santa and some other 7th + 12th heavy-hitters vectoring in. Armor stopped them on the hill to the West, and as they peppered us with annoying accuracy from 800+ meters, the commander pulled arty off of Town to help out. I was able to communicate an elevation correction to the arty squad through the commander, resulting in "Sticks and Stones and Bits of Human Bones". I always did hate a long-distance relationship. A squad like this makes Squad-leading a pleasure and a privilege.
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Living proof that "Teamplay ensmartens the idiotest of us!" "Let us be neither hasty nor tardy, and let us always be ready to make a new start. If you fall, rise up. If you fall again, rise up again." St. Peter of Damascus, ~1196 AD |
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