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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#1 (permalink) |
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Join Date: Jul 2005
Location: Halifax, Canada
Age: 26
Posts: 1,232
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Tactical Gamer is now hosting a Battlefield 2142 Northern Strike server. The IP address is 72.36.201.10, port 16567.
![]() We will initially be running the server with a map rotation of
P.S. Does anybody remember where we parked the Goliath? |
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#3 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: Northern Strike Server
How is the performance?
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#4 (permalink) |
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Join Date: Dec 2005
Location: Ontario, Canada
Posts: 715
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Re: Northern Strike Server
There was a good amount of lag with 64 players, so they cut it down to 58. After that it didn't fill up again, but performance was good for me.
There is alot of armour/vehicles on these maps. Also the games take a long time. Seems like the tickets moved real slow.
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The Dirty |
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#5 (permalink) |
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Join Date: Nov 2006
Posts: 1,953
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Re: Northern Strike Server
The server's performance seemed to remain the same with the change. I only experienced a problem when the number of players exceeded 50. However, it did seem less severe than the internal scrimmage, though that may be due to the fact that the Northern Strike maps are more spread out than Cerbere Landing.
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#8 (permalink) |
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Join Date: Sep 2005
Location: Hamilton, NJ
Age: 27
Posts: 2,047
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Re: Northern Strike Server
everything was hunky dory until the server filled up. I really think the games would be better on 32 player maps with 48 ppl like the conquest server. Its a shame, cuz 64 ppl really is a lot of fun but the lag is too much. Maybe the other server can handle it? Either way, looking forward to trying it out tonight with the lower player count.
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#9 (permalink) |
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Join Date: Dec 2006
Location: Los Angeles
Age: 24
Posts: 1,325
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Re: Northern Strike Server
well, the problem with moving down to 32 players is that the goliath becomes pretty overpowering... not to mention 32 player servers seem to have a harder time filling up (my guess is that a lot of pubs order by player count)
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#11 (permalink) |
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Join Date: Jun 2005
Location: Santa Monica, CA
Age: 39
Posts: 2,809
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Re: Northern Strike Server
I seemed to get a bit of lag when I was on the edge of the map on Port Bavaria for some reason. The other map Bridge seemed Ok, but have not played the third.
I'll have to play some more to come to a conclusion.
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#12 (permalink) |
![]() Join Date: Nov 2006
Location: Keller, TX
Posts: 61
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Re: Northern Strike Server
I have an overclocked E6700 and a 8800GTX and the snow physics effects (ie when you have explosions in the snow) bring my frame rate to its knees. I still love the maps, and last nights games were awsome. I particularly liked the 1 to 0 win I was involved in. Nothing beats a game like that.
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#14 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Bucks County, PA
Age: 28
Posts: 3,593
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Re: Northern Strike Server
I hate NS! It needs gunships! I guess from nuclear winter they all forgot about thier airplanes /cry
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#15 (permalink) |
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Join Date: Sep 2005
Location: Hamilton, NJ
Age: 27
Posts: 2,047
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Re: Northern Strike Server
no, not moving down to 32 players...32 player maps with 48 people, like the other server. Less flags = less flag hopping. While still keepin the amount of people up. Or more than 48. As much as the server can handle i suppose. It really is a shame we get that lag with 64 ppl though.
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