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| Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence |
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#1 (permalink) |
![]() ![]() Join Date: Aug 2005
Posts: 3,854
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POE News #94
Lot of good stuff in this update.
- Two more upcoming maps highlighted(one I already posted about but there is some new screens) - New German AA gun - Another look at the new UKR transport chopper. - Couple hints at a new army coming into play.(US and RUS have always been expected) See it all here: http://www.pointofexistence.com/foru...howtopic=13344
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#2 (permalink) |
![]() Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,641
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Re: POE News #94
Nice. Thanks for the heads up. Do we have an ETA on when we will be seeing these new additions? Didn't IllicitFilms create Steel Thunder? I hope his new work is equally as impressive.
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#5 (permalink) |
![]() ![]() Join Date: Aug 2005
Posts: 3,854
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Re: POE News #94
Couple more shots of that Port map if your registered on their forums.
http://www.pointofexistence.com/foru...opic=13371&hl=
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#7 (permalink) |
![]() Join Date: Jan 2007
Location: Tennessee
Age: 30
Posts: 704
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Re: POE News #94
Its a really great map. When GA and I sat down to come up with a plan for it, we wanted to do the map different than most port maps. We wanted it to be dirty, gritty, and an industrial area port. We wanted a map that offered height map variations which was a real challenge for a map that is naturally flat but GA did an amazing job and came through on this important part which helps add a lot to the map. Case in short, you guys are in for a major treat once this baby is released.
Hill though... that is still by far my favorite, possibly of all time. He also did some updated SS that will blow you away. ![]() |
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#8 (permalink) | |
![]() ![]() Join Date: Aug 2005
Posts: 3,854
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Re: POE News #94
Quote:
http://www.pointofexistence.com/foru...howtopic=12292 Also here is some more from "Snake Eyes". http://www.pointofexistence.com/foru...opic=13413&hl=
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