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| Battlefield 2142 - After Action Reports Discussions regarding Battlefield 2142 After-Action Reports on Tactical Gamer Servers. |
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#1 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
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Camp Gibraltar = Nade Spam
I didn't get a screen shot of it, but what a hell of a nade spam that was tonight. It's interesting how the best scores are the ones that take the least amount of skill. The time I went 63-1 on Fall of Berlin was all Lyra's doing... I just sat in an APC and mortared everything that moved. Today's 70-8 with 38 team points or whatever it was was just me nade spaming around a corner.
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#2 (permalink) |
![]() Join Date: Feb 2007
Location: Real life.
Age: 36
Posts: 4,206
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Re: Camp Gibraltar = Nade Spam
i got 40ish teamscore reviving you. :P and got something like 40 kills spamming rockets to the same exact spot the entire round. lol. i also scored 1000+ points on awards and badges.
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#5 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
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Re: Camp Gibraltar = Nade Spam
It's an after action report just like every other post on this subforum. It was about a round that was noteworthy only because it was basically a nade fest of the likes i haven't seen before. But as it got a response (albeit small) it was obviously noted by others.
Maybe you thought this was accidentally posted in the General BF2142 forum? |
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#7 (permalink) |
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Join Date: Dec 2005
Location: Ontario, Canada
Posts: 715
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Re: Camp Gibraltar = Nade Spam
Camp Gibraltar has been turning into a frag fest between Ruins and Central quite often now. Central seems to have an advantage in that case, giving better ability to nade/rocket spam the guys trying to defend Ruin.
I think it's a good EU commander strategy to try and avoid that at all costs.
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The Dirty |
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#8 (permalink) |
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Join Date: Mar 2005
Posts: 972
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Re: Camp Gibraltar = Nade Spam
Yea, the EU players need to think of the map as a fighting retreat. Running out from Ruins to attack Central Camp puts you at a huge disadvantage. The terrain is just too open and there are only 3 access points which are easily blocked off, it's not a good place for a counter attack.
Even if you do retake it you're going to have to fight your way back out of Toll Booth and recapture Harbor before you can get bleed back. More then likely if you've already lost everything up to Central Camp your team lacks the mojo to retake the flag anyways. Besides that it's the least defendable flag on your side because it's so vulnerable from the Toll Booth. Ruins is a much more powerful defensive location for the EU team and can be turned into a brutal killing ground if it's lost, you can almost do as much damage to the enemy at Ruins as you can at Toll Booth.
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#9 (permalink) |
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Join Date: Feb 2007
Posts: 175
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Re: Camp Gibraltar = Nade Spam
It'd almost be a better idea to fall back to main base and the building next to it in order to move the line into a more open area. At least you then have a better chance of breaking the line or getting more kills since it's a much more even playing field.
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#10 (permalink) |
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Join Date: Feb 2006
Location: Riverside, CA
Age: 23
Posts: 428
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Re: Camp Gibraltar = Nade Spam
Yeah, I was there for that round, and while I agree that some of 2142's maps are light on maneuver, heavy on chokepoint spam death, Camp Gib doesn't have to be one of those. Sure, we grenaded and rocket spammed the same spots for kills, but the enemy didn't have to be there. As Boulder and Arf mentioned, backing off on Ruins would have been a better plan.
Maps like Fall of Berlin, though...well, like I tell my squads sometimes, some rounds are just "grab your ankles". |
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#12 (permalink) |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 29
Posts: 4,294
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Re: Camp Gibraltar = Nade Spam
Well, there are a few options:
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#13 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
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Re: Camp Gibraltar = Nade Spam
1. The thread was never a complaint. It merely was an after action report. Like this subforum was intended for.
2. It did indeed just state that many nades were thrown, but whoa hey! it sparked a conversation that led to some fruitful discussion on how to tackle choke points. So I guess that leads to a few options: 1. Be grumpy and try and assert yourself in any thread that doesn't meet your own personal approval -- nevermind that it interests a number of other people, nevermind that it seems to fit the specifications of the subforum, nevermind that it could potentially lead to fruitful discussion and nevermind that doing so needlessly castigates a member of the community simply trying to participate IN the community. 2. Let it be and see what comes out of it. Sometimes something beneficial will come out of it, and sometimes it won't. But under this option, you realize that by not attempting to ridicule the original poster you don't lose a thing. This still leaves you free to talk badly about the poster under your breath or to your friends on teamspeak, but it avoids the grumpiness mentioned above. |
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#14 (permalink) | |
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Join Date: Mar 2005
Posts: 972
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Re: Camp Gibraltar = Nade Spam
Quote:
Toll Booth is usually a fragfest because the enemy Zergs it. Human Wave tactics are stupid and have a befittingly stupid counter. They're costly in real life and it's not unrealistic or untactical for the game to reflect that. Instead of just sending multiple squads straight to the flag from multiple directions try some more modern tactics. Start by taking the rooftop on the Harbor side of the choke point. Then with rifle grenades you can suppress the enemy rooftop opposite of it. With nobody on that rooftop players on the low ground can push through the Western Trench but they only need to push into it. One squad moves into that Western Trench, they wont last long there, so another squad moves into the center. They sit right in the middle because they're protected on 3 sides by the fences and can gun down any enemy players that accumulate on the flag. Then you can have another squad move across the catwalks and onto the bridge spanning the entrance to toll booth. They're there so they can support the squad below them and because they have a clear shot to the enemy Eastern Roof which they suppress like the Western roof. Then the Eastern side is clear allowing squads to come through the Eastern Trenches or Catwalks. The guys on the catwalks should try to capture the rooftops on the Eastern and Western sides of the flag to cover ground squads comming down the middle. There are many solutions to the Toll Booth but the goal is usually the same; get your squads in position so that they can cover the full extent of the flag and the area players spawn and then send a squad in. Even if you can't capture the flag having both rooftops and the middle will make the enemy hurt badly enough that it wont matter. Otherwise you reach the flag, the enemy spawns behind you, and you get cut down. If you hold those areas you'll cut down the enemy instead.
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#15 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
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Re: Camp Gibraltar = Nade Spam
very good post, arf.
Camp Gibraltar is one that favors the patient and disciplined. Even good squad leaders can get pulled into the "meat grinder" mentality if there's a rogue squad trying it. |
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