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| Battlefield 2 Project Reality Tactics Discussion Discussion forum for BF2 project reality specific strategy, tactics, and mission discussions. |
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#1 (permalink) |
![]() Join Date: Aug 2005
Location: Columbia, SC
Age: 28
Posts: 807
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Transport helicopter directions mini-protocol
The transport squads help a ton in keeping squads mobile, but, ever had some kind person offer your squad a ride on his fancy whirlybird, request that he take you "South west of base x", but because the pilot doesn't know exactly what you are planning, he sets you down in the best LZ he could, just a tad too far to the west?
You bail out and find that between you and base x is an insurmountable 10 foot concrete wall... First, use the grid system rather than vague directions to tell the pilot where to go, improve your directions by imagining a 3x3 grid overlaying the cell, and specify which part of the cell you want to set down in, for instance, the South West corner of G5: "Littlebird, G5, SW" Or Dead Center: "Littlebird, G5, DC" Short enough to be easy to type, extend as needed: More explicit "Littlebird, SW corner of coordinate G5" or more specific "Littlebird, G5, SW, top of hill" "Littlebird, G5, SW, set us down in-bounds please, and try not to crash again Whiskey" |
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#2 (permalink) |
![]() ![]() ![]() Join Date: Jan 2006
Location: United states, TN
Age: 35
Posts: 2,726
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Re: Transport helicopter directions mini-protocol
Not a bad idea. I have actually had the opposite problem. I'm sitting in the helo as the pilot asking for a destination and I get nothing from the passengers. I just end up plopping them beside the mob and hope for the best
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#3 (permalink) |
![]() ![]() Join Date: Feb 2006
Location: on processor
Age: 51
Posts: 3,061
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Re: Transport helicopter directions mini-protocol
I like the idea of a 3x3 overlay.
You might want to start off with the grid coordinates, then as you approach, specify the overlay coordinate. Gives you a chance to eyeball your initial LZ and change your mind. Good idea! DB
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|TG-6th|Blonov «So I guess that I actually deserve getting dragged behind some bunker on Kashan and put out of my misery.» Steiner BattleField2 SOPs | Teamspeak | Server Rules and SOPs | The 6th Devil's Brigade ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#5 (permalink) | |
![]() Join Date: Aug 2005
Location: Columbia, SC
Age: 28
Posts: 807
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Re: Transport helicopter directions mini-protocol
Quote:
I laughed so hard yesterday I couldn't breathe, I think the best insertion was when we arrived at the destination after an surprisingly and unusually uneventful flight. You hovered on the edge of a ledge to let us down. I watched Lily and Joe drop onto the ledge, and went after them just as the chopper lurched back a bit, over the ledge, and I dropped 100 ft to my death. |
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#7 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,666
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Re: Transport helicopter directions mini-protocol
Sounds like the making of another SOP.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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