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| Battlefield 2 Project Reality Tactics Discussion Discussion forum for BF2 project reality specific strategy, tactics, and mission discussions. |
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,279
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Fire Discipline
The following text was written by Shafik as part of a TGU effort to freshen-up some of our standard operating procedures (all of which should be reviewed). Given the number of new faces to PR, I thought this one in particular was worth reemphasizing.
Fire Discipline In our virtual world of Battlefield 2, you will often need to keep your Squad's approach quiet, and a single Squad Member who decides to open fire without warning can often send the entire mission down the tubes. Stealth is a big part of the game, and even more so in the latest Project Reality modification. We will use Fire Conditions set by the Squad Leader to let all members know how to handle all enemy sightings to and on the objective. This discipline is a very simple; one every Squad Leader should be able to implement with minimal effort. Prior to any movement or mission, the Squad Leader should set one of three possible Fire Conditions:
General Fire Disciplines 1. Use Common Sense. In other words, if at anytime the personal safety of youself or a team member is jeopardized due to the enemy spotting or firing directly (Effective Fire) upon the team, they should immediately engage with aggressive suppressing fire. Final Notes The names given here should give you an example on how to communicate the same idea in different ways. If you can think of simpler ways to do this do not hesitate. The key is that ALL Squad Members know what the current situation and Fire Condition is, regardless of what you call it. After a bit of practice using this technique, it becomes almost second nature and makes it much easier to maintain good fire discipline, which often can make a critical difference to the overall success or failure of the mission. We encourage all players on any TacticalGamer public server to understand and utilize this Fire Discipline SOP as much as possible. Last edited by Beatnik; 03-06-2007 at 03:44 PM. |
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,838
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Re: Fire Discipline
Nice. May have to look at replacing the SOP with this.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#4 (permalink) |
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Join Date: Feb 2007
Location: Colorado
Age: 21
Posts: 23
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Re: Fire Discipline
I definitely like this. I was reading through the SOPs and it struck me how cumbersome and impractical many were, often being out-of-date or not relevant to PR. And in anything military, practicality is king. This write-up definitely helps, IMO.
Personally, I'd add the bit about engaging from the SL's position to Rally Points as well, particularly since RPs are even easier to destroy now. They need to remain hidden.
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If you're the last man standing, you weren't trying hard enough. |
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#6 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,325
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Re: Fire Discipline
+reppage for another great post Dude.
![]() I'd change "Do not fire from the SL's position" to include Rally Points (i.e. do NOT spawn and fire from Rally Points). It's common sense, but you still see it sometimes. Very frustrating when that happens and our RP is easily located.
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-F- Beatnik
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#9 (permalink) |
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Join Date: Jul 2005
Location: Brooklyn, NY
Age: 22
Posts: 201
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Re: Fire Discipline
I agree, I use this with my squads at all times. There is nothing I hate more then ALMOST geting into a fantastic position, only to have someone start shooting randomly and give us away.
There also needs to be something about not shooting vehicle weapons until you are in position. I hate driving an APC and people are jsut shooting randomly, same goes with the BH, quite annoying. Nice post!
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#10 (permalink) |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 30
Posts: 1,112
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Re: Fire Discipline
I've been guilty of violating this, it's usually a matter of trying to spot an enemy nearby and mistiming the key-mouse combo.
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|TG-6th|Belhade
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#11 (permalink) | |
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Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,359
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Re: Fire Discipline
Quote:
Now I just need to get it in my head to do this on all maps, not just Al Basrah... ![]() |
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