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| Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence |
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#1 (permalink) |
![]() Join Date: Oct 2006
Location: Las Cruces, NM
Age: 38
Posts: 675
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This thread in Greasy_mullets forum at the POE2 forum..
http://www.pointofexistence.com/foru...pic=13253&st=0 is basically a poll asking if smoke should be added to fallen and why.. Since we all love the smoke nades. I thought I would give the TG a heads up , and link it. [quote name='[tR]Greasy_Mullet'] We are adding commander smoke to more maps for our next release. But this map I was on the fence about since it seems to play so well as it is now. So I wanted feedback from you guys first before I made any changes. If I do it, chances are it will just be 1 arty so it will cover a much smaller range. Thoughts? [/quote] So please go over and give him your two cents. Im sure he will see this here too, so you could give it here too. I personally love the "arti smoke" for that full out push on a flag.
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#2 (permalink) |
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Join Date: Aug 2005
Posts: 4,639
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Re: Adding smoke to Fallen, and other maps
I actually feel the opposite way on Fallen as the high level of fog and good ground cover can make it tough to spot someone who knows how to move. A lot of the other maps would greatly benefit.
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#8 (permalink) |
![]() Join Date: Sep 2005
Location: Albuquerque, NM
Age: 58
Posts: 423
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Re: Adding smoke to Fallen, and other maps
Fallen is a great map as it is. Please don't change it.
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